Fixing evade
I'd be very interested in evasion stacking well against infrequent hits. That or making it stack explicitly well against higher damage hits than usual (such as criticals), or even making it be predictable: I know the next attack will hit me, the next won't, but the next two will, etc.
I don't know how possible any of these are. But most of all, I want to see evasion being very clearly different from both energy shield and armor. It feels a little bit too much like 'armor, but not as reliable'. |
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" It will be hard to predict evasion because enemies have diferent accuracy ratings and you don't know who will hit you next [when there are 10 mobs around you or you run to the first new mob] But the idea that involves a player into a dodging process is nice. Maby a roll out, or posiblitie to increase evade by moving when fighting, or increase moving in fight by evasion rate. Only way to evade conciouslly is now shield charge and flicker strike [I use it to dodge spells, projectiles, or heavy atacks]. And that is nice, but not shield users [or even them] could use a roll out or some skill gem like "you will dodge next dmg comming your way", or pasive that when you are moving you have more chance to evade spells and projectiles. |
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