[3.19] ❄️💀 Death of the Endless - Cold SRS/Phantasm Summoner (SSF Viable, League Starter)💀❄️



Theme: The Kingdom of Dreams (Sandman OST)
Alt Theme: The Pretty Reckless - Make Me Wanna Die

Will update gradually over this week, including leveling trees and gear (basically level as either this or Absolution).

PoB Link: https://pobb.in/JuwauJlJ7DZP

Build Discord: https://discord.gg/tNEmmPQfne
Join us on Discord for real time discussions, advice and fun :)


Overall we're going for Scion (Ascendant) with capped Spell Suppression, combining Necromancer/Guardian, getting great clear speed and defenses.
If you prefer Guardian, go HERE. To be clear - the "power level" of Guardian is higher.
If you're wondering why go Scion over Guardian, the answer is Zoom Zoom clearspeed (+15% Move Speed, Jewels for Tailwind), and easier access to EB if you choose to go there.
Why aren't we going Necro? Well, you CAN (https://poe.ninja/pob/DR5), it's just that I'm sick of only doing Necro, and Guardian is at the very least competitive.


Summary of the differences between Scion/Guardian/Necro:
Spoiler
Necro:
4 Wasted Points (Start)
No "Duration Tax" (4 Passive worth) = 50% Skill Duration + Affected by Flesh Offering (See Below)
30% All Res (Self+Minions)
5% Aura Effect
100% Minion Damage
10% Minion Movement Speed
31% Minion Attack/Cast Speed = 10% + 21% Auras (11% Auras + 10% Gen Auras)
10% Minion Life
30% Cast Speed = 4% Cast Speed + 11% Auras + 15% Offering
15% Movement Speed
10% More Minion Damage
10% Less Damage Debuff
Better Mana Sustain

---
Scion:
2 Wasted Points (Start), but 1 is 18% Fire Res
1 Passive (5 Passive, 4 for Duration Tax = 1 "Free")
Affected by Flesh Offering (See Below)
60 INT + 20 STR
30% Minion Damage
33% Minion Attack/Cast Speed = 20% (Onslaught) + 13% (7.32 + 6.48 Auras)
20% Minion Movement Speed (Onslaught)
42% Cast Speed + 7% (7.32 Auras) + 15% (Offering) + 20% (Onslaught)
35% Movement Speed = 15% (Offering) + 20% (Onslaught)
Minor Phys Mitigation
Minor Cuse Mitigation
~5% Regen

---
Guardian:
3 Wasted Points (Start), but +20 STR, 14 Life, 20% Mana Regen, access to 5% Life/Mana.
-4 Points Duration "Tax"
Immune to Curses
20% All Res (Self Only)
70% Increased Armour
5% Aura Effect
20% Minion Damage
40% Minion Attack/Cast Speed = 20% + 20% (Onslaught)
40% Minion Movement Speed = 20% + 20% (Onslaught)
20% Movement Speed (Onslaught)
10% More Minion Damage
Enemies Take 10% Increased Damage
20% Cast Speed (Onslaught)
~8% Regen = 0.5% Regen + ~7.5% Regen

---
Actual Stats (in order, can change with tree):
Life - #1 Scion, #2 Necro, #3 Guardian (Necro also has 10% Less Damage Debuff - semi-reliable)
Actual DPS - #1 (with Corpses), #2 Guardian, #3 Necro (no Corpses), #4 Scion
Armour - 144% Guardian, 74% Necro/Scion
Curse Immune - Guardian
Minion Movement Speed - 40% Guardian, 20% Scion, 10% Necro
Regen - 8% Guardian, 5% Scion, 0% Necro
For the main skill I wanted to go with SRS + Phantasms since both got buffed in 3.19, but you can do practically any minion skill on this base, and use Phys/Elemental/Poison.
Soulwrest is also a good option if you want Phantasm-only.

New stuff to look out for 3.19:
Abyss Jewels for minions have 50% More damage.
Necromancer Changes (no +2 gems)
Global +2 Minion Gems Helmet
Minion Ring/Shield Bases
SRS buffed by ~10% DPS
Phantasms buffed by ~38% DPS (due to how Phantasms are coded)

Defenses:
Grace
Determination
Spell Suppression
Regeneration + Life Flasks
Minions :)

New to Minions? Click here!
Spoiler
If you've never played minions, you should learn some ground rules.
1 - Minions are NOT you!
Minion skills may be Spells, but the only Spell portion is you summoning them.
Cast Speed will create them faster, but once they exist Spell Damage or any other modifier on you will NOT affect them.
2 - Minions themselves have skills, and those are either Attack or Spell, some are Projectiles, some are AoE.
3 - Support Gems affect Minions according to the skills they use (SRS are Physical Attackers, Phantasms are Phys Projectile Casters).
4 - Minion mods on gear and jewels and anything else affect minions.
5 - Thing you apply to enemies such as Shock and Curses, do affect minions just like they would help any other ally.
6 - Minions are NOT Party Members, but they are Allies.


Links:
Spoiler
6L Chest:
Summon Raging Spirits
Summon Phantasm
Spell Echo
Minion Damage
Cold Penetration
Predator (or Added Cold Damage / Elemental Penetration / GMP / Melee Splash)

4L Gloves (all Green, 2L + 2L):
Grace
Precision (level 1)
--
Dash
Second Wind

4L Helmet:
Summon Carrion Golem (or Stone Golem)
Raise Spectre
Feeding Frenzy
Minion Life (or Elemental Army / Meat Shield)

4L Boots (3L + 1L):
Determination
---
Hatred
Vaal Haste
Generosity

3L Trigger Minion Wand:
Frost Bomb
Desecrate
Flesh Offering

3L Shield/Wand:
Cold Snap (or Vortex)
Bonechill
Unbound Ailments

Link Options:
Add Animate Guardian.


Gearing:
Spoiler
Weapon: Minion Wand
Minion Damage
Minion Attack/Cast Speed
Minion Movement Speed
+1 Minion Gems
+1 Spell Gems
*Trigger Socketed Spells*
Hatred Aura Effect
(Bonus: Minions are Aggressive)
How to Craft +2 Wand HERE

Shield: Minion Base (or another Wand)
Life
Minion Damage
Minion Attack/Cast Speed
+1 Minion Gems

Body Armor:
Spell Suppression
Life
Evasion/Armor
+1/2 Gems
Resistances

Gloves:
Triad Grip - Unique
4 Green Sockets for 100% Cold Convert

Helmet:
+1/2 Minion Gems (Global)
Spell Suppression
Life
Evasion/Armor
Resistances

Helmet Enchants of Note:
SRS Duration
SRS % to Summon +1
Carrion Golem Buff Effect
Hatred/Determination/Grace Reservation
*Dash +2 Uses* - Personal Favorite

Boots:
Movement Speed
Spell Suppression
Life
Evasion/Armor
Resistances
Regenerate % of Life per second

Rings (Minion Bases):
Minion Movement Speed
Minion Damage
Minion Attack/Cast Speed (?)
Life
Resistances
*Frostbite on Hit* - Redeemer / Delve

Amulet:
Jinxed Juju - Unique
Or Rare with:
+1/2 Spell Gems
Life
Resistances
Minion Damage
Minion Movement Speed
Aura Reservation, etc.

Belt:
Darkness Enthroned - Unique
BiS even before the upgrades to Abyss Jewels.

Large Cluster Jewel (Minion Damage, 8 Passives):
Good options:
Renewal - 5% More Damage on Full Life, 1% Minion Regen
Call to the Slaughter - Generically great.
Feasting Fiends - Minion Leech
Raze and Pillage - Minion Damage
Primordial Bond - Golem Effect
Vicious Bite if going Crit...

2 x Medium Cluster Jewels (Minion Life Base, 4-5 Passives:
1 x *Blessed Rebirth - Recently Created Minions can't be damaged*
2 x *Life from Death - Minions Recover 4% of Life on Minion Death*
1 x Feasting Fiends - Minion Leech

Abyssal Jewels:
Life
Minion Damage if used a Minion Skill Recently
Minion Attack/Cast Speed
Minions deal # to # Physical/Cold Damage
Minions Leech
Minions Blind on Hit
Minions Hinder on Spell Hit
Resistances
Ascendancies:
Probably grab the Guardian first for Onslaught and faster leveling, then grab Witch stuff.

Support Spectres:
1 - Pale Seraphim (15% Increased Damage Taken, -15% Action Speed)
2 - Primal Crushclaw (20% Increased Cold Damage Taken)
3 (Annoint Option) - Senior Heretech (20% Shock) / Arena Master (20% Attack/Cast/Move Speed) / Carnage Chieftain (Frenzy Charges)

Spectre Sources (or just ask Ghazzy's Global channel: 6666):
Spoiler
Pale Seraphim - Beyond
Primal Crushclaw - Harvest
Senior Heretech - Heist
Arena Master - Baran Maps
Carnage Chieftain - Old Fields, Act 2

Bandits:
Kill All

Pantheon:
Major - Brine King
Minor - Ryslatha or whatever you like...

Handling Mana Costs:
Spoiler
So SRS is actually expensive. Early on you'll have an easier time since you have less auras and more mana, and will rely on flasks mostly as well as maybe Clarity, but as you level it will quickly become clear it's an issue.

Some ways you can solve that:
1 - Unleash instead of Spell Echo (might just be smoother mapping in general)
2 - Reduced Mana Cost of Skills on Tree and Rings/Amulet (as needed), whether % Reduced, or -# Cost
3 - Flat Mana on Gear (to make sure you have enough to cast your skill at least once)
4 - Most important one is an Enduring Mana Flask. Basically, you make Mana Flask that doesn't stop when you reach full mana, and you rely on that to spam your SRS. You can either have it trigger when the duration ends, or use it manually, depends on how well you can sustain it (keep in mind the Flask Mastery we took as well - that's why)

Can we go EB? Yes. Either from Catarina's helmet, or from the actual tree. Is it worth it? Not late-game, but it could be a good crutch early if you're lazy.


Leveling Guide:
Spoiler

In general, you level up as either pure SRS, minion instability SRS, or Absolution. All 3 options work great.

Ghazzy did a much better write-up than I can HERE:)
Ziz made some good notes on leveling with SRS here too.

In general: Grab Minion Duration + Minion Damage ASAP, and consider leveling with Minion Instability for a while (if you like) - for the Templar it means something like going straight to Witch (Starting through the Minion Damage passives), and then heading straight down to Scion from there (respec later). Spell Suppression and Armor only really matter for maps unless you're HC, so just grab Minion DPS stuff early + Duration.

If you're a Scion, grab Duration early and head up to Witch.


Late-Game Ideas:
Spoiler
Explodie AG for Clearing, like Kay uses HERE

Speccing into Minion Crit late-game? Depends on 3.19 changes and PoB.


Other Inspiration Art:
Spoiler


[3.19] ❄️💀 Dream of the Endless - Cold SRS/Phantasm Summoner💀❄️
https://www.pathofexile.com/forum/view-thread/3293532

[3.19] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Aug 23, 2022, 3:18:06 AM
Last bumped on Sep 30, 2022, 11:47:53 PM
This is without doubt one of my favorite builds.

I've tried this build as league starter in 3.19 and found it slightly too annoying to use for map clearing because there is too much delay from the moment you cast to the moment your minion actually deals damage, especially the delay between your cast animation and the phantasm doing anything is huge.
After farming some currency I made slight alternation and used The Alberon's Warpath with Squire shield and influenced one hander to create pseudo 10link pernament skeleton warriors to not have to resummon so much.

The new +2 global minion gems from helm make this very powerful even after skeleton nerfs and witch ascendancy nerf.
With tailwind AND onslaught that they have from ascendancy there is no issue with them being too slow.


Now I enjoy this build a lot and already got 40/40 achievements, thanks.
It was always good at bosses I just did not enjoy what is basically self-cast spell gameplay with extra steps.

I plan to try srs in the upcoming league.

Can you explain what is the reason for the cold conversion? As far as I know srs already has 100% fire conversion, that just for phantasms?

Also I plan to use the staff as a weapon, so I can switch to Kulemak in late game.

Will continue to pay attention and look forward to your updates :D
Last edited by HoloSemmy on Aug 14, 2022, 8:27:46 AM
"
HoloSemmy wrote:
I plan to try srs in the upcoming league.

Can you explain what is the reason for the cold conversion? As far as I know srs already has 100% fire conversion, that just for phantasms?

Also I plan to use the staff as a weapon, so I can switch to Kulemak in late game.

Will continue to pay attention and look forward to your updates :D


Cold Convert is great for Freeze and Shatter, since Porcupines suck. You can certainly go for Fire Convert and use Combustion on a support minion/skill, or you can use Lightning and have support spectres that give 50% inc damage taken...

Cold is a choice, not a must :)

Keep in mind the Phantasms are pure phys, so you do want to convert them, and have the 2 kinds of minions do the same damage type as much as possible.

If staying with pure SRS, you don't need to convert anything, of course (though you can).
[3.19] ❄️💀 Dream of the Endless - Cold SRS/Phantasm Summoner💀❄️
https://www.pathofexile.com/forum/view-thread/3293532

[3.19] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Aug 14, 2022, 8:35:50 AM
you will not be able to make the srs pure cold damage. I am guessing you'll get 50% but I am not sure how it works these days because it has 100% phys converted to fire baseline
"
allana wrote:
you will not be able to make the srs pure cold damage. I am guessing you'll get 50% but I am not sure how it works these days because it has 100% phys converted to fire baseline


Well aware. Check out the POB, you'll see it still ends up about 90% Cold after Hatred and other things.
[3.19] ❄️💀 Dream of the Endless - Cold SRS/Phantasm Summoner💀❄️
https://www.pathofexile.com/forum/view-thread/3293532

[3.19] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on Aug 14, 2022, 10:02:35 AM
Looks very interesting, I may very well do this build!

Question :

Why spell echo and not unleash? I thought it was the best for clearing with srs.
Last edited by Popochka on Aug 15, 2022, 4:49:00 AM
"
Popochka wrote:
Looks very interesting, I may very well do this build!

Question :

Why spell echo and not unleash? I thought it was the best for clearing with srs.


If going pure SRS, yes. Spell Echo is a damage link for Phantasms though.
[3.19] ❄️💀 Dream of the Endless - Cold SRS/Phantasm Summoner💀❄️
https://www.pathofexile.com/forum/view-thread/3293532

[3.19] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
How is clearing with cold srs? compare to srs bomber
"
Tecken1407 wrote:
How is clearing with cold srs? compare to srs bomber


Both are pretty good. SRS bomber got nerfed a bit this league, while SRS got buffed overall.
[3.19] ❄️💀 Dream of the Endless - Cold SRS/Phantasm Summoner💀❄️
https://www.pathofexile.com/forum/view-thread/3293532

[3.19] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590

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