The Socketed Device: A Party/Solo Balance Fix for Maps (RETRACTED)

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TremorAcePV wrote:
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SL4Y3R wrote:
I like the suggestion, sans the chromatic concept. IF the party loot bonus radius range had not changed, it would have been fine. Since we know it won't revert back, that's the only thing I don't like about this concept.

Well, I mean, the Chromatics need a use, and having this idea overall would be more advantageous with maps, generally.

I'd like them to have a use here, but the trick is finding the proper application. Yes, the implementation I thought of accomplishes the goals of non-random, consumable item sink, and bringing us closer to cost balance... but saying "spend Chromatics or I'll scatter your portals" is the ultimatum of a tyrant, and I think SL4Y3R was right to point it out.

I'm working on brainstorming possible Chromatic alternatives. Until then, just consider it removed.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 4, 2013, 10:56:37 PM
Bump to say I've fixed the Chromatics issue; although I made numerous edits to the OP, here are the relevant new sections:
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  • Chromatics: The color of the sockets is the color of the portals; the color of the portals indicates where the portal leads to, with different colors leading to different locations in the instance. There are six "colors": the default portal graphic tinted blue, red, or green, and the Piety runic floor portal graphic, tinted blue, red, or green; these are all treated as separate colors. By default, every portal is the same color and leads to the same location in the instance. Using Chromatic Orbs varies the colors of portals leading to the same instance, increasing the difficulty for group play. However, this increased difficulty is not without its rewards: upon using a portal, the traveling player gains 50% increased IIQ for each linked portal that isn't the same color, lasting until the player leaves the instance. This replaces their party bonus while they're alone and fending for themselves, and allows up to double the group bonus once their group is reunited (the portal bonus is considered a party bonus and stacks with it additively, not multiplicatively).
  • Yield per instance: A solo player would get one player's worth of drops per instance. A six-player party using Chromatic Orbs would get up to six player's worth of drops, split six ways for one player's worth; however, achieving this result would require discipline and teamwork. Thus this suggestion comes very close to equalizing the yield per run,
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 5, 2013, 12:54:19 AM
I'll have to read that all again when it's not so late.

XD
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SL4Y3R wrote:
I'll have to read that all again when it's not so late.

XD
Party pooper.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Interesting idea.

I like it, but I have one question from the standpoint ignorance (not yet running maps).

Would the Chromatic effect encourage multiboxing/multilogging? While opinions about this type of play vary, it seems clear that GGG are trying to actively discourage it given the recent changes to chaos recipe and IIQ bonus radius.

It's entirely likely that the answer is clear and I'm just failing to see it, but I thought I'd ask anyway.
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Thaelyn wrote:
Would the Chromatic effect encourage multiboxing/multilogging? While opinions about this type of play vary, it seems clear that GGG are trying to actively discourage it given the recent changes to chaos recipe and IIQ bonus radius.
Discourage it. Multilogging/multiboxing -- whether automated or manual -- both want all of their characters together for safety in numbers. The very nature of the effect spreads them out and forces them to act autonomously, often having to escape difficult situations.

As far as botting goes, attempts to automate the behavior would be breaking new ground, since the type of challenge presented by the Chromatic Orb portal-scattering is relatively original; this would be an obstacle to botting attempts.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 5, 2013, 8:14:32 AM
If chromatics would influence the map (and not the starting location) where red maps add IIQ, blue add IIR, green add... well whatever we can come up with, this would allow some interesting gameplay element.

Would you, solo, want 6 portals up on 1 map, for stacking bonus in that map (6 portals influencing that 1 run). Or would you, solo, want 6 portals up unlinked for 6 runs, with limited bonus in each map (1 portal influencing each run).

Just too bad that I won't ever have the currency to support his kind of currency sink. All chromatics/jewelers/fusings are used on getting average gear. Alchemy/chaos/transmutation orbs are used to roll maps. Doesn't leave much for this great idea.

Some nice things to think about though...

+1 from me.
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Ferumbras wrote:
Just too bad that I won't ever have the currency to support his kind of currency sink. All chromatics/jewelers/fusings are used on getting average gear.
It's worth pointing out that, in exchange for that extra currency, large groups would get about double the loot, and solo would get get about the same as a member of a large group. You'd invest more, but you'd get more back.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
stoßen
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
+1. I guess

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