[Xbox] 3.18.1c Patch Notes

[Xbox] 3.18.1c Patch Notes

This patch contains futher improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

General Improvements and Changes

  • Improved the texture system's memory usage and performance.
  • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
  • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
  • Added audio for Burning, Chilled and Shocked Ground Effects.
  • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
  • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
  • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.

Controller Support Improvements and Fixes

  • Improved the targeting range of Animate Weapon in Controller input mode.
  • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
  • Fixed a client crash that could occur when using Controller input mode.

Bug Fixes

  • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
  • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
  • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
  • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
  • Fixed a bug which caused projectile avoidance to only be checked once for some skills, such as The Searing Exarch's rolling meteor skill, and not throughout the skill (so if you avoided or were hit by the first damage instance of the skill, you'd avoid or be hit by all of them).
  • Fixed a few cases where some sounds could be unaffected by the volume slider.
Last edited by Community_Team on Jun 30, 2022, 9:10:25 PM
Last bumped on Jul 7, 2022, 3:25:02 PM
Thanks!!!

ily Community Team thx!
not sure how tripling loading times is an improvement but ok

/impressive how gamebreaking patch gets ported instantly but the good ones take two weeks pepw
Last edited by Rafalovski666 on Jul 1, 2022, 6:19:06 AM
Performance took a hit after this patch. Longer loading screen times, texture loading are not better either.
Thank you so much for fixing AW.
"Improved the texture system's memory usage and performance."

What a joke. Do you all even test this?
Can we uninstall the patch? Please? The load times are terrible now.
"
userwau wrote:
Performance took a hit after this patch. Longer loading screen times, texture loading are not better either.


Here's some footage in case you want to review it.

https://gamerdvr.com/gamer/userwau/video/160237121

https://gamerdvr.com/gamer/userwau/video/160237155
Game runs worse and takes twice as long to load. Was this as 'extensively tested' as the archnem mods were?

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