[3.12] Vaal Power Siphon Deadeye Revisited
Good day, everyone.
Back in Delve, I made a Deadeye Power Siphon ([3.4] Deadeye Vaal Power Siphon) stacking abyss jewels before GGG came with its nerf hammer and set them apart make them very weak. Values were tweaked, all damage tiers were nerfed heavily alongside life tiers, and crafting them resulted in something quite hard and tedious to do.
Despite all these changes, I wanted to revive the old times when the elemental wanders were popular and abyss jewels were a thing, so I put my effort into it trying to squeeze the benefits we have thanks to the Harvest mechanics. I made a character stacking abyss jewels like before and the result was... Respectable.
The character is an excellent mapper, zooming through T16 with ease, shattering, and killing everything in its way. It has a pretty good HP pool (almost 6K), good defenses, most of them relying on dodge reaching up to 28K evasion, and almost 60% dodge chance when we have Elusive up, this coupled with Acro/Phase Acro.
When it comes to single-target damage it's very good. Not amazing though, but very good. Some bosses take some time to be killed, but the damage output is decent.
It has infinite room for improvement. Still, I encourage you to try the build, because it feels amazing how fast you can fly through maps while clearing everything on your way. Abyss jewels are not dead! (YET)
TL;DR - POB CODE
https://pastebin.com/CghD2bxA -> under "ideal" conditions, we can manage to deal almost 4.4 million damage.
PROS AND CONS
POB with all the trees: https://pastebin.com/Lyfu3mi7
To get a reference while leveling, follow the image:
On the marked dropdown, while using PoB, you'll find the different trees at certain levels. Trees are not mandatory, you can skip things if you want or follow a different path if you want. This is just a reference for you.
Gathering Winds -> Far Shot -> Endless Munitions -> Ricochet.
These are my choices. If you need pierce, choose Powerful Precision. Rupture has no point as we don't deal with physical damage at all. Fast and Deadly would be a good option for more attack speed and accuracy.
BANDITS AND PANTHEONS
Shroud of the Lightless for the win. It grants level 20 Elemental Penetration to our Power Siphon. And it grants good evasion, life and 1% increased life for per abyssal jewel affecting you. This is what you have on your belt, gloves, and in your tree. The corruption is not mandatory. I found this one pretty cheap (like 20C, IIRC), that's all. Good corruptions would be +1 to socketed gems coupled with generic "#% increased damage" mod, or pick the one you like the most.
Another option is Queen of the Forest if you want to go zoom-zoom only and don't care about bossing.
Links: Power Siphon + Barrage support + Awakened Elemental Focus + Awakened Added Lightning Damage + Awakened Elemental Damage with Attacks.
I found Devoto's Devotion a great unique option. Attack speed, movement speed, some good evasion, everything in one place. The Reduced Global Physical Damage mod doesn't affect us as we use Piscator's Vigil as our main hand, it doesn't deal any physical damage. For rares, your best option would be a Warlord + Crusader base with +1 power charges, elemental damage, crit multi, 'nearby enemies take #% lightning' mod and life. Another cheap alternative is Starkonja's Head.
Always consider the Power Siphon additional projectiles enchant as an option.
Links: Kinetic Blast + Elemental Damage with Attacks + Greater Multiple Projectiles + Inspiration.
I choose Tombfist as my gloves with the Elemental Weakness corruption as they were very cheap. Also free Intimidate for 10% more damage against enemies.
If you pick a rare, consider life, attack speed, resistances.
Link: Wrath + Herald of Ice + Enlighten level 3.
Elusive boots. As we already have Tailwind, we boost up ourselves with Elusive for more spell and attack dodge. The movement speed helps us with clearing maps. I may say this is one of the best options. Life, movement speed, resistances, and Elusive. For enchantments, attack speed if you killed recently for mapping, elemental penetration if you haven't killed recently for bossing.
Links: CWDT + Immortal Call + Lightning Golem, Precision level 4.
Our main weapon will be a Piscator's with elemental penetration as an implicit mod. Nothing else to say here. It's a cheap option and powerful enough to take down all content. If you go for rares, consider one Imbued Wand with lightning damage, attack speed, crit chance/multi, and elemental penetration.
Links: Wave of Conviction (to apply lightning exposure) level 2 (this is important, keep as low as possible) + Faster Casting + Arcanist Brand. This is our support skill to apply elemental exposure. If you have mana to reserve, consider swapping Arcanist Brand for Spellslinger, for a better QoL.
We choose a shield with good evasion, life, and elemental resistances. A good alternative would be a Hunter, with mana reservation, life, and attack speed.
Links: Frenzy (to generate frenzy charges against bosses) + Flame Dash + Portal
For rings, lightning damage to attacks/spells and attacks if it's shaped, elemental damage with attacks.
For amulet, life, lightning damage to attacks, crit chance/multi. A good choice would be a Crusader amulet with lightning damage to attacks, life, lightning penetration, crit multi.
For belt, life, elemental damage with attacks, resistances.
Lastly, stats wherever you need them.
For abyss jewels, life lightning damage to attacks/to wand attacks, attack speed if you've crit recently, generic attack speed, crit multi.
For rare jewels, attack speed with wands, life, crit multi, generic attack speed.
We have some space for a small cluster jewel. Choose one that has Fettle on it. Everything else is up to your choice.
For flasks, Jade flask of Reflexes for good evasion, Alchemist's Quicksilver Flask of Adrenaline for more movement speed, anti-freeze Diamond flask, and anti-curse Silver flask. This is the setup I'm using while mapping.
I swap my Quicksilver flask and my Jade flask for a Wise Oak (because I've balanced my elemental resistances) and a Sulphur flask of Acceleration for bossing when facing Sirus or Conquerors.
Swap-weapon setup: this setup is by no means necessary, is only my personal choice.
I have a "+2 minimum frenzy charges" Redeemer's shield. Before entering battle I usually swap the weapon to get the charges to get a damage boost. The Prismatic Eclipse has a Vigilant Strike setup to get Fortify on hit to avoid random one-shots but I barely use the skill.
Swap weapons to get Frenzy Charges. Swap again to your main weapon, cast your Arcanist Brand to attach it on the enemy, this will apply the lightning exposure. Hit the enemy with Frenzy to generate more Frenzy Charges, popup your flasks, and barrage the enemy with Power Siphon.
It's been a blast with the character, I managed to get into maps in like 5 hours, and take up to 94 in two days. I found certain flaws in the build. Min-maxing is hard, I have my deaths on the character, and get up to 97 was not an easy task. The single target is not as amazing as I would like, but was enough for me to take all content. It takes time to get big bosses down, but the damage is respectable. Otherwise for mapping is amazing, everything dies before it touches you and as they say "a good defense is always the best offense".
Leave a comment down below if you have your doubts about the build. Although some pieces of gear were crafted with the Harvest mechanics, I guess it would be possible still to craft them during the Heist league. Stay tuned for videos.
See you there, exiles!
Last edited by Educmack on Sep 7, 2020, 9:44:01 AM
Last bumped on Sep 17, 2020, 5:59:38 PM
on Sep 4, 2020, 9:02:58 AM
League start viable? or too slow compared to meta builds
on Sep 7, 2020, 1:33:44 AM
I do not recommend this as a league starter, you'll definitely need a character that acts as a boss killer. I would rather start with a meta build and pile up some currency to invest in the character later. This is knowing that some things must be crafted beforehand like good abyss jewels, getting Awakening gems, 21/23 Power Siphon, a good helmet with the Power Siphon enchant is mandatory, and so on.
Before the changes to the defenses and damage on mobs, I would have recommended starting with the build from the get-go. But knowing that everything is 30% buffed the hell up, you'll feel too slow to take the end-game content.
on Sep 7, 2020, 9:36:00 AM