[3.10]Burning Arrow ignite "Elementalist" | End game content | POB | Videos | 2-3M fullpower ignite

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Astarift wrote:



Indomitable army is too far, we need 5 points to get it, however i was considering anointing it, with the new hunter influence boots giving us the +2 pierce

Also, i might get grave intentions, just gotta know/confirm what kind of damage does the storms in awakener does


Well, it wrecks golems, and damages CI builds, so I'm going to go with Phys degen.
Very solid guide. Really detailed explanation and reasoning. Thanks!

I was torn between chieftain. Trickster and elementalist BA and you sold me on this.

What do you think about adding malachai artifice and slapping lightning golem there? It would help us proc EE and reduce fire resist by 40%.

The other ring of course can only be hoash ring with -reserve.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
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dejuvenate wrote:
Very solid guide. Really detailed explanation and reasoning. Thanks!

I was torn between chieftain. Trickster and elementalist BA and you sold me on this.

What do you think about adding malachai artifice and slapping lightning golem there? It would help us proc EE and reduce fire resist by 40%.

The other ring of course can only be hoash ring with -reserve.



The issue with Malachai artifice is that we might be sacrificing some lightning golem survivability and stats for the - resist when we already run 2 curses to reduce them

Right now I am trying to ensure the golems stay alive more consistently in awakener fight, however if you do feel that damage is lacking you can probably go for that
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
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dejuvenate wrote:
Very solid guide. Really detailed explanation and reasoning. Thanks!

I was torn between chieftain. Trickster and elementalist BA and you sold me on this.

What do you think about adding malachai artifice and slapping lightning golem there? It would help us proc EE and reduce fire resist by 40%.

The other ring of course can only be hoash ring with -reserve.


We are using Anger aura which give our golems fire damage, so its not good to use that ring. Sadly, i thought about it too.
Maybe I missed it, but are there any stats we need from gear and how much?
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genida wrote:
Maybe I missed it, but are there any stats we need from gear and how much?


Depending on which version you pick, dex seems to be hard to get by.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
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robx0r wrote:
"
Astarift wrote:



Indomitable army is too far, we need 5 points to get it, however i was considering anointing it, with the new hunter influence boots giving us the +2 pierce

Also, i might get grave intentions, just gotta know/confirm what kind of damage does the storms in awakener does


Well, it wrecks golems, and damages CI builds, so I'm going to go with Phys degen.



Yea, we definitely need some dex in our items
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
New video added, a T16 summit run inclusive of a metamorph fight with all max juice possible, no golems died
With a 5 link main attack, yes


Although by personal experience, ill be lying that my golems never died, but with the new changed version 4 PoB, they seem to be tankier and they regen off the damage taken easily. You have to move in and out of the fight of course, we are a dot build, we dont stand there and right click.

From what i noticed, the golems usually die of quick burst damage, that can mean that some metamorph are very physical damage heavy. Example: arid lake metamorph boss can be pretty brutal with that stampede attack.

All in all, i believe convocation might be a good gem to use over the precision on the chest. You just need a 6 link chest to run the gems together.
Use convocation to pull the golems in when they go full retard.
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Hey Guys, first off all i would like to thank the author for the work he has put into this guide. Second i have got a question, maybe a stupid question xD. Why are we not using the BA jewel to get 2 ignite stacks?
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dresch0r wrote:
Hey Guys, first off all i would like to thank the author for the work he has put into this guide. Second i have got a question, maybe a stupid question xD. Why are we not using the BA jewel to get 2 ignite stacks?


Its no longer avaliable in the game, i explained it in the main post

Changes in 3.9 for burning arrow
Sudden ignition has been removed, burning arrow got major-ly buffed
Burning Arrow
Now converts 100% of Physical Damage to Fire Damage (from 50%).
Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).


No need sudden ignition when we got a stronger extra dot debuff
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713

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