Aura Stacking and Limits

Currently, just about every end game character runs a large number of auras. I know this is true for all of my end game characters. But I still see it as a problem. It's too easy. It seems to completely undermine the general build philosophy of choices requiring trade-offs.

We don't have unlimited curses or totems or traps, for instance. As I think about it, the best solution I can think of is to have an innate max number of auras that can be used at one time. 1 or 2 maybe. Likely, you would also increase the potency of individual auras to compensate. Now it's a real choice.

Of course, aura stacking is fun. And I think it should still be possible. So put a passive (or a couple) on the tree which let you use more auras. Heck, we can design some uniques which give +max auras as well. A potential idea for a notable passive could be something like 'you may have any number of auras active at the same time. -x% aura mana reservation, -x% aura effectiveness.'

Anyway, I think a change like this creates more build possibilities, and should help to further differentiate end game builds.
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To me, getting to the point where I actually can stack lots of auras with my char is a very positive feedback mechanism: I sign that I have 'made it' with my build.
Then remove eldritch battery keystone and most of max mana passives.

If i could run only 2 auras i had like 1k mana to spend lol and i am not even EB

NO
Last edited by sanleon#0371 on Mar 25, 2013, 6:20:51 PM
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sanleon wrote:
Then remove eldritch battery keystone and most of max mana passives.

If i could run only 2 auras i had like 1k mana to spend lol and i am not even EB

NO


EB existed before auras did. It was generally considered a little underwhelming, but it had it's uses. Also the inclusion of a few new extremely high mana cost skills like incinerate, cyclone, arctic armor would help with it's desirability still. And you might need that 1k mana if you arent running clarity anymore.
Speaking of which, is there any good way to gauge how large default aura size is and how big it gets, other than awkward trial and error.

I often play in party and inbetween the wandslinger and the rejuvenation totems and the burning ground, it gets difficult to figure out where i'd best stand, a lot of the time.
Why am I wearing a heavy belt if I haven't got any pants?
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Milchut wrote:
Speaking of which, is there any good way to gauge how large default aura size is and how big it gets, other than awkward trial and error.

I often play in party and inbetween the wandslinger and the rejuvenation totems and the burning ground, it gets difficult to figure out where i'd best stand, a lot of the time.


I'm not sure that anyone has access to exact numbers, but you can get a good idea with summon skeletons. They'll stand still for you if there's no enemies around.
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Courageous wrote:

To me, getting to the point where I actually can stack lots of auras with my char is a very positive feedback mechanism: I sign that I have 'made it' with my build.


The point is that there are well known and tested "formulas" to get those 6 auras running that sort of become "required" and take away the fun imo.

Like getting EB, or use a BM support gem for attack skills, or use BM and stack non-% auras, etc etc.

I don't like the concept of EVERYBODY stacking lots and lots of auras and increasing the gap between them and the ones that don't even more (in terms of viability and stuff....and GGG "balancing" the game for those that use those 100000 auras but not for those that don't).

Well, afaik GGG (probably mark) commented on BM minmaxing, saying that it's not a priority, but that it'll get fixed eventually.

I'm pretty confident that if you can't switch out Blood Magic and Reduced Mana Gems, and can't swap for covenant just for the time you cast auras, the commitment required would be so big that a lot of higher leveled characters would've have to drop it.

EDIT : Oh, and I don't think that a hard cap is the solution...
Last edited by ploki122#1212 on Mar 26, 2013, 3:26:45 PM
its not only the aurastacking that is a problem,if you ask me
Inner Force is a problem as well
these "3" skillpoints maeking you so much more powerfull that i feel forced to go there with every build i can come up with
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ciel289 wrote:
its not only the aurastacking that is a problem,if you ask me
Inner Force is a problem as well
these "3" skillpoints maeking you so much more powerfull that i feel forced to go there with every build i can come up with


Inner force is a strong node. But it's probably a lot less must have if you arent aura stacking.

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