anyone else think they wasted lore with lake of kalandra?

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lupasvasile wrote:
You may be right, but it was so underwhelming, nothing stuck.....


Path's presentation is always subdued, at best, and generally the thing the story shouts at the player about isn't all that important in the bigger picture stuff, I actually think that's their strength as world builders.

The story is much more about the world and much less about the people in it, generally speaking. There's an occaisonal small story (Zana's arc with her father and Siris, Marauder / templar narrative with their coming to terms with their tradtionalism, Oshibi's little story, and of course the many small stories of Heist, which was it's highlight), but generally Path is much more interesting with its big picture stuff to me. It's ultra deep occult stuff.

This league's patches clarified a big part (Beyond Demons being the same thing as the Scourge), implying there's either some horde at the end of time that eventually consumes the world (save for one iteration so far), or perhaps has always been there, waiting past the veil (or in path's case it may be more accurate to say past the mirror). That there is a verified group or entity of these misbegotten flesh creatures with some world ending agenda (either by planned intent or by diabolic nature, though the latter seems likely).

That these creatures bear a lot of physical signifiers seen through the game, Izaro's mark and Catarina's marks are both VERY similar to the skull of the Pale Seraphim (the scourge demon used in ALL the art), and also VERY similar to the Archnemisis alters used in that league, suggesting a connection to these different manifestions. Catarina's always been big into following the guidence of some unseen darkness, using human sacrifice, blood magic and carnal alters in veneration to it, Beyond draws demon from carnage, (similar to Ritual), using death, pain and blood to pull creatures from this outside realm, all similar pieces sprialing a center point, or different reflections of the same entity.

All of this in the actions of the game, not overwought drama and cutscenes that require observation, and not hand held.

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