[3.11] Radiating Carrion Golems. 90% resistances + 10Mil DPS
I decided to start off Harvest league with an aura stacking necromancer as its something that can clear the atlas with budget gear and then upgrade into endgame content and I have to say it was my smoothest league starter and fastest Awakening 8 Sirus kill
My focus was on aura effect. Seed crafting makes it easy to hit simple cluster jewel combinations so with self seed crafting and no herald shenanigans its easy to hit 200% effect which gives 90% elemental resistances and very healthy minion damage
My character has
- 7,700 ES
- 14.5% ES regen per second
- 90% Fire/Cold resistance, 88% lightning resistance
- 10% Reduced Physical Damage Taken (Bone Barrier)
- 46% Chance to Avoid Attacks (86% flasked & blinded)
- 10% Reduced damage taken (Jinxed Juju)
My pob has the Carrion Golems at
2,161,646 x 5 = 10,808,230 DPS
This is based on the calculation from the 133% attack speed multiplier on their combo attack which they almost exclusively use on single targets.
I got some better cluster jewels and now have my golems combined DPS up to 13Mil, some higher budget people using this guide have theirs up to 17Mil. Most things tends to be dead before you can get all 5 golems on a target and pride to its full effect so getting higher DPS is more about being happy with the number then much difference in actual gameplay
I stick with clayshaper for +1 golem and 25% better coverage while clearing. Cold Iron point would be something like +15% combined DPS but thats only on paper, it'll feel worse for actual mapping
Honestly this item is pretty much the core of the build. Enables running an extra 3 auras at low reservation cost which justifies pushing aura effect so high. Cheap too with good other stats
Vertex for +1 gems to help keep zombies alive and good evasion + ES. Technically possible to craft better rares but the currency is better spent elsewhere
Lowlife build so shavs. I completed 90% of the atlas and got to level 93 with a 6-link Solaris lorica for cheap before I upgraded into this one, build is very sustainable without it
Only rare item in the build. Needs high ES and high INT along with a free suffix to craft + to all attributes for extra STR and DEX
Sin Trek for ES, Evasion, DEX and INT. We need all these things.
Jinxed Juju has STR, DEX, INT, aura effect, chaos resistance and 10% less damage taken. I continue to be astounded that an item this good is this cheap. make sure the one you get has max aura effect roll
Anointing Charisma has a pricetag on it so in the budget stage you anoint Wisdom of the Glade and travel to get it manually
Vivisect rings are great for flat ES regen and all attributes plus they boost our discipline and purity up for extra defenses. The unveil could be endurance charge for physical defense, chaos resistance for chaos or +attributes if you are struggling to hit the requirements there
The contest for this slot was between Crystal belt with max strength, Baited Breath with catalysts and darkness enthroned with good ghastly eyed jewels. After its buff this patch the darkness enthroned wins hands down
This character can run anything except physical reflect.
We are way overcapped on resistances so ele weakness/getting cursed is not a problem and we shrug off most of the "added damage as extra element" mods.
No regen maps are annoying as they make you rely on recharge rate and turn off your shield charge. I only run these if I corrupt a juicy map into it
Porcupines on Vulnerability maps can be dangerous. Watch for that
Commander of Darkness scales super well with aura stacking/effect and the first pick
Everything else is pretty much just minion damage and life. Both of these things are good.
Bone Barrior's physical damage reduction + life regen is very useful. Also grants us a guard skill without taking a gem slot. Great but its what I pick up last as it doesn't have any damage on it
This ascendency works better with stacking a whole bunch of primordial harmonies and multiple different golem types. Carrion golems don't need as much cooldown recovery as the other golem types and we need global minion defenses to keep our support zombies/spectres alive which elementlist doesn't do
I tried tested scion and guardian in Pob several times as their extra physical damage reduction is nice but they cannot match the necromancer in terms of DPS or more importantly minion life. Your minions do no damage if they are dead and even after giving them 90% resistances they need a very healthy HP supply to survive in endgame content
4 defensive flasks and 1 movement speed one
Standard removes bleed and freeze flasks. Third immunity is users choice.
Taste of hate with this much cold resistance is better protection then basalt flask and helps cover the physical weakness
Jewels/Jewel Crafting Guide
UPDATE: The patch locking in jewel sockets has now gone live. It is now easier to craft better jewels then before
I crafted my own cluster jewels using tier 1 seeds but you can also use the normal Alt or Chaos spam
Important when rolling jewels is that we need enough small 6% aura nodes to hit 200% total effect. Most of the notables on aura jewels are bad and just get in the way of this goal. Anything other then the 3 named notables in this guide make the jewel worse.
Pure aptitude Jewel
You'll need 1 of these. First buy a 6 passive aura jewel ilevel above 68
then use blue lightning seed crafts on it until you get pure aptitude which should happen pretty fast. Then buy another and try to get a jewel with Aptitude + One or two of these mods on it as well
My ranking of the best to worst secondary mods is this order
- Replenishing Presence
- Small passives has 25% increased effect
- First Among Equals
- All attributes
- Chaos Resistance
- Life regen
Just aura effect Jewel
You will need 3 of these ones. Its usually better to buy a lower level base here as those ones can't roll a number of the bad notables we don't want
The yellow life mod seed craft is best to craft on this one as it increases the chance of hitting replenishing presence but I just throw any and all of the crafts on it. These jewels must at least one of First among equals, Replenishing Presence or Small passives has 25% increased effect
The best result is Replenishing Presence + small passives have 25% effect + Attributes/Chaos Resistance/Life regen
Large Cluster Jewels
WARNING: IF YOU BUY AN OLD BASE MAKE SURE TO VENDER RECIPE IT FOR ONE WITH THE JEWEL SOCKETS LOCKED IN
If Minion bases are still expensive. Start with a cheap non minion base with 8 passives
+2 jewel sockets is now locked in so just throw any random seed crafts on it until you hit flat ES or any attributes. That'll do fine for pretty much the whole game and you can come back and craft a proper minion jewel when you have plenty of chaos to spare
Large Minion Cluster Jewel Crafting
There is 2 options here. First is to buy an ilevel 75 jewel which can roll good high tier mods like vicious bites and higher tier flat ES. This is *expensive*. Both the base jewel and the crafting as the number of bad combinations is significantly higher
Second option is the one I think is better overall is to buy a lower ilevel base which eliminates the possibility of rolling all the bad notables except call to slaughter
Yellow life seed crafting is best here and it increases the chance of hitting Renewel then hope for 2 of the secondary mods.
- Flat ES
- Added Small Passive Skills have 25% increased Effect
- Attributes of any kind
- Rotten claws
- Life regen
- Chaos resistance
- Minion attack speed
- Feasting Fiends (little bit of minion life but worse then improving small nodes)
More good options make it easier to hit something good and many of these are defensive which the build actually wants more then offense.
Rotton claws is good but requires rechroming. Even just 1 of these pushes your impale chance high enough that impale support can be replaced with damage on full life support for extra damage similar to what vicious bites gives. I'm also warming up on this option as it moves more of the damage from impale into upfront hits which is better for clear even if its not best 'tooltip'
Ideally flat ES on every one of these.
Blinding minions on one of these is very helpful
Useful slot to pick up needed STR/DEX. Minion Movement speed, Added minion flat physical damage is pretty good too
Anima Stone is high priority for any golem build.
I was planning on going 2x harmonies and a primordial might but I kept buying other upgrades first as It just never felt necessary to get might for the 'aggressive' golems. Enough minion movement speed has almost the same practical effect
Not part of the original build but have recently bought one of these for my character to improve defense
Here is a search for a watcher's eye with 2 good mods if you want endgame upgrades
Path of Building
This pastebin assumes you are using the Pob fork that calculates impale, if you do not have this you will need to add "Golems deal 113% More Damage" to simulate my golems 100% chance to impale and increased impale effect
I have added some Carrion Golem workarounds on the amulet.
UPDATE: Got some better jewels and gems along with some minor tweaks to the tree based on my stats
Now have 13Mil combined DPS & 90% all resistances
Carrion Golem with pure damage gems. Eventually will replace more of these with awakened versions but its not much difference.
Support zombies. Provides Maim and feeding frenzy buffs along with keeping 'nearby' golems for their innate damage requirement
Support Spectres. 2x Carnage Chieftain for frenzy charges 1x Host chieften for power charges. Need blood magic to spam their charge spell. Blood magic also supporting clarity and purity of lightning to give us enough room for everything
UPDATE: I tried replacing the Host Chieftain with a "Arena Master" spectre that is only encountered coming out of the portals that are created in Drox, The Warlord (yellow influence) maps. The buff they give is roughly equal to power charges from host chieftain but also provides movement speed and has made mapping a bit smoother so I recommend this
Dread banner and precision get a nice boost from generosity but more important is giving them +40% increased AOE so it has more coverage. Also spot for our curse. I used Temp chains for most of my playthrough until I hit a white socket to swap back and forth.
Keep precision at level 10 so we have enough mana to curse and shield charge
Shield Charge with fortify, good movement skill. Vitality aura gives nice life regen for us and our minions
Prism Guardian to gives us more auras then normally possible. Corrupting to level 21 haste gives +3% movement speed. Corrupted lvl 21 purity of ice for +3% max cold resistance. Endgame upgrades
Vivisect rings give +5 to level of aura, this is very good on discipline for extra ES. Putiy of fire gives us +3% fire resistance and we don't need to buy a lvl 21 version for the aura in this ring
Some alternative gems that would be nice to fit in are flesh offering, enduring cry, animate guardian and convocation.
The gems that could be cut are clarity, Fortify support, Maim support or generosity.
Clarity gives 9% attack speed to minions and player
Fortify support gives fortify
Generosity support gives +4% more DPS & 40% aura range on dread banner (drastically lowers accuracy of mobs in range during mapping)
Maim support gives +13% more boss DPS
In endgame I have now swapped clarity into lvl 3 Empower. Empowered lvl 21 raise spectre gem has given me +1 support spectre with 30% more life. Empowered lvl 21 purity of lightning gem gives +2% max lightning resistance bringing it up to 90% like the other 2
Soul of Brine King for stun avoidance
Soul of Garukhan for movement speed once upgraded
Either mule yourself a smite gem and level as herald of purity + zombies + holy relic or SRS until level 41 when you can duel wield clayshaper. At that point your golems should be able to steamroll everything
The leveling auras will be just Dread banner, Pride and Discipline. You should be able to swap over to running everything at level 68 when you can equip the prism guardian so long as you have picked up all the reservation nodes including charisma and the 1 reservation cluster jewel notable "Pure Aptitude"
Take Wicked ward early. You will rely on ES recharge until you get a good amount of the ES regen and probably both vivisect rings as their flat regen is really good. Once you have enough regen be sure to unspec Wicked ward as it halves your regen rate
Included some earlier leveling trees in the pob
You'll need to manually travel down to Charisma and keep those nodes until you can afford 2x golden oils for the anoint on the amulet
Possibly Expensive items Upgrade Order (rough guide)
- 5-link Solaris Lorica
- Anima Stone (vendor recipe using 1 of each primordial is usually cheaper)
- 3x Primordial jewels for +1 golem
- 6-link Solaris Lorica
- 2x Golden Oil for Charisma Anoint
- lvl 21 Golem
- lvl 21 Purity of Ice
- Lvl 21 Haste
- 6-link Shavronns Wrappings
- Large Minion Cluster jewels with 8-11 Passives
- Awakened Brutality/Melee Physical damage/Minion Damage
I can't run all the auras
The most common things people miss is either Charisma or "Pure Aptitude" notable but all the mana reservation nodes from the top 3 clusters are taken as well.
Charisma is first obtained by pathing down to pick it up manually but when you can afford it you anoint it onto the amulet and refund those pathing points
Pure Aptitude lowers your purity of lightning reservation and is a required notable to be rolled on one of your medium cluster jewels. The jewel section explains how to roll your own but you can also just purchase one
I can't get my resistances up to 90%
You need 200% aura effect which is also worth doing as that breakpoint gives commander of darkness an extra 1% attack speed per aura.
You can check your current aura effect total by importing your character into Pob then going to the "calc" tab then selecting one of your auras which should be at 3x base
If its not then usually this is because one of your medium cluster jewels has less then 6 passives or it has rolled one of the notables that do not contain global aura effect
Be sure to check that your Jinxed Juju has a max aura effect roll, its the most important stat on the item
Jinxed Juju vs Catalysed Presence of Chayula?
Against elemental hits jinxed Juju is better (5% More ES + 10% less damage taken + 1% max resistance = 19% more EHP)
vs Chayula (17% More ES)
Against chaos hits and all forms of DoT Chayula is better defense
Jinxed Juju has 8% more DPS but Chayula has stun immunity so you can change the major pantheon
Chayula has -9 STR and DEX which depending on your setup could cause problems
Jinxed Juju has +2% movement speed from haste and evade chance from dread
They are overall pretty closely matched so I say whichever you prefer
How can I get a 4th Spectre/Which spectres to use?
To get a 4th spectre you need gem lvl 25 so lvl 21 gem +2 (ascendancy) +2 (Empower) so you need to add in empower to the gloves setup
I think 2x frenzy monkies is good because charges fall off while waiting on boss animations and double monkies will speed up reapplying them once the fighting starts, frenzies are the biggest dps boost along with reliable movement speed during mapping
Power charge monkies are pure dps
Arena masters buff doesn't have any ramp up time on bosses but with 1 spectre its only going to be up about half the time. Their buff can make clearing feel smoother as it gives both the minions and player movement speed.
For clearspeed 2x frenzy monkies and 2x arena master is best. If you are bossing or have vicious bites on your large cluster jewels then 2x frenzy 1x Power and 1x arena is gonna be best
Why is my damage so much lower when I import my character?
So this character is a little complicated to get the Pob working. First step is to paste in the carrion golem modifiers
== Carrion Golem boost for nearby minions ==
Golems deal 50% more damage
=== Combo attack multiplier (based on others math) ===
Golems have 133% more attack speed
You must also change pride from minimum effect into maximum effect. You do this by going to the skill gems sidebar and selecting pride then changing its dropdown option
You must also disable any vaal auras and enable the normal version. Things like vaal haste will default as vaal haste "on" but Haste itself "off"
In the gems section you need to disable the stone golem gem as it'll be giving some extra damage that doesn't exist
The config tab we have
- Minions are always on full life
- Minions use power charges
- Minions use frenzy charges
- # of summoned minions = 15
- Feeding Frenzy is Active
- Enemy is Maimed
- Enemy is intimidated (if you have woke melee phys)
- Set target to Shaper or Sirus
Last edited by WaffleT on Jul 4, 2020, 12:12:16 PM
Last bumped on Jul 4, 2020, 8:08:17 PM
on Jun 24, 2020, 11:10:41 AM
on Jun 24, 2020, 11:10:52 AM
This build looks fantastic, and seems to be working out pretty well for you. What do you think are advantages of going Necro over elementalist are? The reason I ask, is that I am running a carrion golem elementalist and it feels bad that most of my Ascendancies feel like they do nothing.
on Jun 24, 2020, 3:53:43 PM
Thanks I've had fun with this character. I agree if feels bad that so much of elemetalit isn't minion based. Elementalist has some neat things like ailment immunity and more golem quantity but for the style of golemancer I was going for this league necromancer does it better
on Jun 24, 2020, 4:52:45 PM
Damn man this looks really unique and amazing. Ive been kinda meh about the league and petered out on a few characters. this looks really amazing so I'm going to give it a try! i have like 0 currency so I'll let you know how it goes as a 2nd league start for me, haha.
do you run a primordial might anywhere? PoB isnt showing one but I figured there'd be one somewhere for the agressive golems
Last edited by queebl on Jun 25, 2020, 12:54:44 AM
on Jun 24, 2020, 11:28:15 PM
That phoenix kill took 10 seconds from the first leap to him,since it only has 30M life, that's well under 10M dps. More like 3M applied DPS.
on Jun 24, 2020, 11:41:31 PM
I had planned on including primordial might which is why one of my jewels is essence rather then harmony but I kept mapping and it never felt like it was really needed. My minions have enough movement speed to be pretty aggressive and you direct them with the curse. Probably good either way
on Jun 25, 2020, 7:09:02 AM
Yep pob dps never 100% matches actual played game play as every build has set up time to approach the target and apply debuffs. Plus time spent dodging. I always recommend watching videos to get a better feel for what kind of character they are.
That map had 33% more life and it takes 4 seconds for pride to reach full effect so things like that are why your math is less standard then what pob gives. Maybe someday we'll get a training dummy in the game but even if we did I'm sure that would cause problems too
Last edited by WaffleT on Jun 25, 2020, 7:28:58 AM
on Jun 25, 2020, 7:21:31 AM
Again an interesting build and I have two questions:
1. How good is it for delve?
2. A zombie build seems to have more eHP / dps / defenses (block, chaos res), any thoughts on this?
Last edited by foojin on Jun 25, 2020, 7:47:08 AM
on Jun 25, 2020, 7:46:15 AM
I'm switching to this, Trying it out. Looking good.
on Jun 25, 2020, 10:10:59 AM