(3.26 ✔) Soulrend Aurastacker / Block based Chaos DoT / Infinite EHP / All Content ✔ /

"
Losing your explosion will be the hardest part of switching possibly an issue with being stunned so youd need to find an immunity for that. You may also encounter enemies which are the bane to DoT builds. These are enemies with insane HP regen. I think the golem changes are pretty insane and worth a test so excited to see how that works for you.

I will probably be getting the flesh and flame jewel to get the elemancer and see how it feels. (If those jewels aren't like 100 divs lmao)

For options for explosion you can try asenaths gloves. You can try getting unspeakable gifts on 2 large cluster jewels.

For options on stun immunity you can get Unwaveringly evil on large clusters to always make sure your soulrend casts.


Also remember you can get a flesh and flame of any occultist node. So if you absolutely cant play without one of the nodes then you could make room for that by dropping some jewels


Cool tips, I will definitely look into it.

Good luck on the elemancer ff combo, that sounds very very expensive haha.

Yeah I was definitely looking forward to using some ff combos. Maybe some occultist nodes (profane bloom for clear but $$$//Vile bastion for stun immunity maybe//withering presence//maybe even mistress of sacrifice for block stuff.

The cluster jewel nodes might even be able to fit into some megalomaniacs in combination with Primordial Bond, if i'm lucky enough to find those and they're not insanely expensive.

Otherwise I'm not too sure if I could get some value from Primordial Bond jewel clusters, maybe it pulls ahead if I can combine it with some spiritual aid shenanigans and some primordial eminence jewels. I will have to compare them to chaos clusters once my PoB is organized better.

I had the following ideas to use as a base for now:

Ascendancy nodes:
Liege (obvious)
Shaper of Flames (conditional defences by converting phys to fire)
Shaper of Storms (25% increased enemy dmg taken)
4th might be either Shaper of Winter (a bit hard now with the changes, i don't think investment into chill will be worth it, but maybe scaling it through ailment efficiency might?) or simply Bastion of Elements which i guess is nice but not necessarily needed as ele dmg is not the spookiest.


I'm partly unsure of how to go forward with defences in general. I had kind of three paths I could go for that I can think of at the moment:

1 - Lightning coil + Purity of Lightning Watcher's Eye conversion affix + Font of Thunder + Divine Flesh -> 50% phys as lightning, 50% ele to lightning, 50% ele to chaos. Stack chaos res/lightning res/armour/evasion/life. Maybe also go for EB/MoM? This way I can still use crown of inward eye and get some ES/Life/Mana stacking going? Maybe just EB to solve mana issues if I don't go for Crown of the Inward Eye. It might spread me too thin and not get enough proper defensive layers if I can't get them high enough. Too many uniques might be an issue. I might need to find an alternate way of scaling damage if I move off of crown of the inward eye.

2 - Similar strat as 1 but use Doppelgänger Guise + Divine Flesh. Again maybe with EB/MoM but otherwise very similar to the version above but with better recovery, less chaos damage taken but more suffix pressure for resistances. Could open up the use of flesh and stone instead of purity of lightning though.

3 - Basically copying this build and going CI, stacking ES/Block.

4 - ???


What do you think about using soulrend of the spiral instead of normal soulrend? Mana cost becomes a bigger problem, ES leech is a problem, but maybe the damage can be pushed higher if you can drop GMP and instead add something like swift affliction/vicious projectiles or whichever support may be better.


What do you think about the defensive/offensive/theorycrafting ideas above?
https://www.pathofexile.com/forum/view-thread/3787013#updates

What about new clusters?
"
id1740#4927 wrote:
https://www.pathofexile.com/forum/view-thread/3787013#updates

What about new clusters?



Lets start with the new stuff.

"
New Patch Notes
A new Hasty Demise cluster has been added to the north-west of the Witch's starting location. Hasty Demise provides 30% increased Damage Over Time with Spell Skills, 8% increased Cast Speed, and 10% reduced Skill Effect Duration.

A new Harsh Lessons cluster has been added to the north-east of the Witch's starting location. Harsh Lessons provides +12% to Damage Over Time Multiplier with Spell Skills, and 20% reduced Duration of Ailments on You.

A new Arcane Retaliation cluster has been added to the north-west of the Witch's starting location. Arcane Retaliation provides 25% more Spell Damage if you've been Stunned while Casting Recently.

The Cold Passive Mastery that provided +1% to maximum Cold Resistance has been replaced with a new Mastery that provides +1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance.

The Cold Passive Mastery that caused Enemies near targets you shatter to have 20% chance to be Covered in Frost has been replaced with a new Mastery that provides -30% to Fire Resistance, and +1 to level of all Cold Skill Gems.

The Caster Mastery that provided 25% more Spell Damage if you've been Stunned while casting Recently has been replaced with a new Mastery that causes you to Gain a Power Charge every second while Channelling a Spell.

The Caster Mastery that causes Final Repeat of Spells to have increased Area of Effect now has values of 40% (previously 30%).

The Staff Passive Mastery that provided 20% chance for Double Stun Duration has been replaced with a new Mastery that provides 5% increased maximum Mana per Blue Socket on equipped Staff, and 3% increased maximum Life per Red Socket on equipped Staff.






"
A new Hasty Demise cluster has been added to the north-west of the Witch's starting location. Hasty Demise provides 30% increased Damage Over Time with Spell Skills, 8% increased Cast Speed, and 10% reduced Skill Effect Duration.


Meh, reduced skill effect duration on a skill that has barely 1 second of skill duration is very harsh. Need to have more mana to always keep it up and it begins to drain your mana more and more for less damage.


"
A new Harsh Lessons cluster has been added to the north-east of the Witch's starting location. Harsh Lessons provides +12% to Damage Over Time Multiplier with Spell Skills, and 20% reduced Duration of Ailments on You.



Okay we are getting somewhere with this one...Yet its only 12%. If it is further away from the tree than a jewel socket its worse than a jewel socket.






Now onto the fun part

Occultist
The Vile Bastion Ascendancy Passive Skill no longer has "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second". It now grants 100 Energy Shield Regeneration per second (previously 40) and now has "Maximum Energy Shield is increased by Chance to Block Spell Damage".

So if we have 8k ES we are losing 700 es regen in combat for 78% increased ES
Massive Occultist / DoT Enthusiast
Last edited by TheBladezPurge#7645 on Jun 10, 2025, 6:38:13 AM
"
Cool tips, I will definitely look into it.

Good luck on the elemancer ff combo, that sounds very very expensive haha.

Yeah I was definitely looking forward to using some ff combos. Maybe some occultist nodes (profane bloom for clear but $$$//Vile bastion for stun immunity maybe//withering presence//maybe even mistress of sacrifice for block stuff.

The cluster jewel nodes might even be able to fit into some megalomaniacs in combination with Primordial Bond, if i'm lucky enough to find those and they're not insanely expensive.

Otherwise I'm not too sure if I could get some value from Primordial Bond jewel clusters, maybe it pulls ahead if I can combine it with some spiritual aid shenanigans and some primordial eminence jewels. I will have to compare them to chaos clusters once my PoB is organized better.

I had the following ideas to use as a base for now:

Ascendancy nodes:
Liege (obvious)
Shaper of Flames (conditional defences by converting phys to fire)
Shaper of Storms (25% increased enemy dmg taken)
4th might be either Shaper of Winter (a bit hard now with the changes, i don't think investment into chill will be worth it, but maybe scaling it through ailment efficiency might?) or simply Bastion of Elements which i guess is nice but not necessarily needed as ele dmg is not the spookiest.


I'm partly unsure of how to go forward with defences in general. I had kind of three paths I could go for that I can think of at the moment:

1 - Lightning coil + Purity of Lightning Watcher's Eye conversion affix + Font of Thunder + Divine Flesh -> 50% phys as lightning, 50% ele to lightning, 50% ele to chaos. Stack chaos res/lightning res/armour/evasion/life. Maybe also go for EB/MoM? This way I can still use crown of inward eye and get some ES/Life/Mana stacking going? Maybe just EB to solve mana issues if I don't go for Crown of the Inward Eye. It might spread me too thin and not get enough proper defensive layers if I can't get them high enough. Too many uniques might be an issue. I might need to find an alternate way of scaling damage if I move off of crown of the inward eye.

2 - Similar strat as 1 but use Doppelgänger Guise + Divine Flesh. Again maybe with EB/MoM but otherwise very similar to the version above but with better recovery, less chaos damage taken but more suffix pressure for resistances. Could open up the use of flesh and stone instead of purity of lightning though.

3 - Basically copying this build and going CI, stacking ES/Block.

4 - ???


What do you think about using soulrend of the spiral instead of normal soulrend? Mana cost becomes a bigger problem, ES leech is a problem, but maybe the damage can be pushed higher if you can drop GMP and instead add something like swift affliction/vicious projectiles or whichever support may be better.


What do you think about the defensive/offensive/theorycrafting ideas above?




Id recommend trying the primal aegis for ele damage reduction but thats just me loving being unkillable :p. I think that you have conceptualized that build enough to the point that you can push it and make it work. I have never messed with a lot of the stuff you mentioned so I'm not sure how it will work out. If you come into any stopping points or progress locks feel free to lmk and Ill see if I can help push you through it.
Massive Occultist / DoT Enthusiast
Hi,

Exactly how tanky is the build? Does it survive Maven Memory game?
Na mavens memory game is a bad representation of what tanky is (IMO). There are different kind of immortalities. There are the people who can tank 1 shots from bosses but cant be shotguned by a million projectiles. While there are people who can be 1 shot and others who can survive a million projectiles.

This build minimizes the risk of dying from as many sources as possible stacking layers of defense. If things do end up hitting us a lot then the amount of leech, regen and recover we have makes our tankiness really shine. There might be a boss that can hit the build and do 90% of the hp, but then we instantly go back to 100%.

For a more number approach of tankiness if you prefer that

Without recover on block (Basically removing the aegis shield from the build)

Spoiler





With recover on block

Spoiler


Massive Occultist / DoT Enthusiast
Thanks for the reply!

I just might give this one a go. It looks kind of amazing. Since you're stacking auras, have you considered transitioning to Guardian?
Na, occultist for life 😋😅
Massive Occultist / DoT Enthusiast
Never played witch (more of a melee skills fan) and yet now im kinda interested in what this build offers
My main concern is damage output without enough investments, how does it really feel? Especially against bosses. Would it feel awful?
With four empty sockets what are your thoughts about using frost shield as a conditional defense layer?

Also what about using wither totems as an alternative to withering step?

Report Forum Post

Report Account:

Report Type

Additional Info