What's the base item rarity in %?
" 15% compared to 10% is not an increase of 5%, it's an increase of 50% or 5 percentage points. Similarly 45% compared to 30% is an increase of 50%, or 15 percentage points. So: let's say GGG's rare drop rate is 2% for white mobs. This means for every 100 items dropped you get 2 rares on avg. If you're running 100% rarity, you get 4 rares on average. You get twice as much. If GGG's rare drop rate was 1%, you get 1 rare from 100 on avg, and running 100% you get 2. Still twice as much. Nothing to do with the base %, except in a corner case |
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You certainly don't understand that twice as much means something different when base is 2% or 20%.
This also means different effectiveness of investing in the "increase" path. And at the end if it makes any sense. |
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" LOL You can't be serious! Twice is much = twice as much. all the time, no matter what the base value is. If the base chance is 2%, one person has 100% IIR/Q and you get the same RNG, then the person with the 100% increased gear will ALWAYS get TWICE the items of the person WITHOUT IIR/Q. Sure, an increase of 2 to 4% might seem "insignificant", but it doesnt take away you get twice as many (ratios always apply regardless of absolute numbers). Quantity is ALWAYS better then rarity; Quantity improves all items dropped, this includes normal, magic, rare and unique items. Quantity also improves currency drop rate. Rarity improves quality of items already dropped. The fact that quantity makes currency drop rate better and acts the same way as rarity, quantity is always preferred. HOWEVER, if increase rarity, you will only see more rare drops. Always take quantity over rarity, trust me. But if you dont have quantity on something then ofcourse use rarity. |
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LOL
You certainly don't understand multiplication. Twice as much is twice as much certainly, but 2*2 is somehow different than 20*2 you know. But thanks for the Quantity vs Rarity clarification. I'll probably switch to it. |
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You forgot to add in the square root of 100 which is 10.
"Man, it's like we're fighting housewives and their equipment." - Millennium
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@Novalight
Thanks for a nice clarification. Really appreciate it. However it's true only if the base IIR is the one you've said. But it can be set at any %. That's why I say it would be good we know it. We already know what's the base IIQ. So we can count it only for IIQ itself. Last edited by Martinezz123#5213 on Apr 19, 2013, 12:46:17 PM
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" i am interested were you found that information got a link or source ? https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Apr 19, 2013, 1:23:44 PM
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" the base rate makes no difference. we don't need to know that the base iiq to know that having 100% iiq will double the drops. having 100% iir will double the amount of magic/rare/uniques. having both will quadruple the amount of magic/rare/uniques you get. knowing the relative increase is far more useful than knowing the base value. the only use i can see of knowing the base value is if you have some way to cap out iir where everything that drops is unique or currency and it's really important to you that you don't go over that cap. i'm pretty sure that amount of iir is impossible however. |
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How is this even a discussion?
If 100% IIQ means double the quantity, the base quantity is irrelevant. You get twice the chance at the item dropping. Note: this isn't twice as many items, it's twice the probability of the item dropping. Same for IIR. Twice the chance of being magic, rare or unique. Not twice as many, twice the chance. Learn2RNG. |
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