I just found Large Chest! With Treasure! (feedback about IIQ/IIR stacking).

OH! What a treasure it was!



Honestly... whats the point? To piss off player?


Feedback; If yo dont want Large Chest to drop something - remove them. They are nothing but bad joke and dissapoitment. Its nothing weird they are so rare - they have clearly capability of bresking the game with that all fat drops. Anbother thing that GGG broke with Open Beta. :/

And also additional feedback: I now play a char with no IIQ/IIR whatsoever. Drops are EXTREMELY shitty. Most blues drops nothing (After pack of 10 blues champions i see 3 whites and one blue.. item..), most rares drop whites/blues max, act boss can drop one rare and 5 blues. Fidelites drop for me 6 whites (SUPERUNIUE MINIBOSS DROPS SIX WHITE ITEMS) Pathetic. 47lvl - one unique drop. No currency higher than Blessed (onedrop) and 2-3 chaos.

Without stacked IIQ/IIR drops are very, very poor comapared to my last char that was LA ranger and on normal diff i have 80IIQ/200IIR (Aurseizes, Perandus, Sadimas, IIQ/IIR jewerly, etc...).

Emphasiss of MF stats is imho far too high. Drop rate should be a little higher in rarity by default (0 IIQ/IIR), especially from events like finding Random Large Chests and the influnce of these stats should be smaller. Much smaller.

This feedback is based on first ~50lvlv of the game with char with max 10/10 IIQ/IIR.

I dont want 100% unique droprate or smth like that. All i want is to smaller gap beetween MF chars and normal chars and smaller influence by IIQ/IIR stats. Because its a little out of hand atm and its exacly the same situation like on D3 some time ago.
Last edited by KarraKurri#7943 on Mar 21, 2013, 12:13:44 AM
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Chests dont benefit from IIR/IIQ in this game. The more mf stats you have, the shittier (relatively) they become.
Please pardon my bad english
Last edited by rephikul#3337 on Mar 20, 2013, 9:51:18 PM
I always keep an am and two rings with decent IIQ/IIR on hand in case of a large chest, they only take up three inventory slots. Not sure if it actually helps but I usually get at least a mid tier orb and a rare. Those chests are typically underwhelming but I understand why they can't have base awesome drops. Try carrying two gold rings and a gold amulet with magic find bonus in the future, even if they are just low ilevel blues I think they can help.

Could just be a placebo and I have good luck with chests I guess...
You see, there's three kinds of "there". There's "there", t-h-e-r-e: "There are the donuts." Then there's "their", t-h-e-i-r, which is the possessive: "It is their donut." Then finally, there's "they're", t-h-e-y-apostrophe-r-e. A contraction meaning: "They're... they're the donut people." Got it?
Last edited by Balthbeorn#4756 on Mar 20, 2013, 9:59:51 PM
Thanks for advices but whats you sugessting its exacly the proiblem and whats wrong with the game - too much emphaiss on IIQ/IIR stats. Its like D3 where ppl make macros/scripts to swith shole sets of gear to get 'final hit' on boss/chest with 400+MF gear bacaue if not hey got only worthless blues. Its not the point i think.

BTW Vaal Cruel with 10IIQ/IIR:



Idk... maybe im wrong but for me is extremely shitty and underwhelming drop considering his ACT BOSS.

I just must ask... why the game is designed in a way that 'normal' players (or player that experiments with builds and cant stack IIQ/IIR because they dont follow cookie-cutter patch - its the point of POE im wrong?) are just so fucked up with drops and IIQ/IIR abusing is so heavily engouraged an supported? And multiboxing and stuff like that is allowed?

As i say - thanks for advices but point of this topic is not 'i want more drops - tell me how" i know that i can stack IIQ/IIR in some way or another (and all advicesare just that -suse IIQ/IIR). I just think that emphasis on this is just too much atm. Basically its - you dont stack and use IIQ/IIR you dont have drops unless you are extremely lucky when multiboxer with 150IIQ/250IIR will have screen full of rares with far less difficulty level (bacause he plays OP build that allows that stats sacrifice for IIQ/IIR).

Its flawed system imho.

Best solution? (but it will have heavy resistance i think) - REMOVE IIQ/IIR from the game or made this stats marginal.
I doubt GGG will remove these stats but i hope they will read this topic maybe and change them because atm is worse than early D3.


Last edited by KarraKurri#7943 on Mar 20, 2013, 10:16:30 PM
"
Balthbeorn wrote:
I always keep an am and two rings with decent IIQ/IIR on hand in case of a large chest, they only take up three inventory slots. Not sure if it actually helps but I usually get at least a mid tier orb and a rare. Those chests are typically underwhelming but I understand why they can't have base awesome drops. Try carrying two gold rings and a gold amulet with magic find bonus in the future, even if they are just low ilevel blues I think they can help.

Could just be a placebo and I have good luck with chests I guess...


Placebo.
IGN QTCRZ
IIQ/IIR in general is an issue int he game, I don't know if the dev's are looking at it, but it was one of mooses very goodp oints he made in his big feedback thread, and will most likely be looked at soon
uggg.. IIR and IIQ blah. I really dislike the fact I have to nerf my charachter with special gear to get any decent amount of currency. Seems like a crazy race to those stats primarly and secondarly what your real build wants to be.
Most likely by nerfing it.
When you see high IIR/IIQ players get multiple uniques drop from one rare kill, and i se a unique once a week with 115% IIR...you get a tad annoyed.
To improve my IIR/IIQ, I have to get that mod on every item that can take it.

With the RNG aspect of item roll,s that will end up with 100's of chaos spent.
And how do I get them...

Grind Grind Grind

And that's what the game is all about!
IGN: Kulde
"
KarraKurri wrote:
OH! What a treasure it was!

Honestly... whats the point? To piss off player?

No, the point is that you're a 100% slave to RNG, there is no controlling it, only giving it small nudges - yet it still remains undeterred, relentless, limitless RNG, and can screw you off ad infinitum. You feel that you might be entitled to something from some rare treasure you find, RNG says "Only gambling chips inside, please roll".
placeholder for creative sig
"
Undon3 wrote:
"
KarraKurri wrote:
OH! What a treasure it was!

Honestly... whats the point? To piss off player?

No, the point is that you're a 100% slave to RNG, there is no controlling it, only giving it small nudges - yet it still remains undeterred, relentless, limitless RNG, and can screw you off ad infinitum. You feel that you might be entitled to something from some rare treasure you find, RNG says "Only gambling chips inside, please roll".


haha so true. Why can't it be "less is more". Less chests...but when you find them you always think good drops otw.

programmers get confused by algorithms vs actual gamers who don't care about there extra special rng formulas.

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