Nature Theme for Summoners

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prowesss wrote:
I would think the zombies would make better wolves...

Nowhere does it say that a summoner must be a dark summoner.. only because the only summons are undead doesn't mean they have to be.

I'm not afraid of new skills or systems.. I just think that a parallel minion system would be a huge mess from a QA perspective.. Would take up to years to implement due to balancing issues and the major reworking of the skill forest. And, frankly, it's just not as compelling as you'd like it to be. It would be a huge hurtle to make it compelling but not compulsory... to the point of its own detriment. It's just not feasible, plain and simple. Besides being a QA nightmare, there's just no motivation for the dev team to work on this... It's not a system that a heap of players are going to get behind (or did you not notice that you're the only one bumping your post?).


That's just your assumption. You can't know if it leads to balancing issues and if it needs years. It's not like I'm asking for a complete new skilltree, just 2 skillbranches for every summon, close to the mid. Also I don't see why how this would be compulsory. No one has to get it, it's just optional like the summons for the witch.

Ever heard about the druid in Diablo 2?

http://www.youtube.com/watch?v=1sI5_coS2xo

He summons animals and it is working fine. I don't see why it shouldn't be possible or hard to balance. GGG implements all kind of new skills from month to month and most of them are underpowered at the beginning, so I don't understand what you're afraid of.

"
prowesss wrote:
(please don't try to derail my thread with baseless argument. Please don't try to hijack my thread with links to your own and rehashing of your own ideas.)


Haha, well, you asked for it, so don't blame others now. I quote you on that:

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prowesss wrote:
Unless you can come up with some earth-shattering way to get summoner's to choose one pet-type or another (locking out one skill simply because you're using another is not compelling)


My suggestion does that. As a summoner templar/witch you would have to choose between necromancer summons and animal summons, because the skillpoints wouldn't be sufficient to use both with their full potential, because the animal nodes are to far away from the necromancer nodes. Makes them more exclusive to other classes and will only be useable as a witch if you decide to go for an animal (and not necromancer summons). Also there could be quite alot of uniques that only support animal summons (like there are uniques that only support necromancer summons).


And btw.: There are more other people in my thread then in this one. So it's not like that you're idea is fully supported by the community too. ;P
Last edited by AceNightfire#0980 on Mar 20, 2013, 3:30:33 AM
Well, you have not swayed me even slightly. I don't think that you've thought your suggestion through... Everything you elaborate on requires MORE to be added to the game...
So, your addition count is up to:
3 skill gems
"2 skillbranches for each summon"
"quite a lot of uniques"

It is an assumption that this would require a lot of QA and balancing but this is not a baseless assumption..



REGARDLESS of how YOU feel about YOUR suggestion.. MY THREAD is not the place for it.

Please don't derail this thread again. You've made as much contribution as you're going to, obviously.
My words are poetry and thus not subject to spellcheck or the laws of grammar.
Last edited by prowesss#1785 on Mar 20, 2013, 3:44:39 AM
"
prowesss wrote:
Please don't derail this thread again. You've made as much contribution as you're going to, obviously.


I had good reasons for doing this (also I wouldn't call it derail).

First of all: As soon as there are wolve skins/etc. for the already existing summons, it will be impossible to add animal summons (like wolves), because that would be redundant and an animal summoner wouldn't feel like one if a witch goes for the necromancer nodes and has the same "animals" (even if they are zombies in fact). And the possibility that there are animal summons in the future is not that small, because many games offer such summons and many people like them (see druid in D2 for example).

Second: The witch is a dark character and all the summon nodes are in her tree. So I think the summons should be undeads/demons and the skins should be something similiar (statues are still something demonic).
Last edited by AceNightfire#0980 on Mar 20, 2013, 3:48:20 AM
my summoner is a templar. has all the minion nodes and did not have to strain to get to them... Just because a witch has the quickest avenue to some of the nodes doesn't mean anything... Templars, in fact, have the quickest avenue to Minion Instability, arguably the most important of all minion nodes.

And witches in traditional lore are not necessarily "dark." They're just ritualistic. Most of what I know about witchcraft involves natural reagents and invoke the worship of the mother goddess http://en.wikipedia.org/wiki/Wicca
My words are poetry and thus not subject to spellcheck or the laws of grammar.
"
prowesss wrote:
And witches in traditional lore are not necessarily "dark." They're just ritualistic. Most of what I know about witchcraft involves natural reagents and invoke the worship of the mother goddess http://en.wikipedia.org/wiki/Wicca


I know that some witches are not necessarily dark. But the witch in this game is. Once in a while, when you enter areas, you should listen to her. She is obviously attracted to the dark arts when it comes to magic/summons. When you decide to make a witch, she says things like:

"I would not have taken their children" or
"The dead are my servants"
It's like you live to derail threads or something...

You've never contributed to any of my threads, please just go away. I would rather my threads be buried and ignored than have you come on spouting tangents, totally derailing the topic.
My words are poetry and thus not subject to spellcheck or the laws of grammar.
Last edited by prowesss#1785 on Mar 20, 2013, 4:31:26 AM
I personally would very much like to have Wolves and Crows as skins to Zombies and Skeletons respectively.

Dunno if you could swap something for spectres (since they change based on what was raised).


That said, a Bear Skill gem that uses up "Spectre Slots" would be kinda cool. Have it use Heavy Strike as a skill.
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Manofdusk wrote:
I personally would very much like to have Wolves and Crows as skins to Zombies and Skeletons respectively.

Dunno if you could swap something for spectres (since they change based on what was raised).


That said, a Bear Skill gem that uses up "Spectre Slots" would be kinda cool. Have it use Heavy Strike as a skill.


I think crows would not exactly work with skeletons, given their slow movement speed.. it would be kinda awkward seeing a crow move so slowly...

But wolf-skin for the zombies and badger skin or possibly a dryad or swamp-monster type skin for the skeletons would fit the nature theme nicely.
My words are poetry and thus not subject to spellcheck or the laws of grammar.

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