3.20.1 Patch Notes Preview

Give us more sanctums you cowards!
Second-class poe gamer
This is kinda weird. Its like you guys weren't done and just added the finishing touches you meant to have since the beginning.
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Zallo wrote:
Keep up the good work GGG :)
111%!

Great post!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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No fix for The Savior?
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
The blight changes are welcome but still can not compensate the loss of the raised map mods which made blight super hard but much more rewarding.
At the moment, blight is still a nice way to make some early league profit but quickly falls completely out of everything. Now even more when we lose out on the second encounter and the chance of free blight craft on the map device is definitely NOT a fair exchange for that.

Please bring the Map Mods-Raise back or give us ANYTHING that effectively raises Blighted Maps and Blighted Ravaged Maps rewards.

Kinda similar goes to harbinger. No matter how high you juice maps, harbingers barely drop anything. I ran all maps with harbinger craft, harbinger scarab, harbinger mods from atlas tree. The highest drop I got was 3 raw chaos instead of shards and since league start about 10 times ex shards.

I have yet to see this new fractured shard (unless that only drops in the beachhead).

Also its sad that you deleted all the good mods for the synth maps, I always loved to specc into those and run those maps, eventhough I am bad at pricing those synth mods, but they were fun as hell to run.

Rest seems to look good. Keep at it.
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The Mycelial Swarm Notable Atlas Passive now provides "Blight Map Crafting Option is always available" and "50% reduced cost of the Blight Map Crafting Option."

- That is just straight up a nerf to a very popular farming strategy... Not cool

Its also pretty uncool to make it dependend on another league mechanic such as Harvest.

Lastly its just not worth taking because maps like that are just straight up worse than sextants and generally most often not worth it.
Looks nice. Some buff to melee in the sanctum. Nice changes, and fixes. Looking forward to yearly core packs.

Disappointed with the speed of fixing trials in maps. And no changes in 3.20 to more weak skills, maybe ascendency changes also, bigger meta changes, instead just nerfs.

Numbers aren't that great, cause you were stubborn in 3.19 and WoW new release.

Other than that looking all good. Well done.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
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Fixed a bug where the Azure Assassin Sanctum Guard's Vortex skill could linger after they died.


Thanks, I'm relieved to hear that's a bug.
really good stuff
NO hideout fixes????????????? :(

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