Why is Mageblood considered so good?
I've ran several maps with my old flask set up where they were just set to trigger when I hit a rare or unique monster. There's virtually zero down time on the flasks that way.
So... what is Mageblood really adding? Is it really just the 70% effectiveness of flasks? Because that hardly seems worth it Last bumped on Oct 22, 2022, 1:10:11 AM
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It's that + the fact that you can have them up 100% of the time even against bosses.
Flasks are tremendously powerful even in their base version, getting 70% flask effect on top is obviously strong. And having 100% uptime with all of that opens up a lot of possibilites during build making. Like fixing your resist via flask and use the suffixes on gear for offensive mods or attributes which are then transformed by omni for example. It's not that it's overly powerful, the powerceiling of headhunter is way higher, but it's flexible, consistant, always available and plenty powerful. To maybe put it in a different perspective... Consider the effects 4 magic utility flasks can provide, whichever would be useful for your build. Then take 70% of those effects and ask yourself if whatever other belt you consider using can beat that. The answer will almost always be "no". And that's not even considering the value of the uptime against bosses. Last edited by Baharoth15#0429 on Oct 19, 2022, 8:16:04 AM
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I've been using it, I don't find it all that much different to be honest. Like I said, with my normal 4 flasks, they trigger when you hit a rare or unique so it's always up during all boss fights anyway.
My old setup: And now the new setup: I definitely feels more convenient, but I'm pretty sure my character is weaker for it. Plus the cost of that damn thing was absolutely insane. Hard to justify, when we have trigger on hit rare or unique monster.... Last edited by VixTrader#2228 on Oct 19, 2022, 9:06:57 AM
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The flask your using with Mageblood are pretty damm bad.
So no wonder your not noticing much of a difference. "An it harm none, do what you will"
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I hate dying, I would use big defense flasks. Ruby, sapphire, topaz, etc, then use mods such as reduced curse effect, immunity to bleed/corrupted blood, immunity to poison.
Thats just a dream though, could never afford one. |
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" So what would you be using? For the build I'm playing, Quicksilver / Diamond / Granite / Silver / Bottled faith is pretty standard. Obviously it will depend on build. I'm CoC Ice Nova if it matters |
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your flasks arent even rolled
"buff grenades"
- Buff Grenades (Buff-Grenades) |
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If you're playing mageblood, you want the 25% increased effect prefix and you want strong T1 (or crafted) suffixes.
Last edited by TemjinGold#1898 on Oct 19, 2022, 12:03:17 PM
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I'm sure the last few percent is really going to transform everything! Go from meh to unbelievable because it's Armadillo instead of abalone.
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The entire point of mageblood is flask effect because flasks offer you stats or ways of scaling stuff that is hard to get otherwise and therefor lets you replace a lot of suffixes on your gear.
Here's one example flask: Curses do not have additional scaling like shock for example meaning you're straight up immune to curses with this flask and enough effect. There's plenty of stuff like this available through mageblood depending on the build you're playing and the items you're using. However, it requires you to build around it. If you're not interested in doing that I'd recommend selling the mageblood. |
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