[3.21] Jungroan's Cold DoT Ele (with Crucible Tree) [League-start to over 40m DoT] [new RF 79m meme]

I check this thread regularly. If you have any questions, ask away!

Background: Jungroan, legendary PoE streamer and player, created a wonderful all-rounded Cold DoT Elementalist guide in 3.20. Mapping was buttery smooth and quality of life was top-notch. To my disappointment, he did not update the guide for 3.21. Hence, I went ahead and updated his build for 3.21.

This build will carry you from league-start to end-game. The Day 2 video showcases T14-T16 mapping on very minimal gear.

Changelog
Spoiler
26/05/2023
-Updated information for the Frigid Wake Jewel Duo
-Updated FAQ answer for "Q: How does Eye of Malice compare with Devouring Diadem?"

17/05/2023
-Linked some items as examples for the items section
-Updated tiers for Optional Helmet Enchantments

14/05/2023
-Added video on Righteous Fire + Cold DoT
(https://youtu.be/v4gVClbxzI8)

12/05/2023
-Added corrupted implicit min-maxing for Legacy of Fury
-Linked some items as examples for the items section

07/05/2023
-Added video on Best Crucible Passives for Cold DoT
(https://youtu.be/mrKqn_Dk2U4)

04/05/2023
-Changed life mastery on the standard build from +50 life to "15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour".

02/05/2023
-Added estimated cost breakdown at Week 4 of Crucible League for the standard build (no. 2)

01/05/2023
-Added video on 80% Delirious Crucible League Gameplay
(https://youtu.be/TSYJaALKWtA)
-Added SOK's 36.7m variant under Skill Trees/POB
-Added advanced "end-game" POB (standard variant)

28/04/2023
-Added video on mobility gems to add quality
(https://youtu.be/sa_FRvW02do)
-Added section on quality on mobility gems under gem links

27/04/2023
-Updated FAQ for "How does Eye of Malice compare with Devouring Diadem?"

26/04/2023
-Added elaboration on Mark of the Shaper
-Added implicit recommendations for body armour

25/04/2023
-Added gem link alternatives

24/04/2023
-Updated Major Pantheon for pre and post Frigid Wake

23/04/2023
-Added video on Higher DPS Variant Interview
(https://youtu.be/cezFGN1lb6o)
-Added SonsOfKorhal's higher DPS variant under skill trees

22/04/2023
-Updated weapon bases

21/04/2023
-Added video on Skin of the Lords Alternatives and Tainted Crafting (https://youtu.be/jpIUj5Uzoa4)
-Added Mark of the Shaper for rings
-Added Curse on Hit for rings
-Updated enchantments for helmet

20/04/2023
-Updated the Ailments section under defensive mechanics
Prior to 20/04/2023, incremental updates to the guide were made on a daily basis.


About the Author
Spoiler
I retired from POE racing in 2014.

I have some SSF experience. I was rank 20 in SCSSF Harvest League.


Videos (New)
Spoiler
Righteous Fire + Cold DoT (experiment): https://youtu.be/v4gVClbxzI8

Best Crucible Passives for Cold DoT: https://youtu.be/mrKqn_Dk2U4

SOK Higher DPS Variant Gameplay (80% Deli): https://youtu.be/TSYJaALKWtA

SOK Higher DPS Variant Interview: https://youtu.be/cezFGN1lb6o

Skin of the Lords Alternatives and Tainted Crafting: https://youtu.be/jpIUj5Uzoa4

Crucible League Day 2 T14-T16s: https://youtu.be/0PLxuwBt_bQ?t=503
Spoiler
Gear: https://pobb.in/A8KXCmpjzfhu
Spoiler

Day 2 gear estimated cost:
1. Devouring Diadem (3-4d)
2. 6L Chest (~60c)
3. Amulet (1c)
4. Both rings (Combined cost is less than 10c)
5. Wand (5c)
6. Shield (Less than 5c)
7. Belt (12c)
8. Boots (<1c) - I have since purchased a new pair of boots for ~5c
9. Virdian Jewel (10c or less)
3.20 60% Delirious Toxic Sewers: https://youtu.be/i2lLU9w4nPw


Playstyle
Spoiler
Vortex - put on left click so that it will automatically cast every few steps.

Vaal Cold Snap (VCS) - use on cooldown while mapping. It should be sufficient damage to walk through and kill most things (in combination with the vortex that you are automatically placing down every few steps).

When VCS is on, which is around 40% of the time during mapping, you are just running through the map while monsters around you die.

When VCS is on cooldown (soul gain prevention/gaining souls), you might use Creeping Frost to supplement the damage from Vortex. Since Vortex is automatically placed down, you are only casting one attack skill.

Frostbite/Elemental Weakness/Cold Snap are mainly only used on bosses or tanky rares.

60% Delirious Toxic Sewers: https://youtu.be/i2lLU9w4nPw


Skill Trees/Path of Building
Spoiler
3.21 Leveling POB: https://pastebin.com/P9VnR2kh

3.21 Standard End-game (with items):
1. 13.2m DoT DPS, 85k EHP: https://pobb.in/W4TB8O8vUWxm
2. 19.2m DoT DPS, 83k EHP: https://pobb.in/jWaa0sxBti51
Spoiler
No. 2 Estimated Cost Breakdown at Week 4 of Crucible League:
1. Devouring Diadem (with curse enchant) [2.5d]
2. Skin of the Lords Chest (with non-detrimental keystone) [20d]
3. Weapon (dagger with +2, spell dmg, cdot multi) [5d]
4. Shield [2d]
5. Amulet [2d]
6. Mark of the Shaper (high rolls + catalysts) [1d]
7. Elder ring [1d]
8. Gloves [1d]
9. Coward's Legacy Belt [1d]
10. Legacy of Fury Boots (with 6% max life implicit) [50c]
11. Frigid Wake Jewels Set [10d]
12. Watcher's Eye (Vul roll) [50c]
13. Cobalt Jewel (% resv. efficiency) [10c]
14. Flasks [70c]
15. Gems [7.5d]

Total estimated cost: 50-60d

3.21 SonsOfKorhal's Higher DPS Variant:
1. 25.7m DoT DPS 42k EHP: https://pastebin.com/weDNaRZ5
2. 36.7m DoT DPS 52k EHP: https://pobb.in/XNYa_2bSJ0cr
3. 41.1m DoT DPS 59k EHP: https://pobb.in/7OBXERcJbZcD

SonsOfKorhal explains his variant here: https://youtu.be/cezFGN1lb6o
Gameplay: https://youtu.be/TSYJaALKWtA

3.21 Righteous Fire + Cold DoT (NOT for beginners):
WARNING: RF + CDoT in its current state is an experimental/meme build
1. Before RF (49m DoT, 58k EHP): https://pobb.in/dRVv19dorWl5
2. After RF (79m DoT, 65k EHP): https://pobb.in/BumDiKzzGl75
Gameplay: https://youtu.be/v4gVClbxzI8

For reference
3.20 end-game POB: https://pastebin.com/H4wHCnZD


Leveling:
Spoiler
Act 1:
Use Stormblast mines and Frostbomb for damage.
(Stormblast mines - Swift Assembly - Added Lightning Damage)
(Frostbomb) (Frostbomb is a 1-link)
Use frost blink for movement. Once you get flame dash, switch frost blink for flame dash.

Act 2:
Add Cold snap (Cold Snap - Bonechill - Efficacy - Controlled Destruction)
Run Herald of Lightning and Herald of Ice

Act 3:
Switch to 4L Vortex + Creeping Frost when you hit lvl 28.
(Vortex - Controlled Destruction - Swift Affliction - Elemental Focus)
(Creeping Frost - Controlled Destruction - Swift Affliction - Elemental Focus)
Upon switching to Vortex + Creeping Frost, drop Herald of Lightning and Herald of Ice for Malevolence
Also, use frostbite for curse.

Act 4-10:
Add elemental weakness when you have Whispers of Doom allocated (around Act 7)
If you are facing mana issues, run Clarity. If you are still facing mana issues, add Eldritch Battery.
When you have free slots, you can add:
For defense: Molten Shell (Lv 10) - Cast when Damage Taken (Lv 1) / Determination Aura
For movement: Faster Attacks - Shield Charge


Items:
Spoiler
Weapon:
Spoiler
Use a Wand/Sceptre/Rune Dagger
Priority:
1. +1 cold spell skill gems / +1 spell skill gems
2. Cold damage over time multiplier / damage over time multiplier
3. Spell damage / Cold damage

Secondary:
1. Resistances

Best Crucible Passives for Cold DoT: https://youtu.be/mrKqn_Dk2U4


Shield:
Spoiler
Priority:
1. +1 cold spell skill gems / +1 spell skill gems
2. Spell damage / Cold damage
3. Life

Secondary:
1. Resistances
2. Block chance
3. Life recovery on block

#% increased Effect of Non-Damaging Ailments (Redeemer mod) on shield gives you a damage boost but that mod is quite rare.

Best Crucible Passives for Cold DoT: https://youtu.be/mrKqn_Dk2U4


Helmet:
Spoiler

Early-Mid game
Priority:
1. Life
2. Resistances
3. Dexterity

Final helmet

Unique: Devouring Diadem with a useful roll (DEX/STR/Chaos resist)
https://www.poewiki.net/wiki/The_Devouring_Diadem

Optional Helmet Enchantments:
Tier 1:
1. % increased Frostbite Curse Effect
2. % increased Elemental Weakness Curse Effect

Tier 2:
1. Vortex has % increased Cooldown Recovery Rate
2. % increased Vortex Damage
3. % increased Vortex Area of Effect
4. Flame Dash has % increased Cooldown Recovery Rate / Frostblink has % increased maximum travel distance (depends on which you use)


Amulet:
Spoiler

Early-Mid game

Priority:
1. Life
2. Resistances
3. Dexterity

Secondary:
1. Craft: % increased effect of non-damage ailments
2. Anointment: Ash, Frost and Storm

End game

Anointment: Ash, Frost and Storm
Craft: % increased effect of non-damage ailments
Priority:
1. +1 Level of All Skill Gems / +1 Level of All Cold Skill Gems
2. Damage over time multiplier
3. Spell damage / Cold damage
4. Life

Secondary:
1. Resistances
2. Dexterity


Rings:
Spoiler

Early-Mid game

Priority:
1. Life
2. Resistances
3. Dexterity

End game
Priority:
1. Vermillion Ring base for % life
2. Life
3. Resistances

Secondary:
1. Dexterity
2. % increased damage

Some other considerations:
Mark of the Shaper + Elder Ring Combo

Spoiler
An optional super late game consideration is using Mark of the Shaper with an Elder ring for more DPS. https://www.poewiki.net/wiki/Mark_of_the_Shaper
Getting a good Elder ring can be very expensive. You will probably have to sacrifice some life/stats.
I have been asked about curse on hit rings. Below is my reply:
Spoiler
You can use curse on hit rings but something else will have to give.

A simple ring with at least 75 life 100% resistances currently costs around 5 chaos on trade.

If you wish to add a curse on hit stat on the ring, the cost will balloon to 8 divines and beyond (in fact, there are currently only 4 of such rings listed on trade even if you include the players who are offline).

If you wish to get better stats, such a ring may not even be available for sale on the entire server! Either that or the price will be exorbitant.

As the doom mechanic has been removed, auto and self-cast is the same.

Btw we typically only use curses on tanky rares and bosses, so self-casting will not slow down our mapping.


Gloves:
Spoiler
Early game

Priority:
1. Life
2. Resistances
3. Dexterity

Mid-End game

Eater: Inflict cold exposure on hit (before you get this line, you can get exposure from 1L Frost Bomb)
Exarch: +% Cold DoT multiplier / When unique enemy is in your presence +% Cold DoT multiplier
Priority:
1. Life
2. Socketed gems deal % more damage over time
3. +2 level of socketed AoE gems
4. % increased damage during any flask effect

Secondary:
1. Resistances
2. % increased area of effect
3. Dexterity


Boots:
Spoiler
Early-Mid game

Priority:
1. Movement speed
2. Life
3. Resistances
4. Dexterity

Final boots

Unique: Legacy of Fury (prioritise % chance to burn)
https://www.poewiki.net/wiki/Legacy_of_Fury
This unique boosts our mapping clear speed. When we kill a scorched enemy, the surrounding monsters will receive the burnt effect.
For min-maxing, get a corrupted Legacy of Fury with a useful corrupted implicit. The full list of vaal implicits for STR/DEX boots can be viewed here: https://www.craftofexile.com/?b=42&ob=both&v=d&a=e&l=a&lg=13&bp=y&as=1&hb=0&bld={}&im={}&ggt=|&ccp={}


Belt:
Spoiler
Early game

Priority:
1. Life
2. Resistances
3. Dexterity

Mid game
Priority:
1. Stygian Belt Base
2. Life
3. Resistances
4. Regenerate 150 Energy Shield Per Second while a Rare or Unique Enemy is Nearby / % increased damage

Final belt

Unique: Coward's Legacy
https://www.poewiki.net/wiki/Coward%27s_Legacy
The purpose of the belt is so that we are considered as low life. Then we add the "Pain Attunement" node on the skill tree for 30% more damage. Alternatively, "Pain Attunement" can be obtained on the chest piece.


Chest:
Spoiler
Early-Mid game

Priority:
1. Life
2. Resistances
3. Dexterity

Secondary:
Best Exarch implicit: increased effect of non-curse auras from your skills.
Good Eater implicits: increased aura effect of malevolence/hatred in the presence of a unique enemy (or the generic version without presence of a unique enemy)

End-game chest

Unique: Skin of the Lords
https://www.poewiki.net/wiki/Skin_of_the_Lords
If you can afford it, get the "Pain Attunement" keystone as it will save you 1SP. "Lethe Shade", "Ghost Dance" and "Iron Will" are also beneficial. Otherwise, pick a keystone that does not detriment your character.

3.21: Alternative to Skin of the Lords:
Spoiler
GGG's breach nerfs have resulted in a sharp increase in Skin of the Lords price vs the prior leagues. Hence, we should consider other chests that provide +4 levels to Vortex and Creeping Frost.

The tier list is:
1. +1 socketed gems, +2 socketed duration gems (BBBBGR)
2. +1 socketed gems, +2 socketed AoE gems (BBBBGR)
3. +2 socketed duration gems, +2 socketed AoE gems (BBBBGR)
4. +2 socketed duration gems, +2 socketed AoE gems (BBBBGG)

1>2 because swift affliction has the duration tag, and hence will gain 2 levels from +2 socketed duration.

2>3 because +1 socketed gems adds a level to all support gems.

3>4 is because it allows further scaling from Empower 4.

The power level of Empower Lv3 is similar to that from Hypothermia Lv 21. Both provide ~30% more DoT damage. The gem set-up for 1-3 uses Empower instead of Hypothermia in 4. Hence if you have Empower lvl 4, the set-up of 1 and 2 will be more powerful than 3.

The advantage of using a chest aside from Skin of the Lords is that you can get life, resistances, and other buffs such as increased AoE and damage from Carcass Jack. These benefits, in a good chest can match or even be better than Skin of the Lords for a lower price.

We can use tainted crafting to turn bases with suitable corrupted implicits into 6L chests in a cheap manner. For the socket colours, you can use benchcraft if the base has an INT requirement. If the base does not have an INT requirement, getting the right colours will be difficult.

Example trade search: https://www.pathofexile.com/trade/search/Crucible/gDJnzb7cQ

Jewels:
Spoiler
We have four jewel slots. The end game set-up includes two unique forbidden jewels. Meanwhile, fill the jewel slots with rare jewels/Watcher's Eye.

Mid game: 4 rare jewels / 3 rare jewels + Watcher's Eye
End game: 1 rare jewel + Watcher's Eye + Forbidden Jewel Duo Set

Rare Jewels
Priority:
1. % cold damage over time multiplier
2. % damage over time multiplier
3. % life
4. Spell damage / Cold damage

Secondary:
1. Resistances/Attributes
2. Corrupted blood immunity

If you wish to run Defiance Banner on top of Determination, Grace, Malevolence and Tempest Shield, you need a jewel with at least 2% mana reservation efficiency.


Watcher's Eye Jewel

Unique: Watcher's Eye
https://www.poewiki.net/wiki/Watcher%27s_Eye
The price of the Watcher's Eye jewel will vary based on the aura modifiers.
If you are using Coward's Legacy, get the line "Unaffected by Vulnerability while affected by Determination".

Forbidden Jewel Duo Set

Uniques: Forbbiden Flame & Forbbiden Flesh
https://www.poewiki.net/wiki/Forbidden_Flame
https://www.poewiki.net/wiki/Forbidden_Flesh
The ascendancy notable that we want is "Frigid Wake". You need both jewels to get Frigid Wake. Therefore, equipping one jewel without the other is pointless. Frigid Wake grants freeze immunity and allows you to switch your Major Pantheon from Soul of the Brine King to Lunaris.

Trade search links:
https://www.pathofexile.com/trade/search/Crucible/YqRlawRcY
https://www.pathofexile.com/trade/search/Crucible/084R3BOUg


Flasks:
Spoiler


Mandatory:
1. Divine Life flask (preferably 50% recovered instantly and grants immunity to corrupted blood)
2. Quartz flask (phasing is important)

Recommended additions:
1. Quicksilver flask
2. Jade flask
3. Granite flask

Recommended suffixes on non-life flasks:
1. Increased evasion rating effect
2. Increased armour during effect
3. Reduced effect of curses during effect
4. Freeze immunity (until you get 100% chance to avoid being frozen from Pantheon)
5. Increased movement speed



Gem Links
Spoiler
5L chest: Vortex - Creeping Frost - Controlled Destruction - Swift Affliction - Elemental Focus

6L chest: Vortex - Creeping Frost - Controlled Destruction - Swift Affliction - Elemental Focus - Hypothermia

Late game chest: Vortex - Creeping Frost - Awakened Controlled Destruction - Awakened Swift Affliction - Awakened Elemental Focus - Empower

Gloves: Vaal Cold Snap - Bonechill - Efficacy - (Awakened) Controlled Destruction

Helmet (before DD): Determination + Grace + Malevolence + Defiance Banner

Devouring Diadem Helmet: Determination + Grace + Malevolence + Tempest Shield

Gem slots can be switched between weapons and boots.

Weapon 1: Frostbite + Hatred - Divine Blessing

If you have insufficient ES to run a high level Divine Blessing, keep the gem at a lower level.

Weapon 2: Elemental Weakness + Molten Shell (Lv 10) - Cast when Damage Taken (Lv 1)

Boots: Faster Attacks - Shield Charge - Culling Strike - Flame Dash/Frost Blink

Modifications for consideration:
Spoiler
You may consider switching out Culling Strike and Faster Attacks for the below:
Arcanist Brand - Frostbite - Elemental Weakness
Defiance Banner (you need Devouring Diadem and 2% mana reservation efficiency from a jewel)

Map faster with increased mobility from quality on these gems:
Spoiler
Video: https://youtu.be/sa_FRvW02do

Get 20% quality on:
1. Flame Dash
2. Shield Charge
3. Faster Attacks

Alternate quality gems for consideration:
1. Anomalous Flame Dash
2. Divergent Frost Blink
3. Phantasmal Leap Slam (Sceptre required)


Bandit Rewards/Lab order
Spoiler
Bandits: Kill all bandits because we need the 2SP

Lab order:
1. Shaper of Storms
2. Mastermind of Discord
3. Heart of Destruction
4. Bastion of Elements

We get cold exposure from the eater implicit on the gloves. Prior to that, use 1L Frost Bomb for bosses.


Pantheon
Spoiler
Major (before Frigid Wake): Soul of the Brine King
It is essential to unlock the 100% chance to avoid getting frozen as we will be relying on this for freeze immunity until we get our Forbidden flesh jewels.

Major (after Frigid Wake): Soul of Lunaris for mapping and Soul of Solaris for pinnacle bossing

Minor for bossing: Soul of Ryslatha for the flask recharge and recovery

Minor for mapping in Searing Exarch: Soul of Abberath with the burning ground immunity unlocked.


Mechanics
Spoiler
The mechanics section is work in progress.

Defensive layers:
Spoiler

Ailments:
Spoiler
Freeze immunity: Early game immunity is from Soul of the Brine King freeze immunity unlock. Late game immunity is from the Frigid Wake jewels.
Shock immunity: Upon equipping Devouring Diadem, we run Tempest Shield.
Chill immunity: Late game immunity is from the Frigid Wake jewels.
Bleed/Corrupted blood: From life flask. The Tolerance cluster also provides 40% bleed avoidance. Taking protection mastery for Corrupted blood immunity is an option.

Life recovery: From Feast of Flesh on Devouring Diadem https://www.poewiki.net/wiki/Feast_of_Flesh

Elemental reflect: Bastion of Elements (ascendancy)

Chaos resistances: From items and the Tolerance cluster.

General Damage Mitigation (WIP)
Spoiler
Our general damage mitigation is mainly from stacking armour and evasion. It is also topped up with spell block from Tempest shield and attack block from wielding a shield.

Physical mitigation: Molten shell provides armour and blocks damage. Items provide armour. Skin of the Lord's increased global defenses is a huge boost to armour.



Original 3.20 YouTube video by the legendary Jungroan (7 minutes)
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Guide: www.pathofexile.com/forum/view-thread/3362183
Last edited by PaPerWaRs.MVP on May 25, 2023, 3:17:05 PM
Last bumped on May 27, 2023, 9:52:31 PM
FAQ
Spoiler

Q: How does Eye of Malice compare with Devouring Diadem?
Spoiler
A: In summary, Eye of Malice is better for pinnacle bossing while Devouring Diadem is better for mapping. If you spend most of your time mapping, Devouring Diadem is a better fit.

Using Eye of Malice Pros:
1. The helmet is cheaper
2. We gain more damage when both curses are being used
3. 80% resistances is better than the unveiled line in most cases

Now no. 2 is debatable because Devouring Diadem saves you so many skill points that you may end up with higher damage.

Devouring Diadem Pros:
1. Devouring Diadem has more damage than Eye of Malice when curses have yet to be applied
2. We save 4SP from the Vampirism cluster because Feast of Flesh provides recovery
3. We save 3SP from Eldritch Battery because DD has EB inbuilt into it
4. You can run any map mod on Devouring Diadem. You can run poison on hit and no regeneration maps because of the 10% chance for ES to recharge to start when you use a skill and feast of flesh (otherwise, poison on hit maps are impossible to run without poison immunity)
5. Your auras gain +1 gem level
6. You can run an additional Tempest Shield aura for shock immunity and spell block
7. Smoother mapping (higher QoL) due to Feast of Flesh providing up to 4k Life and ES recovery every 5 seconds.

(points 2 and 3 assumes those nodes are taken when using Eye of Malice)


Q: Why Elementalist over Occultist?
Spoiler
A: Elementalist has more damage and defense than Occultist. Occultist has better map clear due to Profane Bloom, but once you get your legacy of fury boots, the map clear of Elementalist will be comparable to Occultist.


Q: Why Elementalist over Trickster?
Spoiler
A: Elementalist has way more damage and defense than Trickster. Trickster has better defense and quality of life than Elementalist when starting out. Once you are geared up, the quality of life is comparable. Trickster’s defense will still be stronger than Elementalist but if you are playing a softcore league, dying once every 30 maps for way more damage is probably a good trade-off.

Lastly, for the one-character-a-league players, if you decide that you want to play another build without restarting your character, the build transition choices for Witch are much more versatile than Shadow.


Q: How do we inflict exposure?
Spoiler
We will be using 1L Frost Bomb until we get a glove with the inflict cold exposure implicit.

Glove trade search link:https://www.pathofexile.com/trade/search/Crucible/mjEJjewu6


Q: I am facing mana problems in Act 7.
Spoiler
The simplest solution is to spend 3SP to allocate Eldritch Battery earlier.


Q: How will you prioritise your item progression in the early game?
Spoiler
A: The build contains 7 key uniques for the late game. Before acquiring them, use rare items with good stats. Below is the order of priority:

1. Legacy of Fury - Great boost for mapping speed. Prioritise chance to scorch.

2. Devouring Diadem - Allows you to run four auras and Feast of Flesh is a huge boost to survivalbility

3. Skin of the Lords - +2 level of socketed gems is a huge boost for your DPS (3.21 update: Due to breach nerfs driving the price of Skin of the Lords up, please read the item section on alternatives to Skin of the Lords)

4. Coward's Legacy - ~30% more DPS from being low life (you need to allocate Pain Attunement)

5. Watcher's Eye with "unaffected by Vulnerability while affected by Determination" - reduces the effect of Vulnerability.

6. Forbidden Flame and Forbidden Flesh with "Frigid Wake" - Increased survivability and damage. The reason this is the last upgrade is because of the expensive price. (Who knows? It might be cheap in 3.21 if the crowd does not play Cold DoT.)


Q: As Devouring Diadem drop chance has been nerfed, will the prices skyrocket to the moon in 3.21?
Spoiler
A: I don’t think so. While the supply of Devouring Diadem will go down, I believe that the demand for the item will also be decreased in 3.21.

The top four users of Devouring Diadem in 3.20 are Seismic Trap, Spark, Explosive Trap and Toxic Rain. All these four builds have received significant nerfed. Hence, the item demand will much be lower.

Also, Devouring Diadem was expensive because content creators like Jungroan created builds that used it. Now that these content creators are not promoting Devouring Diadem builds, the demand will be much lower than the previous league.

The item might be (slightly) more expensive in 3.21, but it will not suffer the same fate as Crystallised Omniscience.


Q: Are there any map mods that should be rerolled?
Spoiler
A: After Devouring Diadem, you can do all map mods.

Prior to Devouring Diadem, avoid:
1. Poison on hit - because it will stop your ES (which is used for mana) from regenerating.
2. No regeneration - because your ES will not regenerate
3. Less regeneration - you can run this mod but it is not recommended


Q: How good is this build for the various game content at leaguestart?
Spoiler
Tier 1:
Strongboxes
Delirium
Harvest
Breach
Ritual
Abyss
Harbinger
Expedition

Tier 2:
Betrayal
Alva
Delve
Metamorph
Essence
Pinnacle Bossing

Tier 3: CDot can clear all of the below content, but there are better builds for them.
Einhar - This build maps very fast, and the beasts force you to slow down. Incompatible mapping style.
Heist - This is not a giga movement speed build
Legion - Too much ground to cover
Blight - Too much ground to cover


Q: Why are you playing JR's Cold Dot Ele. over Ziz's 3.21 Cold Dot Ele.?
Spoiler
A: Ziz's 3.21 Cold Dot Ele uses mana and requires a mana flask, which brings along a whole host of issues. Also, Taste of Hate flask cannot be automated which is a huge L to quality of life.


Q: Why are you running a wand/sceptre + shield combination instead of a 2H staff?
Spoiler
A: The main reasons are mobility, defense and total affix lines.

Mobility:
1. We cannot run shield charge without a shield. Shield charge is important for mapping speed.

Defense:
1. We cannot run tempest shield without a shield.
2. Lower block chance

Total affix lines:
It is easier to yield better stats from the Wand + Shield combination than using a staff only. Take note that staff affixes are stronger than wand affixes, but even then it is 6 vs 12.
Wand + Shield: 12 (6+6) lines of affixes available and 2 craft-able mods (outside of multi-mod)
Staff: 6 lines of affixes and 1 craft-able mod (outside of multi-mod)


Q: How does this build fare for league-start bossing?
Spoiler
A: Cold DoT is one of the best league-start bossing builds.

In the 3.20 gauntlet (HCSSF boss kill race event), four skills were banned:
1. Vortex
2. Creeping Frost

3. Detonate Dead
4. Seismic Trap

Vortex and Creeping Frost are so good at bossing that they were banned from the race event.

Link: https://www.reddit.com/r/pathofexile/comments/1094jkw/ziz_seismic_dd_creeping_frost_and_vortex/


Q: Why am I dying to reflect?
Spoiler
You need to add Bastion of Elements for reflect immunity.
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Guide: www.pathofexile.com/forum/view-thread/3362183
Last edited by PaPerWaRs.MVP on May 25, 2023, 3:16:07 PM
Reserved 2
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Guide: www.pathofexile.com/forum/view-thread/3362183
Last edited by PaPerWaRs.MVP on May 1, 2023, 9:58:37 AM
Reserved 3
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Guide: www.pathofexile.com/forum/view-thread/3362183
https://www.reddit.com/r/PathOfExileBuilds/comments/13hgeue/righteous_fire_cold_dot_experiment_79m_dot_dps/?sort=new

https://pobb.in/FZaZojZjosfk

GUIDE CREATOR HAS SUGGESTED SOMETHING RIDICULOUS, AND IT DELIVERED.

looking at our OLD CDOT builds from many leagues ago, we discovered that... we used to run VAAL RIGHTEOUS FIRE!

some redditors who have constructively criticised that while we claimed the build was fast at mapping, it wasn't fast enough to be categorised as so. (naturally, since we're CDOT, not some KB CF off screen clear build).

taking the suggestions together, i've tried running both Death Rush and Vaal Righteous Fire together, and the results have been hilarious. it IS gimmicky, but it DOES work. and for most players, you might enjoy the much much faster map runs. death rush is viable and suitable without RF/VRF. VRF is easy to incorporate for a 20% more dps where required, and RF is possible if you can clear sufficiently fast. I also mentioned in the reddit that in no way we are advocating this as THE WAY to play CDOT, but i personally enjoy it and have no issues with monitoring the HP.

currently 66.2k EHP, 4350HP, 24.7k EV, 22.2k AR, 75% all res, 29% chaos res, +127% movespeed.

POB has to be 100% delirious (20% of dps) to show dps (as creeping frost has hit DoT cap).

103.6m combined dps (against guardian/pinnacle boss). what the hell i dont even have enough time to set up curses or cold snap chilling ground anymore.

37.3m creeping frost
35.4m vortex
16.8m vaal cold snap
14.0m cold snap

compared to guide video,
shield was upgraded (10d)
amulet was upgraded (6d)
watcher's eye was upgraded (7d)
chest upgraded to +1 (20d)
chest upgraded again to +1/+2 (75d)
belt upgraded (6d)
boots changed (3d, 1% dps increase, but big increase in health + res + QOL due to onslaught)
flask changed (11d, but not "dps" increase)
death rush (max rolls, 50c, +20 fertile catalyst, 80c)
boots, ring, gloves changed again (3-5d, rearranging some resistances)
amulet upgraded again (20d)
gloves changed (2d)
gems adjusted for lvl/qual/alt (~2d), flask for % spell leech



plans:
empower 5
Last edited by SonsOfKorhal on May 17, 2023, 9:11:42 AM
how will you prioritise your item progression in the early game?
"
SonsOfKorhal wrote:
how will you prioritise your item progression in the early game?


The build contains 7 key uniques for the late game. Before acquiring them, use rare items with good stats. Below is the order of priority:

1. Legacy of Fury - Great boost for mapping speed. Prioritise chance to scorch.

2. Devouring Diadem - Allows you to run four auras and Feast of Flesh is a huge boost to survivalbility

3. Skin of the Lords - +2 level of socketed gems is a huge boost for your DPS

4. Coward's Legacy - ~30% more DPS from being low life (you need to allocate Pain Attunement)

5. Watcher's Eye with "unaffected by Vulnerability while affected by Determination" - reduces the effect of Vulnerability.

6. Forbidden Flame and Forbidden Flesh with "Frigid Wake" - Increased survivability and damage. The reason this is the last upgrade is because of the expensive price. (Who knows? It might be cheap in 3.21 if the crowd does not play Cold DoT.)
YouTube Channel: www.youtube.com/@LkGG-Gaming
Devouring Diadem CDoT Guide: www.pathofexile.com/forum/view-thread/3362183
What league mechanics do you recommend to play at start of the league with this build?
Or are there mechanics that i should avoid?
Last edited by Lheas on Apr 6, 2023, 6:17:23 AM
Are you updating this pob to 3.21 ? Very interested in this build !!
Awesome post, I never thought about elementalist for cold dot before. Hope you can keep the post updated if you figure stuff out in 3.21! :)

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