WIP Unique Kite Shield (Updated WIP Provided)
Sneak peek at what is coming have requested a couple changes, including hopefully something to make it not so overpowered for Pure ES users, and with a bit on the Energy on the Artwork not being really my taste,
Was looking for something a bit sharper, more structured and more vivid, less random. ![]() Update ![]() Mods looks great on preliminary, I see some obvious power problems but this is the base WIP of the item just to give some grit if anyone has some feedback on it. " Last edited by Evir#5190 on Aug 8, 2012, 1:00:20 PM
| |
Shield of Absorption?
I got the Timer luck 6 days after registering. BooYAH!
| |
" I'll call it shield of lame while I'm at it =).. Last edited by Evir#5190 on Apr 27, 2012, 10:36:27 AM
| |
The devs are super busy with patch 0.9.9 right now which is probably why you haven't heard from them yet. Definitely an interesting concept. Let us know how it goes.
Forum Sheriff
|
![]() |
So this is truly a hybrid item built for what the Templar seems to be designed for, a combination of physical and elemental damage with some survivability.
I like the goal. The big problem with hybrids in games like these that focus on randomized loot is the more wide the variety of things you need, the harder it will be to find gear that really suits your playstyle. Having a solid unique to rely on (or look forward to) can go a long way. I like the energy shield absorption mechanic. It allows you to become a melee hybrid who can be in the fray and get a lot of extra survivability. Plus, having an alternative method in the game aside from just sitting out of the fight for x amount of time to regen energy shield seems like something that is lacking currently (I'm not aware of any other methods). Diamond Supporter since 2012-04-24.
|
![]() |
I like everything about your concept, but i have a few opinions.
1. The base attributes you're asking for are too generic, it's unique attribute is good enough to scratch one of those for sake of balance (many uniques have a "downside" when they have such a good unique ability). Maybe take out the extra elemental resistance, since kite shields already have it on the base item or even add negative resists since this shield is actually somewhat specialized against physical damage (it's unique abilty only triggers on physical damage). 2. Devs don't want uniques to be a high-end items. Uniques are supposed to help leveling but not be the end-all items. Good rares in later levels are supposed to be better than uniques. Here's a quote from the dev diary. "As exciting and special as Unique items are, we know that most hardcore players find it boring if everyone in the end game is equipped with the same uniform set of items. To prevent this, we want to balance the power level of high-end Rares so that they are generally the most powerful items in the game. This means that we won’t have Unique weapons that deals a lot more damage than Rares, unless there is some severe drawback." Overall i like your ideas, and especially the art design direction you suggested and the unique ability on the item. Hope it all works out like you intended. Last edited by Khodar#1178 on Apr 27, 2012, 5:11:17 PM
|
![]() |
I like most of your ideas for this. I agree with Khodar though, scratch the Increased Resistances(I assume it would Elemental). Instead go for Increased Chaos Resistance! This would be something really nice to have especially because A)it's a rare mod and B)Chaos damage bypasses Energy Shield which is something you obviously need and would like to have considering your 'unique' mod. The Dev's can decide what amount would be suitable without making the shield OP.. perhaps 25% Chaos Resistance would suffice?
I'm a little worried about the 5% Energy Shield for 5% Mana though.. 5% ES can be just 5 points.. or it can be 250 points with a Chaos Innoculation build. In this case, percent based gains are ripe for abuse. It's not hard to get a decent block rate and this has the potential to keep a CI build alive indefinitely. My suggestion, for the sake of balance, would be to make this an integer gain. Perhaps 10 ES per successful block. Personally, I would get rid of the 5% Mana clause and instead opt for a different drawback. Perhaps make the blocking conditional for Melee Attacks only or Physical Damage only. Last edited by FaceLicker#6894 on Apr 27, 2012, 6:13:14 PM
|
![]() |
CI build would be difficult to pull off with this shield that was already taken into account.
ususally CI builds aren't Strength focused, essentially CI puts all the Armour on the item to waste, they'd be better off with a focus. Chaos Resistance is an idea. And there are already plenty if lower level uniques. Personally given this shields ability I'd like to see it making hybrid builds more viable for Chaos. I'm open to suggestion for different drawbacks, but the idea behind the shield is, Your blocking and absorbing someones energy, and your own energy and transferring that to your Energy Shield. So Mana makes sense, that or if it was life would fix CI problem but would essentially make the tank bonus of the unique ability nullified. | |
"Usually? You can't go with usually in this game, not with a wide open skill tree that anyone can go in any direction they wish. Have you seen Aimlessgun's Dual wield Chaos Innoculation video? That's certainly not what anyone would 'usually' do, but it definitely worked and he had plenty of strength to equip swords. Now let's say someone wanted to tweak that build for 1h/shield. Or perhaps someone wanted to go all out CI and Block% utilizing Tempest Shield. This shield that you're proposing would be an excellent item to have. Sure, that person would be sacrificing a bit of ES but that armor doesn't go to waste as it reduces the amount of physical damage taken and subsequently the amount of ES lost, and the ES for Mana mod is very attractive. If my ES regenerates every time I Block, I'm confident I can afford a little less ES overall in favor of this shield. I see absolutely nothing about this shield that would make it purely for a 'Templar' while making it difficult to use for a CI build. |
![]() |
It's not difficult to get shield block in the 50-60% range with just passive nodes. Throw in something like Tempest Shield which boosts block even more and you can start to see how your +ES% mod can be broken. This is especially true on a CI build which has a max ES in the thousands would therefore be gaining hundreds of ES per block.
As someone else mentioned, I think you'll need to switch to a set amount of ES gained (not a percentage). A well balanced number would still be powerful but it wouldn't be so easily broken by obvious build choices. Forum Sheriff
|
![]() |