Development Manifesto: Game Balance in Path of Exile: Harvest

Pog
Edit* just couldnt resist crushing melee in some form haha. Dual wield rip
Last edited by GodPadre on Jun 15, 2020, 7:41:53 PM
Nice.
FRONT PAGE?
pog
vms it's over
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Dual Wield is dead HandsUp
Ready to play :D
Cyclone bb immunity)))
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Cyclone
We have removed the stun immunity from Cyclone, but made no other changes to it. This immunity was originally added to prevent implementation problems when positional desync was common, not as a core part of the skill's design. Being able to move while dealing damage is already a powerful defensive benefit, and melee attackers are usually more resistant to stuns. The skill will still make you immune to knockback, and Vaal Cyclone still retains its stun immunity.


Not cool.
two handed weapons are flawed by design they hit hard and slow in a game where it matters most to kill monster fast and you can scale damage very hard so too so you end up with the options of one shot trash mobs 50times over slowly or oneshot them and be the fastest fast boi of course you go for the optimal option because being inefficient is infuriating my point : two handed weapons have a fundamental disadventage that defines their identity as weapons and thusly can't remove that stops them form competing on faster weapons's playing field they irronicly can't brute force themselves into the same spot without loosing their well brute force identity which means they need to diverge from it earthquake works because having massive aoe helps you not have to hit fast to hit a lot of units (in certain maps) the problem isn't dps it's clearspeed looks cool tho

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