Content Update 3.24.0 -- Path of Exile: Necropolis

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headhunter and mageblood were both significantly nerfed


Good. They should actually be deleted or turned into just a unique tab collection item. Generic huge stat sticks that take any build from mid to god or from god to uber god are bad game design. Several different uniques for each class that create interesting builds would be 1000 times better.
Everything looks great except for the Tornado Shot, soul eater, and LMB nerfs. I can't see the reason for such a severe nerf to the most fun build and buff in the game. What a shame...
I wonder if Red Alter's will be buffed with the removal of Veiled Chaos and Sextants?
"The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently."

Wow that's awful. It was one of the few buffs left that actually made the game feel fun and they found a way to take that away too.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back: 32:9, Heist Alt Quality Gems, Sextants, Gear Enchanting, Prophecy, Perandus, Metamorph, Scourge, Sentinel, Kalandra & Crucible. Stop removing content from the game.
Last edited by MLGonthorian on Mar 22, 2024, 12:35:11 AM
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ExsiliumUltra wrote:
Generic huge stat sticks that take any build from mid to god or from god to uber god are bad game design.

You really have no idea what you're talking about.

For one, they're not "huge stat sticks", HH and MB both provide unique and powerful mechanics.

Secondly, they don't just work on "any build", each provides a lot of power to different types of builds, with headhunter providing mostly offensive power directly to the user and having a narrower range of builds which benefit greatly from it, whereas mageblood works for more builds but primarily provides defensive benefits (which can then translate into offensive power by freeing up affixes on other gear).

Thirdly, godly chase items are the opposite of bad game design, they're absolutely essential to a game like this. Chris Wilson understands this.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
d4 is no longer a threat ggg can continue to prank players
POG every line
Indomitable Army is staying the same? I thought Mark said it was being changed
The Veiled modifier that provides reduced Mana Cost of Skills during Effect can no longer be unveiled or crafted on Flasks.

This is the stupidest possible change. Mana is a garbage stat in your game and completely unfun for most builds to play with. This modifier made it bearable.
pog

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