WIP Unique Kite Shield (Updated WIP Provided)
" Since it's based off of a champion kite shield I would assume it doesn't get implicit elemental resist. |
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The 10% is the implicit I believe.
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(edit: gave the templar 70% block and both characters 4 endurance, which is actually very realistic given this shield's base value and bonuses. Edited result shows this shield would be very strong at high block/high ES but doesn't completely eclipse a mara's defensive capability at high block)
I don't think 5% ES per block is really that huge of a balance concern, maybe it's a little powerful but not overwhelming. I've examined a couple scenarios and posted one below. This is a really interesting idea, by the way. Suppose I'm running 2k life / 1k ES in Merciless, with 40% DR from armour, using this shield. Now suppose I could instead have 3k life / 60% DR from armour, using a no-ES tanking build and a marauder shield instead. The templar has 70% block with tempest shield active, marauder has 60% block using a high-armour rare tower. Fairly reasonable numbers I think. That ES figure is pretty high, but I believe it's reachable. My beef with ES for tank templars has recently been that it doesn't provide any form of in-combat regen or mitigation benefit, unlike all other forms of defense. Evasion/armour/endurance/block/ all improve your in-combat regen somehow, but not ES (unless you have really high evasion like a Shadow).... So as a tank ES is nothing but buffer - it improves your EHP but not your EHPS, in any way, unless you spend a lot of time kiting, which we have poor mobility for. This shield allows ES to provide some marginal mitigation benefit. compare a templar with this shield to a mara with a rare shield:
Spoiler
case 1a, templar gets hit for 500 damage - every time I block, I regenerate 50 ES. 60% physi DR after endurance. Take 200 damage after mitigation each time we're hit, and regenerate 50 each time we block. Average: (-200 x 0.3) + (+50 x 0.7) ~~ 30 damage taken per 500-damage hit. Behaves like a grand total of 94% DR including block. case 1b, marauder gets hit for 500 damage. 80% DR after endurance, so take 100 damage after mitigation each time we're hit. Average: (-100 x 0.4) ~~ 40 damage taken per 500-damage hit. Behaves like a grand total of 92% DR including block. case 2a, templar hit for 1000 damage - first, DR from armour cuts about to 2/3 of what it was before (see mechanics thread) leaving us at about 27% DR. 47% DR after endurance. Take 533 damage each time we're hit, regenerate 50 ES every time we block. Average: (-533 * 0.3) + (+50 x 0.7) ~~ take about 125 damage per enemy hit. Behaves like a grand total of 87.5% DR including block. case 2b, marauder hit for 1000 damage - first, DR from armour adjusts to about 40%. 60% DR after endurance, and we take 400 damage each time we're hit. Average: (-400 * 0.4) ~~ about 160 damage per enemy hit, like a grand total 84% DR including block. results:
Spoiler
Templar 70% block, aegis aurora, 40% tooltip DR Mara 60% block, rare tower, 60% tooltip DR Overall DR Hit size - Templar - Mara Estimated 94% 92% 2x....Est 88% 84% So they're on pretty even footing. The templar does very well against small mobs, against large mobs he takes spikier damage but mitigates or blocks just a little more than the mara overall. Hey, I find myself wondering why this thread is so old :) How long ago did you propose this item concept? I like. It gives me a reason to actually consider using Str/Int armour on my templar. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Aug 9, 2012, 1:51:53 PM
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For the record, I like the old graphic better than the new one. It looks more unique.
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I don't have alpha access, that was a LONG time ago. |
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" Are you saying you think 1k ES is hard to reach on templar? My templar has ~875 life and about 1,475 es, and with what I consider crap items. I'm thinking I should be at at least 2k es when I get close to the type of items I want. |
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well thanks for some context. I've skipped ES completely on my templar, so 1k was a guess.
Anyway if 2k is reachable I could re-do that bit and see how it comes out. It's kind of moot though, it won't have a profound effect. The point of the exercise was kind of to see how higher block and higher ES interact to make that shield's 5% regen per block effect stronger. --
I don't have alpha access, that was a LONG time ago. |
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