Comprehensive feedback
Wow this is an excellent post. I love your ideas on how to improve maps. I would however like to add that map bosses should always drop a map that can range from lvl 66 to whatever lvl the boss is plus 2, but only 1 boss can drop a map since you can get the double boss mod. This would ensure that your never going to run out of maps and get forced back into zones you are 10+ levels above. There's nothing fun about farming docks at level 80.
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" I really like the idea of this, seems like a no brainer. Running out of maps is the reason i stopped playing my main, and melee being broken is the reason i stopped playing the game. my thoughts on hp: 1. 60+ lvls of defensive nodes isn't satisfying. 2. Take away most of the hp nodes, but increase the percent of the ones left available. 3. Replace the old hp nodes w/ damage nodes. 4. Increase the life pool of enemies to counteract the extra dps. IGN= Velrixina Last edited by Velrik#5246 on Mar 24, 2013, 11:51:25 AM
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" Sucks to be you if/when they do fix armour. |
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" No mate, if they replace the actual formula for buff armour they would need to remove physical damage on weapons and also some skills like bear trap or ek. But if they buff armour only for players will be nice |
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Just chipping in and agreeing with the majority if not all of your points of contention, Moosifer. Hell, most of those points I've raised myself in one post or another.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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" Do enemies actually use the same armor formula? That just seems like it would needlessly punish dual-wielders. I'd be surprised if they did. |
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Most monsters don't seem to have much if any armor. But things like the rock elementals... they're like punching bricks.
They're just like players. Note how the Templar monsters are the ones with a ton of elemental resist and the only ones with block? Or the wizards with energy shield? Last edited by LimitedRooster#5890 on Mar 25, 2013, 2:40:58 AM
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" Buffing armor only for players would still affect PvP. |
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" and that will make pvp more challenging, whats the problem? it will balance marohi wielding maras in pvp that destroy any armor a char has, and it will balance bear traps, EK, which most of time go through players armor and do massive damage. I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Mar 25, 2013, 10:44:13 AM
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" Erqi is horrible for PvP |
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