Path of Exile: Siege of the Atlas Gem Information

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neyooo wrote:
where seismic trap info


Patch note:

Problem:
Seismic Trap has very high damage scaling as its damage scales with increases to Area of Effect. Increasing the area of Seismic Trap impacts greatly increases the chance of multiple large bursts hitting a target, as area increases don't affect the area where the impacts can occur. Though this mechanic is interesting, it provides far too much damage for the investment cost and the damage of the skill would have to be lowered to by so much to offset this that the skill would be very weak without the overlapping mechanic.

Solution:
Make modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.
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ZombieOtter wrote:
Wow. Good to see no seismic trap changes.


patch note:

Problem:
Seismic Trap has very high damage scaling as its damage scales with increases to Area of Effect. Increasing the area of Seismic Trap impacts greatly increases the chance of multiple large bursts hitting a target, as area increases don't affect the area where the impacts can occur. Though this mechanic is interesting, it provides far too much damage for the investment cost and the damage of the skill would have to be lowered to by so much to offset this that the skill would be very weak without the overlapping mechanic.

Solution:
Make modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.
Why is it that Rolling Magma is only 280% when it said 350% in the balance manifesto? Its Long from fireball now..

Someone in GGG please fix.
Last edited by Eelbrook on Jan 30, 2022, 7:31:23 PM
Seismic trap ninja nerf?
Any player can design a build that works,
but it takes a casual player to design a build that barely works.
Divine Blessing seems very nice damage boost when you need it and makes you wanna spec into more mana nodes.. I wonder if LVL1 is still 10seconds?
Mathils actual cat
ICESTORM ?

and no one plays self cast so we nerf only support what made self cast ok gj with unleach next time just delete it from game and be done with it
"
HcChArLie wrote:
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jsuslak313 wrote:
potential problem with mark on hit gem...remember the mana issue with mark on hit rings? Since there is no clarification in the gem that it only applies if the target isn't already marked, doesn't that mean we are getting that same old problem that the marks get repeatedly cast over and over and over again with huge mana costs each time?


the idea is to hit once (maybe with another skill or X)

Pretty sure they said in the livestream the new support can be linked anywhere and activates no matter what you cast. I could be wrong, but I think the idea of this new support gem is to basically make it function like the influence curse/hit rings.

Also, if the intention of the new support gem is to link it to a new skill you never use, just to proc the mark, why would anyone do that when they could just use 1 gem socket to hardcast their curse, instead of making a whole new link with the support and curse and other skill?
I love ❤️ this layout. I'm so glad you started it (whenever it was). Thanks!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
That mana reservation for the mark skill gem needs to change. Other than that good job.
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MrWonderful99 wrote:
That mana reservation for the mark skill gem needs to change. Other than that good job.


There is no reservation, it is a modifier to how much it costs when it triggers, which it can do once per 4 seconds

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