[3.10] Volatile Dead NecroSlinger - 100% T16 & all contents - 10+kk DPS, 6k HP, max block, HPonBlock

I'm confused about this weird thing:
My mana regen is 50
When I linked frenzy with GMP, my APS default at 1.75 then increase at peak of 2.8, mana cost 19. The mana bar seems to be sustained because of mana regen.

But when I replace GMP with Barrage support, my APS default at 1.46 then increase at peak of 2.5, mana cost 18. Both APS and mana cost are less than GMP but the mana bar drain so fast and cannot be sustain

Here is the video of this test https://www.youtube.com/watch?v=6ihos7IB0gs

Does anyone encounter this weird thing and can explain why it happen? Thanks in advance
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Nagasaki
"
I'm confused about this weird thing:
My mana regen is 50
When I linked frenzy with GMP, my APS default at 1.75 then increase at peak of 2.8, mana cost 19. The mana bar seems to be sustained because of mana regen.

But when I replace GMP with Barrage support, my APS default at 1.46 then increase at peak of 2.5, mana cost 18. Both APS and mana cost are less than GMP but the mana bar drain so fast and cannot be sustain

Here is the video of this test https://www.youtube.com/watch?v=6ihos7IB0gs

Does anyone encounter this weird thing and can explain why it happen? Thanks in advance


I can see two problems... 1) your frenzy doesn't appear to be lvl 1 which is increasing the mana cost. I'm basing that on the dps listed on your frenzy skill button when you hover over it. 2) With that amount of mana cost, you probably do not have a -mana craft on one of your jewelry pieces or it would be significantly lower.

With a 4 link lvl 1 frenzy+barrage support+combustion+inspiration and only a -7 mana cost craft on amulet my frenzy cost is 7 mana and even with 70 less unreserved mana than you i can spam frenzy forever and not run out of mana.

BTW, lallalaus, I'm really enjoying your build. It's not the fastest clear speed, but it's absolutely relentless and unstoppable, and the playstyle is really fun.
That, that is, is. That, that is not, is not. Is that it? It is.
"
JugJugJug wrote:
"
I'm confused about this weird thing:
My mana regen is 50
When I linked frenzy with GMP, my APS default at 1.75 then increase at peak of 2.8, mana cost 19. The mana bar seems to be sustained because of mana regen.

But when I replace GMP with Barrage support, my APS default at 1.46 then increase at peak of 2.5, mana cost 18. Both APS and mana cost are less than GMP but the mana bar drain so fast and cannot be sustain

Here is the video of this test https://www.youtube.com/watch?v=6ihos7IB0gs

Does anyone encounter this weird thing and can explain why it happen? Thanks in advance


I can see two problems... 1) your frenzy doesn't appear to be lvl 1 which is increasing the mana cost. I'm basing that on the dps listed on your frenzy skill button when you hover over it. 2) With that amount of mana cost, you probably do not have a -mana craft on one of your jewelry pieces or it would be significantly lower.

With a 4 link lvl 1 frenzy+barrage support+combustion+inspiration and only a -7 mana cost craft on amulet my frenzy cost is 7 mana and even with 70 less unreserved mana than you i can spam frenzy forever and not run out of mana.

BTW, lallalaus, I'm really enjoying your build. It's not the fastest clear speed, but it's absolutely relentless and unstoppable, and the playstyle is really fun.


Thanks for reply, my test mentions about the paradox of mana cost between Barrage Support and GMP into the same skill/same mana reg:
- GMP cost 19 mana per attack, APS 1.75-2.8 but it's no drain mana because mana regen can regen enough
- Barrage support cost 18 mana per attack, APS 1.46-2.5 but it drains mana so faster, mana regen can not regen enough here

So the paradox is why less manacost and less APS but drain mana faster?
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Nagasaki
Last edited by tangquocvan1311 on May 6, 2020, 1:08:02 AM
"

Thanks for reply, my test mentions about the paradox of mana cost between Barrage Support and GMP into the same skill/same mana reg:
- GMP cost 19 mana per attack, APS 1.75-2.8 but it's no drain mana because mana regen can regen enough
- Barrage support cost 18 mana per attack, APS 1.46-2.5 but it drains mana so faster, mana regen can not regen enough here

So the paradox is why less manacost and less APS but drain mana faster?


That i'm not sure about but you should try same test with a level 1 frenzy. If you're still running out of mana, then just get a -mana craft as the guide suggests. There really is zero reason to be running a frenzy higher than level one. the increased damage that the frenzy attack does is still less than a tiny fraction of 1% of the build dps... it's absolutely insignificant and does nothing to help your build.
That, that is, is. That, that is not, is not. Is that it? It is.
Last edited by JugJugJug on May 6, 2020, 2:16:29 AM
Yep, you're right it's not different between frenzy lv 1 and frenzy lv 20 on a spell build. But both lv 1 and lv 20 have the same manacost, and I don't encounter the mana sustain problem. Just confused about the paradox like that :D
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Nagasaki
I wanted to try your build but got problem with mana reservation.. How i can have 2x spellslinger and herald of ash? When its cost 24/27/55 %?
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stoorzu wrote:
I wanted to try your build but got problem with mana reservation.. How i can have 2x spellslinger and herald of ash? When its cost 24/27/55 %?


You need to take the notable Sovereignity (Using a thread of Hope jewel) and then:
- either a Circle of Anguish ring with reduced mana reservation for herald of ash
- or you have to take also the two small passive points with 4% mana reservation leading to Sovereignity

Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
Nicely written and very thorough guide imho. I especially like the honest analysis of potential damage output and in-depth gear and jewel breakdown.
I will give this a try in an SSF simulated league start scenario as I have always wanted to try a VD build.

How does this VD build version fare against Uber Elder?
I am assuming it can handle all content with enough invest and VD should make the fight relatively easy as it used to in past leagues.

How much of an invest would you say is necessary (roughly) for a smooth bossing experience? I am guessing somewhere between the 10 and 30ex you mentioned in the overview?

Good luck in Harvest and have a nice day.
"
Valencius81 wrote:
Nicely written and very thorough guide imho. I especially like the honest analysis of potential damage output and in-depth gear and jewel breakdown.
I will give this a try in an SSF simulated league start scenario as I have always wanted to try a VD build.

How does this VD build version fare against Uber Elder?
I am assuming it can handle all content with enough invest and VD should make the fight relatively easy as it used to in past leagues.

How much of an invest would you say is necessary (roughly) for a smooth bossing experience? I am guessing somewhere between the 10 and 30ex you mentioned in the overview?

Good luck in Harvest and have a nice day.


I think at the start of the league, when I first build it, a reasonable budget to clear any content without many troubles was 10-30ex. Right now, gettin towards the end of the league, I honestly have no idea how much it could cost.. Items are generally way cheaper, but it's going to be quite a bit harder to find the right gear pieces, since most people already quit.

Uber Elder is pretty much a joke once you know the mechanics; you cannot facetank all their attacks, but if you get once every now and then you should be fine. VD is just stupidly strong in those kind of boss fights, since you don't have to focus or position properly, you can just run around the arena and fire few attacks here and there while avoiding most troubles. The damage is also good enough to end the phases in a reasonable time, which is usually the best way to deal with those bosses. Once you add stun immunity, ailments immunity, decent mobility with dash, block and recovery stuff, it's actually hard to fail the fight.
Abyssal Volatile Poet: https://www.pathofexile.com/forum/view-thread/2057243
MagicBlaster Deadeye: https://www.pathofexile.com/forum/view-thread/2115343
Fortifier Aurabot: https://www.pathofexile.com/forum/view-thread/2084465
3.11 viable?

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