It's Hard

"
herflik wrote:
Well what to say.
PoE difficulty/challange isnt really what a game supposed to be.

Game that give you challange means its hard if you dont have any skill as a player ,meaning reflexes ,fast hands and coming up with tactics and such.

In PoE difficulty means YOU GOT THE GEAR FOR IT OR DIE!
With is just what ....you can see in game.


hmm. Obviously you will need decent gear in higher levels, but I was able to go through with junk white items and not have too much trouble in act 1 (zero deaths) and this is the very first exposure to the new difficulty. Obviously there are some spots that you need cold resist, but outside of that a good player can make up for bad equipment. A bad player will complain about the difficulty.
Everybody's a bad player when they start the game. The first difficulty is for bad players, not for good ones that can make up for the bad gear.
"
Zalmoxis wrote:
Everybody's a bad player when they start the game. The first difficulty is for bad players, not for good ones that can make up for the bad gear.


good point. There needs to be a balance though, it should be challenging from the beginning.
Last edited by thepmrc#0256 on May 9, 2012, 11:57:10 AM
I am enjoying the change in monster AI and 'increased difficulty'. I was a little dismayed at only seeing whites drop out of yellow mobs, but I accumulated enough currency to roll on items to at least maintain gear progression.

My personal opinion is that many of the players that are posting about 'it's too hard' and 'the drops suck' don't understand some fundamental concepts about ARPGs:

1. Always maintain gear progression so that your damage is scaling with increases in monster level. You do NOT require a fantablasticorgasmic rare weapon to knock off mobs. Learn the itemlevels of your preferred weapon type and find/purchase one as soon as you can equip it.

2. Use your orbs. A current level blue weapon that you roll using common orbs like:
Unavailable
Unavailable
Unavailable
are going to serve you way better than that lucky itemlevel=4 yellow that dropped for you on Mud Flats...

3. Pull mobs, don't rush into zones blindly. If you know you are undergeared and/or underlevelled, don't go charging into the middle of the zone and start crying because you get mobbed.

4. Patience.
"
SunTzu wrote:
He who is prudent and lies in wait for an enemy who is not, will be victorious.
Believe it or not, sometimes it's going to take more than a couple of presses of your favorite spam skill to kill things now. OMG?!?!? You mean I have to actually adopt some sort of strategy so I don't die over and over and it will actually take me longer than three days to hit level 70?

Read some 'Art of War' by Sun Tzu. Learn a little. Enjoy your game.

TL;DR = LRN2PLAY NOOBS.
"We were going to monitor the situation but it was in the wrong aspect ratio."
Some items in this post are currently unavailable.
"
Garr0t wrote:
I am enjoying the change in monster AI and 'increased difficulty'. I was a little dismayed at only seeing whites drop out of yellow mobs, but I accumulated enough currency to roll on items to at least maintain gear progression.

My personal opinion is that many of the players that are posting about 'it's too hard' and 'the drops suck' don't understand some fundamental concepts about ARPGs:

1. Always maintain gear progression so that your damage is scaling with increases in monster level. You do NOT require a fantablasticorgasmic rare weapon to knock off mobs. Learn the itemlevels of your preferred weapon type and find/purchase one as soon as you can equip it.

2. Use your orbs. A current level blue weapon that you roll using common orbs like:
Unavailable
Unavailable
Unavailable
are going to serve you way better than that lucky itemlevel=4 yellow that dropped for you on Mud Flats...

3. Pull mobs, don't rush into zones blindly. If you know you are undergeared and/or underlevelled, don't go charging into the middle of the zone and start crying because you get mobbed.

4. Patience.
"
SunTzu wrote:
He who is prudent and lies in wait for an enemy who is not, will be victorious.
Believe it or not, sometimes it's going to take more than a couple of presses of your favorite spam skill to kill things now. OMG?!?!? You mean I have to actually adopt some sort of strategy so I don't die over and over and it will actually take me longer than three days to hit level 70?

Read some 'Art of War' by Sun Tzu. Learn a little. Enjoy your game.

TL;DR = LRN2PLAY NOOBS.


Completely agree with all of this. What I havent been able to find, I've been able to purchase from a vendor.
Some items in this post are currently unavailable.
"
Garr0t wrote:
I am enjoying the change in monster AI and 'increased difficulty'. I was a little dismayed at only seeing whites drop out of yellow mobs, but I accumulated enough currency to roll on items to at least maintain gear progression.

My personal opinion is that many of the players that are posting about 'it's too hard' and 'the drops suck' don't understand some fundamental concepts about ARPGs:

1. Always maintain gear progression so that your damage is scaling with increases in monster level. You do NOT require a fantablasticorgasmic rare weapon to knock off mobs. Learn the itemlevels of your preferred weapon type and find/purchase one as soon as you can equip it.

2. Use your orbs. A current level blue weapon that you roll using common orbs like:
Unavailable
Unavailable
Unavailable
are going to serve you way better than that lucky itemlevel=4 yellow that dropped for you on Mud Flats...

3. Pull mobs, don't rush into zones blindly. If you know you are undergeared and/or underlevelled, don't go charging into the middle of the zone and start crying because you get mobbed.

4. Patience.
"
SunTzu wrote:
He who is prudent and lies in wait for an enemy who is not, will be victorious.
Believe it or not, sometimes it's going to take more than a couple of presses of your favorite spam skill to kill things now. OMG?!?!? You mean I have to actually adopt some sort of strategy so I don't die over and over and it will actually take me longer than three days to hit level 70?

Read some 'Art of War' by Sun Tzu. Learn a little. Enjoy your game.

TL;DR = LRN2PLAY NOOBS.

This should be stickied, i mean it !
"This is too good for you, very powerful ! You want - You take"
Some items in this post are currently unavailable.
Yeah, I lol'd at the patch notes when I read that they basically buffed all monsters and bosses and made them harder...

I'll come back to PoE come open beta or beyond, once they've finally gotten a handle on balancing this game. It's still in that see/saw area where changes, additions, and nerfs cause the game to swing to wildly in one direction (uber hard) or the other (laughably easy).

I also find it curious that GGG, who is going to be relying on micro transactions as their sole source of revenue for this free to play game, think it's a sound business model to deliberately make their game increasingly more painful and frustrating to play to the majority of gamers.

Sure, the 1% of your fan base who prefer things bleeding edge hard are pleased (and will basically respond to any criticism of PoE with a "L2playnoob" response, but they aren't going to be able to sustain or maintain your games long-term success in terms of profits.

In my opinion, GGG still needs to figure out how to present gamers with challenging content that doesn't boil down to cheap, frustrating, imbalanced mechanics.
Brixtan [Default League]
-------------
Arda_EAC: LV 67 Summoner
Brixtan: LV 27 Templar
Last edited by Brixtan#7264 on May 9, 2012, 2:17:03 PM
"
ghnurbles wrote:

With regard to the above mobs, I feel like bosses and rare mobs should be the only things in Normal difficulty that have such strong killing potential for two reasons:
1. Players playing the game for the first time should have the chance to make a mistake against these mobs. With the exception of bosses/rares (which players expect to be strong), learning what a mob does by dying to it is not fun.
2. If mobs can kill you so easily in Normal difficulty, the scaling into Cruel and above becomes a lot less obvious. The monster is consistently hard, which defeats the purpose.


Couldn't have said it better. This is the whole reason progression in a game like this and 2 more difficulties exist, to progress in difficulty and reward as you progress in skill and power. Without that it is the same throughout and the character gets no sense of growing in to their build, learning what loot/stats are most beneficial, and discovering through trial and error how to best take out a mob without having to get killed by it 3 times in a row first.
Bottom line, right now Normal is what Cruel should be.
"
Garr0t wrote:
I am enjoying the change in monster AI and 'increased difficulty'. I was a little dismayed at only seeing whites drop out of yellow mobs, but I accumulated enough currency to roll on items to at least maintain gear progression.

My personal opinion is that many of the players that are posting about 'it's too hard' and 'the drops suck' don't understand some fundamental concepts about ARPGs:

1. Always maintain gear progression so that your damage is scaling with increases in monster level. You do NOT require a fantablasticorgasmic rare weapon to knock off mobs. Learn the itemlevels of your preferred weapon type and find/purchase one as soon as you can equip it.

2. Use your orbs. A current level blue weapon that you roll using common orbs like:
Unavailable
Unavailable
Unavailable
are going to serve you way better than that lucky itemlevel=4 yellow that dropped for you on Mud Flats...

3. Pull mobs, don't rush into zones blindly. If you know you are undergeared and/or underlevelled, don't go charging into the middle of the zone and start crying because you get mobbed.

4. Patience.
"
SunTzu wrote:
He who is prudent and lies in wait for an enemy who is not, will be victorious.
Believe it or not, sometimes it's going to take more than a couple of presses of your favorite spam skill to kill things now. OMG?!?!? You mean I have to actually adopt some sort of strategy so I don't die over and over and it will actually take me longer than three days to hit level 70?

Read some 'Art of War' by Sun Tzu. Learn a little. Enjoy your game.

TL;DR = LRN2PLAY NOOBS.


This is all true, but not at all obvious to people new to the game or even to many people who simply AoE'd their way through D2 a couple times. Recipe for people quitting before even getting into it.
Some items in this post are currently unavailable.
"
C1rcean wrote:

Couldn't have said it better. This is the whole reason progression in a game like this and 2 more difficulties exist, to progress in difficulty and reward as you progress in skill and power. Without that it is the same throughout and the character gets no sense of growing in to their build, learning what loot/stats are most beneficial, and discovering through trial and error how to best take out a mob without having to get killed by it 3 times in a row first.
Bottom line, right now Normal is what Cruel should be.

No, this is how Normal should had been before too, the previous Cruel was actually Normal 2v. and not Cruel, so its now much more balanced than ever. If only you do not surrender you can see that.
"This is too good for you, very powerful ! You want - You take"

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