PoE Ninja stats on Harvest classes and builds (Discussion)

Never gonna play a VD Necro again... Don't wanna see my laptop explode with that many orange and FPS goes down to 1 in many boss fights, even with Vulkan.

Well, VD necro is very easy and performs way better than any other choice. As a starter it seens awesome. It has great survival and some damage. Expensive as hell if you want to min-max, but if you are good at avoiding damage you really don't need since you can survive forever.

But I can say the same about my old max block reckoning gladiator... That is WAY cheaper than a VD necro.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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trixxar wrote:
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HwtChirino wrote:


I know for a fact that my build outperforms their ability to clear and down bosses in both speed and dps.




Wrong.

Or your build would be the meta.

Are you done boosting your ego yet?


Ok, bub. Why do you think I hid my chars but not my achievements?

Lol. My build also ain't meta because it is unique to me, and I have not shared it on a grand scale.

Are you done not using your brain yet?
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HwtChirino wrote:
Ok, bub. Why do you think I hid my chars but not my achievements?


Because your builds are crap, and you pay for services to get your challenges/achivements done, like 90% of the player base?

Look, I kid. But this whole "I hide my characters because they are SO much better than EVERYTHING" is kinda funny.
Bring me some coffee and I'll bring you a smile.
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HwtChirino wrote:
This is just a discussion.

Classes
- 32% Necromancers
- 12% Tricksters;
- 8% Assassins and Saboteur;
- 6% Gladiator;
- 4% Elementalist, Ascendant, and Occultist;
- 3% Juggernaut, Hierophant, and Guardian;
- 2% almost everything else;
- 0.9% Raider;
- 0.6% Inquisitor

Skills
- 16% Volatile Dead
- 13% Detonate Dead
- 10% Raise Spectre

- 90% Spellslinger linked to VD and DD (presumably)

For a community that boasts build diversity, the temptation to jump on the Meta-wagon seems too irresistible. It's a shame, really. I get it... You want to win, so you copy+paste the meta build.

When you play the same build that the majority plays, where is the fun in that? Where is the pride in your individuality, in your ability to destroy this game with your own genius build?

And I understand this too.. that every build is derivative of other ones. Sure, unique builds don't exist at the moment. Okay, we can accept originality is a false notion in PoE, but not in absolute terms.

The degree of ingenuity required to elevate off-meta main skills is severely deficient within the PoE community. People flame others who criticize the lack of newb-friendliness content in PoE, arguing that the amount of time to learn certain aspects and mechanics requires minimal time. Nonetheless, these stats do not lie, and give me the impression that the time invested into choosing to be part of the 32% (almost 1/3rd of builds) required almost zero time investment because there is zero evidence that players mimicking the meta-necro VD slinger builds devoted any time to engineering a novel idea with similar effectiveness in the end-game content.

Analyzing Delve stats for the aforementioned build reveals that many of these players have not come even slightly close to scratching deep delve content (1000,1500,2000+). That got me scratching my head as to why so many players choose the VD Spellslinger Necro.

I know for a fact that my build outperforms their ability to clear and down bosses in both speed and dps. I also know, statistically, that there is only 1 other person lvl 95+ that plays a build similar to mine. There are viable options for players, so I am wondering why is class and build diversity so deficient in the PoE community?





Poe ninja is nice and all but you have to be aware that it represents like 5% of all the builds in the 90+ region on ladder and probably even less in terms of players since most of the builds there probably come from a fairly small group of hardcore players. Using POE Ninja stats to imply that this game is unfriendly to new players doesn't really work because you won't find any new players on that list.

With that being said, I've played lot's of different games in my life, from SC BW, over dozens of card games to MMOs and ARPGs and the meta was always there and it was always filled with the "easy way out" options. Many people gravitate towards builds that require no effort and no brain to make and play. Some don't have the time to put in effort, or are just unwilling to do so, others don't have the knowledge to make their own thing even if they wanted to.

This being the case doesn't mean that diversity does not exist. Matter of fact in this game is that you can beat the game with every build you want in SSF without much difficulty. You may end up needing a few seconds longer per map and you might need some game knowledge but it can be done by anyone who want's to do it. Many don't and most of them happen to end up on POE ninja because people who play 10 hours a day and take dozens of chars to 100 each league tend to use the easy way out even more, for obvious reasons.

I don't like playing braindead meta builds at all but if I ever feel the urge to make 100, i'll probably go with one of them as well to make it less of a chore. But if I want to have fun then cyclone and summoners are about the last builds i'll play.
Last edited by Baharoth15#0429 on Jul 6, 2020, 9:33:14 AM
What I would like to see:
* Rebalancing and reworks done in the last few weeks of a leqgue
* Content creators find good builds
* new league is released and we already have an idea of what skills work and not
* we lazy dumb types copy those builds instead of following what was FOTM the last league.


Even if they made it beta for the top streamers to come up with builds and fast levelling setup to maximise testing of builds
...We play the game (any game) because it's fun
...We choose a skill because it's fun
...If we choose something that is "efficient" then is not a game but a job (and not even an enjoyable job).

And yes so far, for so many leagues,surprise surprise with groundslam and a jug (who would have thought that) you can do pretty much everything (from mapping ...to Shaper and Sirus).
tower defense = necro

plant vs zombies = necro

who's actually suprised?
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
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sbexile wrote:
What I would like to see:
* Rebalancing and reworks done in the last few weeks of a leqgue
* Content creators find good builds
* new league is released and we already have an idea of what skills work and not
* we lazy dumb types copy those builds instead of following what was FOTM the last league.


Even if they made it beta for the top streamers to come up with builds and fast levelling setup to maximise testing of builds


This already happens mate, VD meta change because none of the changes were relevant to it, they would have had to shake things up considerably for it to not end up one of the racing skills from last league. You are basically saying you want FOTM, but 2 weeks early but its still FOTM i'm not sure you've thought this through entirely :p

Like hypothetically if next league buffs daggers by 20% and their skills by 20%, some of us will play daggers but the meta will be VD Spellslinger still because its mechanically superior and wasn't significantly nerfed. You don't need to know the notes early for that its just straight up.

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