How To Dunk Like Jordan! (Physical CI Melee for Dummies!)(Ridiculous Survivability and Damage)

Unfortunately... Passive Tree changes killed this build... to combat other problems in the game this build had to die with them.

First off, this build is not for those who are overattentive, cannot recognize buffs and debuffs, and cannot remember to utilize their primary skill once per pack to instantly 1-shot.

Q: Is this viable in Hardcore?
A: Yes, as long as you understand the quirks of CI and how to play melee safely.


Before we start, some abbreviations I tend to use:
Spoiler

ES - Energy Shield
CI - Chaos Innoculation
VP - Vaal Pact
GR - Ghost Reaver
LS - Leapslam
AR - Armor
IR - Iron Reflexes
UW - Unwavering Stance
DF - Dream Fragments

I am a level 86 Templar, and I love to play this game. I started playing in Closed Beta, and immediately loved Templar, and most especially, Melee (duh! melee is the shit!).
Obviously, melee just isn't viable because of survivability issues, so no one should play this right?
Right?

Spoiler Alert! Read On!
Spoiler
IT ACTUALLY IS VIABLE!

Yup.
Ok. Now that your mind is blown, down to the facts.

Everyone knows Physical melee has problems with taking too much damage from reflect. Well, with this build you will easily attain 20k-50k armor through the 14 armor/es nodes you take, the nonstop spammage of granite flasks (CI = mega pots), Molten Shell, and the Determination/Grace aura combo.

This build requires gear, not good gear, not bad gear, but average, decent, and mediocre gear, and can function well with easily attained uniques.

Before I continue, here are the Pros of this build:
Spoiler
1-shot most packs of mobs (thats right --- whites, blues, magics, rares, uniques, even in maps).
Only requires 1-2 amazing/good pieces of gear to carry you, the rest can be dirt-cheap shit.
Very Strong in solo play, more than strong enough in group.
Will not die to single or double reflect (but gets one shot by triple. sigh), and has rediculous effective HP while also having great to insane damage.
Protected against desync by instant life leech at HUGE amounts.

And the necessary Cons to match:
Spoiler
Requires a (oh god how can I say this) Carnage Heart. (Keep reading! I will explain the math later! It's really not that bad using one of these bad boys!)
Requires you to use life earlygame, until transitioning to CI later (81 Points --- around level 50 ish)
May get you laughed at for playing 'unviable' melee.
May, for some unknown reason, get you killed, just like any other build. This is not invincible, but it is pretty damn near close with 90% phys reduction.


Obviously, you all want to see what this build really is, with its point progression!:
Spoiler

20 Pointshttp://tinyurl.com/pvepwc5
31 Pointshttp://tinyurl.com/okfrjpe
40 Pointshttp://tinyurl.com/q4gcvf8
61 Pointshttp://tinyurl.com/nf24cwo
70 Pointshttp://tinyurl.com/pk5sxx2
81 Pointshttp://tinyurl.com/onwvwx2 --- Prior to 9 Life Nodes Respec
81 Pointshttp://tinyurl.com/o6cgm7p --- Post 9 Points Respec
87 Pointshttp://tinyurl.com/pd5vsy9
90 Pointshttp://tinyurl.com/pc2ee2b
94 Pointshttp://tinyurl.com/qc95fol
99 Pointshttp://tinyurl.com/ook8dnx
104 Pointshttp://tinyurl.com/pp64lvw
107 Pointshttp://tinyurl.com/qxfqa7s
109 Pointshttp://tinyurl.com/o7jbml8
111 Pointshttp://tinyurl.com/q7gewnq
113 Pointshttp://tinyurl.com/pj6hbbn
116 Pointshttp://tinyurl.com/ortbeof
117 Pointshttp://tinyurl.com/obxa6hc
***Note!: The final 13 Points are pseudo-speculation, I am currently at 104 points and messing around with what order to get points 100-117, and which points they should be. Currently seeing if taking the second Nullification Node is Viable and doable.***

Here you have it, The Strongest Physical Mace CI build.

What each of these Progressions is for:
Spoiler
20 Points: To start off with, Fairly simple, just grab some damage, Life and iAoE to help out later. Also pickup the Body and Soul for some Armor/ES and Resists.
31 Points: Picking up more Armor/ES multipliers and Life nodes.
40 Points: Pickup Resolute Technique and some More Life! These are the last meaningful points you will get for a long while... Its a good thing they mean a lot!
61 Points: Pickup Iron Reflexes for the Evasion ---> Armor Conversion, in order to broaden your gear choices, and make Grace an insane aura.
70 Points: Going to the left, pickup Unwavering Stance for the Free Un-Stunnability, and also get a nice little boon in the form of Berserking for 15% IAS.
81 Points: Pickup some more Stat points, get ready to change to CI, the 81st point is just for show.
81 Points: When you obtain the 81st point, respec the 9 Life Nodes you picked up earlier, and take CI and Ghost Reaver.
87 Points: Pickup the Nullification Circle.
90 Points: Pickup Mind Drinker.
94 Points: Pickup Vaal Pact and Inner Force, Vaal Pact may be taken earlier if you wish to.
99 Points: Grab the ES nodes in the middle here.
104 Points: Grab the other ones you didn't get now :) This should be roughly level 86.
107 Points: Now Get some DPS nodes --- the Stun Threshold Reduction is also quite nice.
111 Points: Now you get to take Two Endurance Charges for more Survivability.
113 Points: Follow this up with some Extra Resist Cap.
116 Points: Some Extra Armor never hurts!
117 Points: And finally, a little off the Cost of your skills can't hurt!


Bandits!
Spoiler
Normal: Help no-one, cut them all to the ground! May their skills be bestowed upon you with 1 skill point fresh from the Apex. (Optional: Help Alira! The 40 Mana is nice lategame :D)
Cruel: Help Oak for the physical damage, be a bro for once!(plus you don't have to risk dieing to his OP leapslam + cleave combo duh).
Merciless: Help Oak, Oak is your BFF if you like to live (must-have for HC), as he gives an endurance charge. If you choose the scary path though, go for Kraityn and his frenzy charge for more dps, speed, clearspeed, and fun!


How does this work?
Spoiler
Glad you asked. First off, with Chaos Innoculation (CI) you have 1 Life, and Immunity to chaos damage (100% Resistance!). Which is just insanity right? No! All of your gear will have +ES on it, so you will have a huge amount of Energy Shield in the end! Next up is Ghost Reaver (GR), which causes your life leech to apply to your ES (your new life), and Vaal Pact (VP), which causes instant lifeleech. VP and GR work together to make you invulnerable to reflect, and make it so that you can just spam Leapslam (LS) on mobs unflinchingly while sustaining heavy amounts of damage. Now, we add in Unwavering Stance (UW) and Iron Reflexes (IR) so that you are immune to stuns (since your life is 1 you have a 50% chance of being stunned as long as you have ES up) and have all of your useless evasion turned into godsent Armor (AR).
Together with your Body & Soul nodes and Nullification nodes this creates a HUGE amount of AR from even the tiniest amounts!


Main skill(s):
As mentioned before, it is Leap Slam. (Can also be Sweep or Groundslam)
Spoiler
Single Target --- Heavy Strike or Flicker Strike
Survivability --- (OPTIONAL) 2x Enduring Cry + Immortal Call, to do triple phys reflect with ease, and Molten Shell to get more Op Armor.
MUST HAVE --- Blood Rage (preferably with quality for extra leech)

Typical Rotation:
Cast Blood Rage
(optional) Cast Molten Shell, Cast Enduring Cry (if Phyiscal Reflect, Cast Immortal Call)
Leap Slam into a pack
They die, you gain Frenzy Charges from Blood Rage, and its Duration is Reset.
Repeat!


GEAR:
My Current Gear:
With Carnage:
Spoiler

With Eye of Chayula:
Spoiler


Mana is sustained by having 2% Mana Leech somewhere within your gear, or in the Tree. Gloves and Rings can have it, Slitherpinch or Wurm's Molt are good budget options. I recommend using a chain belt or rustic sash, but a strength belt is fine. Whatever has better rolls should be used, and armor on your belt is nice.
1 Mana Pot can be used if you feel you may need to for No/Half-Regen maps. Currently I have 175 mana post-reservation and do not need one.

Sidenote: I am currently in godly gear, but from people speaking with me in-game, I know that using sub-par/mediocre gear with this build is still quite viable!
(See page 22 for a quick break down of my original gear)

Current Stats!:
Spoiler

Tooltip Damage, Self-Buffed: 6000-10000 Physical Damage, 1500-2500 Cold Damage
Resists: 75% To all
Armor: Roughly 35000
22 Mana Per Second
2% Increased Run Speed
Run the auras Determination, Grace, (optional) Hatred, and Discipline, to Increase your Flat Armor, Multiply your Armor, Increase your Damage, and Increase your ES total.
Have a high physical damage mace with slow/decent attack speed and high topend damage. (Actual DPS matters less than the topend, as we are looking to One-Shot Packs of Mobs).

Supports are as follows, for Multi-Target, and Single Target:
Spoiler
Concentrated Effect>>>Melee Damage on Full Life>>>Melee Physical Damage>>>Increased Area of Effect>>>Faster Attacks>>> All else (for LS)
Melee Damage on Full Life>>>Melee Physical Damage>Faster Attacks>>>Multistrike>>>???(Dual 6L is unnecessary tbh, Single Target is Rarely used, 4Ling it is enough.)

Quality:
Spoiler
Quality on the iAoE is nice, Quality on Concentrated Effect and Faster Attacks is amazing, but quality on FA should come after CE, otherwise it may cost too much mana too fast and quality on the rest is great, except leapslam fails with quality to be frankly honest.


Utility Effects:
Spoiler
Enduring Cry x2 + Immortal Call to go immune to physical damage for 12 seconds, Frost Wall for cheesing some map bosses (Totem boss and Archer boss can be cheesed so easily)
Must use: Blood Rage (The Core Leech), sort-of Molten Shell (its just so good!)


FAQ!:
Spoiler
Q: Does the Life Leech apply at the same time as the reflect?
A: YES! I heal when I attack reflect. My leech is so strong that on normal mobs I can go from 0 ES to Full.
Q: Why aren't you using multistrike?
A: Manacost and survivability decrease.
Q: Why Heavy Strike and not Flicker Strike?
A: Flicker can only be used once, while Heavy is spammable. Although, Flicker is a viable alternative for soloing, as Flicker + Multistrike + Melee Splash + Melee Damage on Full Life + Melee Physical Damage + Faster Attacks (this order of priority) is quite powerful.
Q: Do you die a lot?
A: I have died twice to confirmed bugs (sent e-mails to support, waiting on response) in the past 4 months of playing this build.
Q: Is there a guide to leveling with this build in mind?
A: YES! I have now added a point-by-point guide to leveling as this build!


For any other questions feel free to contact me in game! I am terribly sorry for the lack of videos, but I can not make one, nor can I upload one. If you want to see this in action before trying it out feel free to pm me, I can carry any map, and I have a deep knowledge of the game and have played all of the content to its fullest.

Special thanks to:
Umit(rhotboy), Ryan(Pyrimis), Ryan(Littlehank), Yilmaz(Ylmz), Kevin(Frozenswarms) and Onur(IFcorleone)for being great map partners and friends.

If anyone does decide to try this build, feel free to post gear and stats! I am online daily and have no problems giving advice/listening to tweaking ideas/helping out with your endeavor to be the best CI leapslammer ever!
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
Last edited by Midnightgem on Jul 3, 2014, 6:00:18 PM
"
Lvl 20 20Q Blood Rage


Did they actually fixed blood rage in the last 2 patches? Last time i checked the refreshed version after u kill a mob is the none QL version?
Can u recheck this by checking your leech value after BR did refresh via a kill?

I also don't fully understand how the "67k armor" is happening? U only have base armor on the belt and via grace + determination right?

Is the 67k with a iron skin granite flask or without?
If so whats your base armor with just auras and without molten shell?

thx Andy
Last edited by AndyPandy22 on Apr 22, 2013, 7:00:03 AM
The Blood Rage bug has not been fixed, just checked this out myself. My armor is so high that the reflect still does not hurt me :p

The 67k armor is post-granite (which is possible to continuously spam due to the kill speed and increased duration of Inner Force, also with a reduced flask charges used belt and perfect ample it is possible to have 4 uses of your granites, which becomes 12 granites in a row or roughly a minute of spamming)

My base armor with just determination and grace is 11k.
With Molten Shell it becomes 18 or 19k.
With Granite it is 56-67k, depending on which I use.
Theoretically, with armor or evasion pieces of gear, one could have close to 90k or 100k armor.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
"
Midnightgem wrote:
increased duration of Inner Force


Um, inner force is increasing flask duration? I only know it increases the effect, are u sure it also increases the duration? I don't have IF, so i cant test this myself.
Last edited by AndyPandy22 on Apr 22, 2013, 5:21:59 PM
how about this ?
http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MhwLMObWy1SA-r53Q2PYhrtveZmutjES-lywzyBbW0xSsKwQDbGhB79Uu-OsLsRwZfatvnj_rsGMNtwcUsv4auFdfXhlZjf8Yc3JMnN2YspqbrN4PqurQMRnGVIILHQYd6uK6TKji3PsauPC3E9j0PJIt8u548TdiMdoFvJ-3z3ayqcql82VHmtC9BPxnp3sHkrcAaZp5xTZrPQ2O3MVj1ncSNv1FHPs-95jB8nydNkn8rd9d0QRR1Dq0ppUOcGNt08Z65IWBAoO9OMgkotWCIYVKfy1YE7hSgnZwnLIVaGg==

i drop innerforce. start as shadow and get 3 frenzy charges to go with bloodrage.

edit here is for templar. very end game. but just remove damage nodes till u get high level!
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBhMSb7Irkr2zFiny7njxN2Ix2gW8kixnp3sHkrcAaZp5xTZrPQ2O3MVj1ncQ9D8T2J-3z3ayqcql82VHmtC9BPzwtxq63Pnq4rpMqOEGHgseVIEZxtAyTJzdmLKam6zeD6roc3H_GwcUsv4auFdfXhlZj7BjDbY_62-dHBl9qwuy0xSsKwQDbGhB79Uu-OgW1DPKlyzY9iGu29xEvmZrrY42_UUc-z73mMHyfJ02Sfyt313RBFHUOrSmlQ5wY23TxnrkhYCyFWhpAoO9OMgkotWCIYVKfy1YE7hSgnZwnVvqKIsDzfPXApg==
Last edited by martinwub on Apr 22, 2013, 9:18:32 PM
"
AndyPandy22 wrote:
"
Midnightgem wrote:
increased duration of Inner Force


Um, inner force is increasing flask duration? I only know it increases the effect, are u sure it also increases the duration? I don't have IF, so i cant test this myself.


Yes it does. I have tested this.

"
martinwub wrote:
how about this ?
http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MhwLMObWy1SA-r53Q2PYhrtveZmutjES-lywzyBbW0xSsKwQDbGhB79Uu-OsLsRwZfatvnj_rsGMNtwcUsv4auFdfXhlZjf8Yc3JMnN2YspqbrN4PqurQMRnGVIILHQYd6uK6TKji3PsauPC3E9j0PJIt8u548TdiMdoFvJ-3z3ayqcql82VHmtC9BPxnp3sHkrcAaZp5xTZrPQ2O3MVj1ncSNv1FHPs-95jB8nydNkn8rd9d0QRR1Dq0ppUOcGNt08Z65IWBAoO9OMgkotWCIYVKfy1YE7hSgnZwnLIVaGg==

i drop innerforce. start as shadow and get 3 frenzy charges to go with bloodrage.

edit here is for templar. very end game. but just remove damage nodes till u get high level!
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBhMSb7Irkr2zFiny7njxN2Ix2gW8kixnp3sHkrcAaZp5xTZrPQ2O3MVj1ncQ9D8T2J-3z3ayqcql82VHmtC9BPzwtxq63Pnq4rpMqOEGHgseVIEZxtAyTJzdmLKam6zeD6roc3H_GwcUsv4auFdfXhlZj7BjDbY_62-dHBl9qwuy0xSsKwQDbGhB79Uu-OgW1DPKlyzY9iGu29xEvmZrrY42_UUc-z73mMHyfJ02Sfyt313RBFHUOrSmlQ5wY23TxnrkhYCyFWhpAoO9OMgkotWCIYVKfy1YE7hSgnZwnVvqKIsDzfPXApg==


Your builds are much more points than mine bro. If I was building a level 95-100* build I could easily include 3 extra frenzy charges, but they really aren't necessary, and there are better boosts to be had for less points (ele weapon nodes for hatred comes to mind).
Also, both of your builds lose a lot in ES (the 5 nodes in the middle are much better than a nullification circle, and the int this build gets is chosen for a reason, to get more %increased es so that bad gear can give amazing es. I tested with a friend's godly es gear and I was achieving 12k es with a 400+ helm, 1k chest, 300+ boots, 250+ gloves)
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
Last edited by Midnightgem on Apr 22, 2013, 11:34:15 PM
well i suppose u know what ur talking about. but my build is only more points cause i have more dps nodes. and nullification circle is actually better then the 5 in middle. cause u get lots of armor and 10 resist and u loose like 5% energy shield compared to the 5 in the middle. but if u really need the int i get it.
why dont u go zealoths oath, when u go inner force route?
"
martinwub wrote:
well i suppose u know what ur talking about. but my build is only more points cause i have more dps nodes. and nullification circle is actually better then the 5 in middle. cause u get lots of armor and 10 resist and u loose like 5% energy shield compared to the 5 in the middle. but if u really need the int i get it.
why dont u go zealoths oath, when u go inner force route?


Your build is 10-12 more points (Level 98-100, seeing as mine is 104 points at 86 and yours is 114 and 116). Also, you go out of your way to pick up the nullification circle for less ES and the same amount of points, while the entire build is about gaining as much ES as possible while also grabbing the best damage nodes easily available. Furthermore, Vaal Pact Cancels Regen... Aka Zealot's Oath. No reason to waste a point there. And yes, VP > ZO, even though about 4% regen is easily available.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
At what lvl do you suggest respeccing to this build? Im currently 67 on HC, and would like to do a heavy respec once i have the ci gear, and the level. :)
"
krilox wrote:
At what lvl do you suggest respeccing to this build? Im currently 67 on HC, and would like to do a heavy respec once i have the ci gear, and the level. :)


This is more of an endgame-oriented build but with
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBLMMfQ6tD1QQexB_FE0VIBXXGNsZ6RzcHRQhYCSLKLUo-imlKjgqTSsKLL8s6TIJPydAoEGHQ2NDnERyRnFHBk3YVmNY9VnzW69famCIYVJmnm6qcU1yqXTxerh8u3zZf8aBb4LHgziExIauinSMdo9Gj_qTJ5Ugms-dxJ48n8unCKlorKquk7QMtMW3MbiTvjrAGsEAwcXC7MNtxp7Xhtsa2-fdDd7B5K3r7uwY707vfPVL-tI=

And some nice gear you should be fine speccing over, and than devoting your next 10 levels to the ES nodes in the middle, followed by the 2% mana leech node and elemental adaptation. This would be around your low 70s. Until than, playing a life-based mace user or bower would work fine, in fact LA would probably optimal until than because of the low risk on ele reflect, just needing to watchout for thorns.
Truly, make sure to know the ins and outs of CI first, especially in HC... The first time I got the burning debuff in closed beta on a CI character I shit my pants. You must know exactly which pot is your burning dispell (and freezing if you go without a Dream Frag, and Shock if you want that...), and also against puncture DO NOT LEAP WHILE PUNCTURED! This counts as movement. I would recommend level 73-4 for this build, not sure entirely on my math but my current build is 104 points and this is 91 points so that is 13 points less than my 86 so it should be 73 if I am not mistaken. Which is about the time you are doing 67 maps for the first time.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar

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