WIP Unique Kite Shield (Updated WIP Provided)

Sneak peek at what is coming have requested a couple changes, including hopefully something to make it not so overpowered for Pure ES users, and with a bit on the Energy on the Artwork not being really my taste,

Was looking for something a bit sharper, more structured and more vivid, less random.



Update



Mods looks great on preliminary, I see some obvious power problems but this is the base WIP of the item just to give some grit if anyone has some feedback on it.


"
I'm looking for feedback from players to see what I should be focusing on or could be vitally missing from the item I'm designing.

I haven't heard back from the Dev's on it yet, but I'll give the run down of what I actually sent them with all the fine details.


1. Base Item Type: Kite Shield

2.
- Base Enhanced Mods (In Order of Priority for Base Mods),
These are mods I would like to see in order of Priority, of course balance is extremely important and don't expect or desire to see all mods in place necessarily.

Increased Armour + Energy Shield, Increased Resistances, Increased Elemental Damage/Physical Damage (One or the other, or Both?), Increased Block Chance (Maybe)

Are the significant less unique abilities I would like to see augmenting the shield.

-Advanced Mod

As for Right now I only have 1 particular mod in mind,

% based replenishment of Energy shield on Successful blocks, 5% Shield Regen at the cost of 5% mana, equally punishing blood magic users etc.

I'm looking at this being more suited for the actual hyrbid class that is relying heavily on both energy shield and armor, and would desire this shield to actually give their melee some back bone, so that when they lose their energy shield they don't find themselves running 100% on armor and making all the hybrid Energy Shield gear go to essentially waste.

Essentially a Flipped version for the Str/Int Hyrbid of that Daresso's Courage.

3.

Given the nature of the shield it's purpose will only truly shine in the higher difficulties, thus I believe it should be a more end game range shield, I don't know specifically the kite shields in the 55-70 Range.

4.
Fairly Universally powered towards the Str/Int Hyrbid class that utilizes Both Armour, ES, and Physical, and Elemental damage.

5.
I was originally inspired to create something similar in a Focus, but then had figured with my new class that the Str/Int is a nice niche and could use some items in it.

With the focus I was thinking of It was more like it was split apart, into a shield like form, with a visible energy shield stretched between it, where I got the idea for the unique ability of replenishing the users shield, is the shield absorbing the energy of the blow and converting it into your shields.

But now I have moved to Kite shields, and again Still thinking something similar while still keeping the Dark PoE Feel, so a glowing brilliant shield likely isn't going to do it.

A example of rough shape and engravings.

http://i41.tinypic.com/2l88dis.jpg

I like the overall shape of the kite shield in that image, sleek but sharp.

As for designs I don't have much, the image has the right idea design wise, lengthwise and centralized from the upper centre, but I would love to see some energy radiating from it, like for instance, all the lines in the shield where the design was carved in, would look amazing if it had some energy (bright blue/white) coming out from it.



___________________

I still have no idea for the name, or Unique tag.
Last edited by Evir#5190 on Aug 8, 2012, 1:00:20 PM
Shield of Absorption?
I got the Timer luck 6 days after registering. BooYAH!
"
IOPS wrote:
Shield of Absorption?


I'll call it shield of lame while I'm at it =)..





Last edited by Evir#5190 on Apr 27, 2012, 10:36:27 AM
The devs are super busy with patch 0.9.9 right now which is probably why you haven't heard from them yet. Definitely an interesting concept. Let us know how it goes.
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So this is truly a hybrid item built for what the Templar seems to be designed for, a combination of physical and elemental damage with some survivability.

I like the goal. The big problem with hybrids in games like these that focus on randomized loot is the more wide the variety of things you need, the harder it will be to find gear that really suits your playstyle. Having a solid unique to rely on (or look forward to) can go a long way.

I like the energy shield absorption mechanic. It allows you to become a melee hybrid who can be in the fray and get a lot of extra survivability. Plus, having an alternative method in the game aside from just sitting out of the fight for x amount of time to regen energy shield seems like something that is lacking currently (I'm not aware of any other methods).
Diamond Supporter since 2012-04-24.
I like everything about your concept, but i have a few opinions.

1. The base attributes you're asking for are too generic, it's unique attribute is good enough to scratch one of those for sake of balance (many uniques have a "downside" when they have such a good unique ability). Maybe take out the extra elemental resistance, since kite shields already have it on the base item or even add negative resists since this shield is actually somewhat specialized against physical damage (it's unique abilty only triggers on physical damage).

2. Devs don't want uniques to be a high-end items. Uniques are supposed to help leveling but not be the end-all items. Good rares in later levels are supposed to be better than uniques. Here's a quote from the dev diary.
"As exciting and special as Unique items are, we know that most hardcore players find it boring if everyone in the end game is equipped with the same uniform set of items. To prevent this, we want to balance the power level of high-end Rares so that they are generally the most powerful items in the game. This means that we won’t have Unique weapons that deals a lot more damage than Rares, unless there is some severe drawback."

Overall i like your ideas, and especially the art design direction you suggested and the unique ability on the item. Hope it all works out like you intended.
Last edited by Khodar#1178 on Apr 27, 2012, 5:11:17 PM
I like most of your ideas for this. I agree with Khodar though, scratch the Increased Resistances(I assume it would Elemental). Instead go for Increased Chaos Resistance! This would be something really nice to have especially because A)it's a rare mod and B)Chaos damage bypasses Energy Shield which is something you obviously need and would like to have considering your 'unique' mod. The Dev's can decide what amount would be suitable without making the shield OP.. perhaps 25% Chaos Resistance would suffice?

I'm a little worried about the 5% Energy Shield for 5% Mana though.. 5% ES can be just 5 points.. or it can be 250 points with a Chaos Innoculation build. In this case, percent based gains are ripe for abuse. It's not hard to get a decent block rate and this has the potential to keep a CI build alive indefinitely.

My suggestion, for the sake of balance, would be to make this an integer gain. Perhaps 10 ES per successful block. Personally, I would get rid of the 5% Mana clause and instead opt for a different drawback. Perhaps make the blocking conditional for Melee Attacks only or Physical Damage only.
Last edited by FaceLicker#6894 on Apr 27, 2012, 6:13:14 PM
CI build would be difficult to pull off with this shield that was already taken into account.

ususally CI builds aren't Strength focused, essentially CI puts all the Armour on the item to waste, they'd be better off with a focus.

Chaos Resistance is an idea.

And there are already plenty if lower level uniques.

Personally given this shields ability I'd like to see it making hybrid builds more viable for Chaos.

I'm open to suggestion for different drawbacks, but the idea behind the shield is, Your blocking and absorbing someones energy, and your own energy and transferring that to your Energy Shield.

So Mana makes sense, that or if it was life would fix CI problem but would essentially make the tank bonus of the unique ability nullified.

"
Neokolzia wrote:
CI build would be difficult to pull off with this shield that was already taken into account.

ususally CI builds aren't Strength focused, essentially CI puts all the Armour on the item to waste, they'd be better off with a focus.
Usually? You can't go with usually in this game, not with a wide open skill tree that anyone can go in any direction they wish.

Have you seen Aimlessgun's Dual wield Chaos Innoculation video? That's certainly not what anyone would 'usually' do, but it definitely worked and he had plenty of strength to equip swords. Now let's say someone wanted to tweak that build for 1h/shield. Or perhaps someone wanted to go all out CI and Block% utilizing Tempest Shield. This shield that you're proposing would be an excellent item to have. Sure, that person would be sacrificing a bit of ES but that armor doesn't go to waste as it reduces the amount of physical damage taken and subsequently the amount of ES lost, and the ES for Mana mod is very attractive. If my ES regenerates every time I Block, I'm confident I can afford a little less ES overall in favor of this shield.

I see absolutely nothing about this shield that would make it purely for a 'Templar' while making it difficult to use for a CI build.
It's not difficult to get shield block in the 50-60% range with just passive nodes. Throw in something like Tempest Shield which boosts block even more and you can start to see how your +ES% mod can be broken. This is especially true on a CI build which has a max ES in the thousands would therefore be gaining hundreds of ES per block.

As someone else mentioned, I think you'll need to switch to a set amount of ES gained (not a percentage). A well balanced number would still be powerful but it wouldn't be so easily broken by obvious build choices.
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