[3.20] Toxic Rain Girl - All hail to our pod Overlords

Hello all!

This is a Take of the Ever popular Toxic Rain Skill, but not with a Ranger but a Scion :)

Why Scion?
The answer for the Switch is simple: DPS and Starting Position
Scion starts near very strong duration clusters as well as Life/Suppression clusters.
Berserker gives flat 15% damage as well as easy access to strength and Stun immunity. With the right Mod on gloves Rage is stacked quite fast.
Raider gives us frenzy Generation on Bosses, perma onslaught, perma Phasing as well as 20% suppress chance.
Last but not least we get extra Damage through tricksters mastery system (this build has 10 - 11 different Masteries active) which leads to a whooping 20-22% more damage multiplier.

This Build features about 30 Million realistic dps vs pinnacle Bosses and still about 10 Million Dps vs Uber pinnacle Bosses. Due to small Area of effect clear is a bit slow, but thats fine, just use maps with small corridors ;)

Changelog

Sections mostly done. League Starter Section and UBER section soon. Gem Links updated

Progress
Feared done.
Simulacrum 30 done.
UBER Pinnacle: see UBER Section

Cost & Starter Things
To start this you would need about 6 Divines for decent clear. You could theoretically leaguestart with this(i did), but its a pain. if you still want to do it, Look into the Starter section for more information and some useful tricks.

Videos:
Simulacrum 30 with one Death and massive Lags
Standard 8 Mod map with Deli and beyond

Offense

Toxic Rain:
We use toxic rain as our only Damage skill. To scale the Damage we have 5 different levers:

Skill duration: The longer a pod exists, the more pods you can stack, increasing not only damage instances on a single mob but also help with clear as your damage areas increase as well. This also increases Curse uptime (30 Seconds!) as well as the duration of vaal skills and Steelskin.

Damage over time Multiplier: The strongest scaling mechanic outside Gemlevel. Also very hard to obtain. Can Mostly be found as crafts or on jewels or jewelry.

Skill Gem Level: Gem level increases are done with Amulets with +gem level enchants, and Bow prefixes(+1 to socketed gems, +2 to bow gems) or the catharina enchant if you're packing Empower.

Flat (Chaos/Projectile) Damage: Standard Damage increases, mostly done with Hunter slam on belt or essence craft on jewelry or jewels on the skill tree.

Attackspeed: This increases the number of pods we have active at the same time as well as adding defense layers as you are more free to move with better attack times.

Area of effect and Overlapping:
As we can read here The optimal area of effect is 39% This guarantees to maximum overlap of pots. This requires 20% qual on toxic rain, a bow mastery and the aura enchant.

Despair:
Our selfcast Curse. Thanks to hexpbloom it isn't as annoing as you would think. Just cast it on a pack and with the right chaining it follows you through teh whole map. On Bosses the curse stays up for 30 seconds thanks to increased duration mods.

Withering Step:
Stacks up to 11 Withered Debuffs on all mobs inside range. this is an instant 9*11% damage multiplier (99% increased damage taken)

Ballista Totem:
This is used to stack withered Debuffs throughout the fight as well as pull some aggro. Unfortunately the totems are fragile, the will die soon.



Defense

As usual in POE we employ different layers of defense to survive:

Life/ES on Kill This is our Main Source of substain in large Packs and maps. We get 2% of life and ES with every Kill.

Flasks: This build has some Points in Charge Gain, Enough to have Mana flasks permanently up if needed. Life flasks as well ;)

Evasion:
This Build uses Evasion as its exclusive Physical hit mitigation. WE try to get above 30k Evasion, but bigger is always better. We employ Grace as well as defiance banner to achieve his.

Spell Suppression:
We aim for 100% chance to spell suppression. Together with Suppression mastery and Scion skill nodes we can reduce the suppressed damage to 38% in the best case. You will need only one item with spell suppression chance to cap the chance.

Energy shield:
We use energy shield as a buffer to protect our low life(only 5k). To make this more efficient we use discipline as another defense aura. Thanks to ghost shrouds we don't really need any Regen.

Chaos Resist: we cap it with passive nodes to 76% as we get 1 Multiplier per 4 positive chaso ress which gives us 19% multiplier when capped to 76% It also trivializes almost all chaos shit.

Steelskin and Vaal Grace:
Thanks to our high strength we can utilize steelskin a flat absorb that also prevents bleeding from being applied. Thanks to our duration mods we have at least 66% uptme when autocast(with left mouse button). Vaalgrace caps our evasion on 95%as well make spells unlucky and holds for 13 seconds. Enough time to kill all normal bosses ;)

Elemental Ailments:
Unfortunatly we're not immune to ailments. At best we get up to ~80% avoidance without annoint but thats ok. I just use flasks to close that gap. Thanks to high evasion and movement is mostly doesn't matter.

Speed:
Last but not least, this build is quite fast with perma onslaught and rage and about 0.25 secs attack time. You can shoot and dodge at mostly the same time. You can make a killing field of flowers and enjoy them offscreen.

How To Die: This Build is surprisingly Tanky as hell. I'm currently 98 and i just played fully sextanted scarabed t16 corrupted maps without care. But Knowing how its possible to die helps surviving ;)
1. Reduced Aura effect is very dangerous, especially when paired with Crit or flat damage mods.
2. Simulacrum last 3 Waves, funnily enough korvis is the less dangerous boss most of the time.


Gods and Bandits

Just kill all bandits.
Major god is either lunaris for eater of worlds and most mapping or solaris for true single boss encounters
Minor god is hands down abberath. Burning ground is insane in POE. Just skip that shit.


Gem Links

Mainlink in Bow: Toxic Rain - (Awakened) Void Manipulation - (Awakened) Vicious Projectiles - Efficacy - (Divergent) Mirage Archer - (Empower) Damage on full Life
All costly Choices can be found in brackets. As first choice update to awakened void manipulation, the plus one to chaosgems is insane.

Auralink: Discipline - Vaal Grace - Malediction - Enlighten lvl3(lvl4 only gives a little quality of life)
Main aura link, but it in the armor slot you have +1 to auragems/area increse crafted.

Support Link: Steelskin(23 Qual) - (anomalous) Withering step(23 Qual) - increased duration - enhance lvl4
primary Support Link. We try to scale up cooldown reduce of steelskin as well as number of withered stacks inflicted by withering step with quality.

Ballista Link: Ballista support - Toxic Rain - withering touch - faster Attacks

Other things: (anomalous)Despair - Hexbloom - Frenzy - Vaal Haste - (divergent)Defiance Banner - Flame Dash

Remove Frenzy if you get at least +2 to minimum frenzy Charges. Use the free slot for another enhance for a strong boost of damage through despair and more evasion with defiance banner



Playstyle and Mapmods

Shoot away in front of you, mobs will die behind you - loot.
At bosses pop your Cds (vaal haste and vaal Grace) and shoot away. Thanks to a lot of movement speed, dodging most shit is as easy as pie.
Most mapmods don't pose a problem,but be aware that increased accuracy will be dangerous and reduced aura efffect will be annoying.
Try to dodge Charge steal and hexproof too. On a positive note, All reflect modes, all leech and regen modes etc don't pose any problem.


Sanctum:

cleared finally. Endboss in second form was quite easy too ;) She doesn't really move,so make her a field of flowers and enjoy frolicking around her.
All other Bosses can be offscreened or danced around. Thanks to the 3 second pots, just spam pots while they RP and then run around.
Most sanctum mods are manageable. But i would dodge the flask one, its extremely annoying needing to unequip your flasks.


UBER

This is the section concerning Level 85 Content, normal pinnacle Bosses can be killed easily by this build.
Annoint: Crystal Skin seems to be a requirement to offset oneshots through clipping skills, nobody dodges everything.
Maven: get a Sapphire Flask and use it to safely stack the debuffzone in the middle. As long as you're able to do that the fight is doable. You still need to dodge most shit. Maybe even use purity of ice instead of discipline.
Good thing through, the maven regen debuffs doesn't really matter to us in p3 as long as you dodge shit.

Searing Exarch: Only two dangerous things in the fight: Annihilation is a lot faster, maybe use a fire flask for it or use purity of fire instead of discipline.
The ballgame is insane... dodge or die.




Path of Building

Please refer to my current Profile (TRGIRLIE) for the build
Current with a lot more Gear (~30 Div) https://pastebin.com/6r8L3As6
Berserker/Trickster/Raider Version: https://pastebin.com/eZqH4DDB
Triple Curser Version(not actually build, just thought about) https://pastebin.com/f36ACWQQ
Isane gear bullshit: https://pastebin.com/uwP1axyC


Gear

Sanctified Relics:

Get Relics with Chaos damage over time, Attackspeed etc. As Keystone you could use ghostdance or, if you already have insane amounts of evasion, use windancer.

3 Core Items for DPS:

A Bow with 3 To bowlevel(or 1 to socketed gem and catarina craft when you have empower). You could just buy a bow with those gem prefixes and one open prefix and hunterslam it (it did) Alternatively with a little more money and the Catrina craft a good hunterbase with dual craft mod becomes stronger if you pack empower:



Broadhead is the way to go, with huntermod of course. increased Damage with bowskills and life are a bonus

Amulet with +1 chaos gems. ashes of the stars would be best. As for anoint potency of will is not the highest dps option but it also pushes steelskin and our vaal skills.

On the other Slots try to max your resistances, get - mana cost of skills on rings and try to get minimum frenzy charge and % chance to gain frenzy charge on kill.
My exarch/eater mods are mostly shit, there are better options. I will make a optimal PoB "soon"


League Start


First off, i would not recommend to leaguestart with this. Damage is low throughout the story if you don't luck into a quillrain early. With a quill rain the build gets a lot stronger but you will need a lot of mana at bosses, so plan with two slots for mana flasks in the worst scenarios.


List of the best Level Uniques:

Bow: https://www.poewiki.net/wiki/Quill_Rain
This Baby carries you to endgame. The Insane Attackspeed guarantees high stacks of Pods. You will only switch it with a +3 skillgem Bow with attackspeed. Its worth the chaos you need to invest in the first days!

Ring: https://www.poewiki.net/wiki/Praxis This bad boy has helped many an exile to reach maps. And it clear why. Cost reduction paired with regen. You will likely use the ring until you have eleron ring crafts.


Here is a PoB for leveling(work in progress):

https://pastebin.com/LkQ7DnBi

Current Build: Exsanguinate again
Current Thoughts:
Poison Scion: https://pastebin.com/frNZsm1A
Last edited by tsunamikun on Feb 6, 2023, 6:00:17 AM
Last bumped on Jan 10, 2023, 9:30:40 AM

Report Forum Post

Report Account:

Report Type

Additional Info