The mechanics thread - beta edition (in depth FAQ)
"It was the most obvious one and the one I can remember off the top of my head. There are others at various levels of trickyness. "I can assure you that the physical_damage_+% stat does affect those as well. I have no idea if there's even anything in the game which gives you that stat at the moment - this is the kind of thing I'm talking about above when I say I need to spend ages looking things up to translate from the information I have about what stats affect what, and the information you guys have based on modifiers and so on you actually have. "generic projectile damage increase will work for all damage dealt by the projectile attack/spell, regardless of where it came from, so that is applied to added damage. | |
There is a stat: physical_damage_+%
I know that if present that stat is applied to added physical damage as well as that present on a weapon. I do not know if there is currently a way for a character to get that specific stat in the game at the moment. There might not be. It would take me quite a lot of digging to find out. | |
"When I said you were wrong, you were claiming that it wasn't affected by any increase at all, which I know to be false - since that point you corrected yourself to saying that it is affected by the generic "increased damage" modifier - that was the part where I knew your initial claim was incorrect, so after your correction, I can no longer say for certain that you are wrong (and suspect you may not be). I will have a look into whether physical_damage_+% is available on any mods/passives/skills at some point, but for now I don't know if your new claim is correct - which is why I have never said that one was definitely wrong - only that I know there is a physical-only stat that affects it that may or may not be available ingame. So I was sure your original claim was wrong, and you have since admitted such and amended your claim. I am not sure if, of the bonuses currently available in the beta, your new claim is correct. "I suspect then that your testing is correct, although it is possible that the physical_damage_+% stat is available and you didn't test that one - it may well be described the same as another stat in some situations, leading you to believe that two modefiers woould work the same when in fact they don't - there's still some sillyness in the system (although I try to stamp it our when I find it). However, this seems highly unlikely, and I suspect that there is simply no way in the stuff currently enabled in beta to get that stat. But finding that out for sure will take me a fair while of checking everything. Once I'm done with the big stat description redo, this stuff will be a lot clearer - both internally for us so we can actually see what's going on (fun fact - the stat "melee_damage_+%" actually only increases melee physical damage. I thought at first it was working wrong in some cases, turns out it's just misleadingly named) and externally for you guys, both with fixing the damage display and other stat descriptions on the skill popups to make them correct and unambiguous (I hate that some of them say things like "34 - 56 physical damage" and then "10% increased damage" and leave people to guess whether that's included in the displayed numbers - in the redo, the gem popup tells you the modefier, the skill popup tells you just the actual total damage, including your base weapon damage, and any and all applicable modifiers). This has taken some time, particularly because other tasks keep getting assigned to me as higher-priority, but it's coming. "in what way? Do you mean that the physical damage displayed accounted for the part which was converted to fire damage no longer being in the physical damage? If so this is intentional, but knowing my luck and the history of that stuff, quite possibly bugged. "I said "no it doesn't work like that" when you made a claim which I knew to be false (and I did double-check first). You then changed your claim to one I'm not sure about, and I said I wasn't sure. I'm pretty sure that's a reasonable position to take. "There are definitely some cases of this which I believe to be in error. I will need to check with Chris about them to ensure I understand the intended functionality correctly, and then I will try to get them fixed. But I am also busy with other work (skills to be made, bugs to be fixed). "For what it's worth, I do appreciate the effort you put into testing this stuff - I spend a lot of time on this stuff as well, and there's a lot to get through - your notes in this thread have led me to find at least some things which aren't working right (in my opinion). Last edited by Mark_GGG on Sep 13, 2011, 5:57:40 AM
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"This is correct | |
"It is supposed to, and it does. Elemental hit counts as a cold gem, a fire gem and a lightning gem for these mods. | |
"The increased item quantity gem only affects drops from monsters you kill with the linked active skill. You don't kill any monsters with enduring cry. |