[3.20] Beginner Friendly Arc Mines Guide | All Content | Lvling Guide

In the Ascendancy/Pantheon section, you mention this;
"
1. Normal Lab- Born In Shadows
2. Cruel Lab - Pyromaniac
3. Merciless Lab - Bomb Specialist
4. Uber Lab - Explosives Expert

but in the PoB you don't take Explosives Expert but Demolitions Specialist.

Gem setup section also mentions the use of High Impact Mine Support, while the PoB shows Trap and Mine Damage Support instead.

Which ones are the right ones?
Last edited by Jevaderp on Sep 18, 2022, 8:02:13 AM
Hello i am new to this game and find your guide and its super easy to understand everything and very helpful for new player , thank you .

at Act3 part theres say to upgrade Reservation Mastery: 15% increased Mana Reservation Efficiency of Skills but ingame that option is not avaiable so can u tell me which i have to got please ? thanks
i went with the low life build. how did you fit determination into the build i cant seem to have precision and determination on at the same time i dont have enough hp left. Any tips?
Am I missing something or does the guide not have an updated PoB for 3.20? Also Don't seem to see the links for the chest in the gem setup section, what is used here? Much appreciated!
HI

love it aswell so far but i strugel whit bleeding and burning sens no life i die in a sec, how you handel that ?

and well what is the corekt sett upp for 6-link gems in chest for Es build ?

cheers
So I've gone about using a variation of this build, due to some things not being on the 'sphere grid' (as I call it... if you've played Final Fantasy 10 you'll know why I call it that.). I can say that I am NOT at all tanky by any means (I've brought in the skill Arcane Cloak to try and help with that issue)

Changes that I've made to the skills

Primary aspect: Arc mines

Vaal Arc - cause I figured that also being able to have the Vaal Arc aspect would be good (kind of is)
High Impact Mines - the damage output with just blastchain was quite low in comparison and the High Impact has the chance to deal double damage
Charged Mines - Frenzy + Power charges? this build more or less runs off of them so this helps out quite a bit

I want to add increased crit and lightning penetration to this but I need a six slot linked blue armor (obviously nothing demanding high strength or dexterity to wear) but I've not had much of any luck FINDING such an armor piece (either with merchants or as drops)

Skitter Bots I added Infernal Legion Support so that they can deal damage as well (which has actually been pretty good btw so I can actually recommend it.)

I do not have zealotry as it would otherwise leave me with very little mana to do ANYTHING (And I've had too many instances of being on 0 mana even at end game to consider using it)

I instead have Elemental Weakness with Totem, Hex Bloom, and AOE supports which has been quite useful overall (I would also have assassins mark but I don't really know of a good way to implement that skill unless I manage to implement it with mines + hex bloom so that it keeps affecting more enemies.)

There are a few other things but atm this is pretty much what I've wound up running. you don't want to get surrounded, you do not want to get hit by a strong rare or unique enemy, and sometimes Arc damage mine isn't all that great... it's amazing for normal and blue named enemies and is an AMAZING room clearing skill.

I can say this thanks to using this build I've actually cleared the main part of the game and am now at the end game content, I've often just stopped playing after getting to act 6.


As things stand for me right now I feel like I need better gear in order to make any significant progress with the end game content cause otherwise I just get deleted in a few hits (from the rares and unique enemeies..)

Rating: 8.5 - it's good and quite strong. It'll definitely get you to the end game easily enough (maybe a few difficulties here and there but nothing major).
will diss be updated for 3.21 league start or will u do it at a later date?

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