Easy solution for 'multiboxing'
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Hey there,
Lots of people have been complaining about the multiboxing issue stating that it provides an unfair advantage. I'm not here to argue this point. I just wanted to present a possible compromise that could help the situation An easy solution would be to implement two things: 1) the item bonus is only applied if the players are within a certain amount of levels within each other (for example, no bonus is applied if a level 20 is partied with a level 50) 2) the item bonus is only applied if the players are within a certain amount of levels within the content of the map. (for example, no bonus is applied if a level 50 player is clearing a level 20 area) This system could involve a hard cut-off system (10 levels below the player and you don't get added bonus anymore) or could have a tiered off system similar to how experience is handled (After a certain amount of level difference, the party bonus starts taking small decreases in the bonus) This will also encourage players to clear content near their own character level. Please post criticisms and comments! ign: Eshi or EshEleCleave Last edited by Govestun#5918 on Mar 13, 2013, 2:47:38 PM
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Most of the multiboxers I've seen use very underleveled characters (sometimes level 1) to just insert into the instance to raise the player count.
This will force the multiboxers to not only level their other characters but also force them to clear content of their own level. (Won't be able to 2 shot normal vaal any more for example) ign: Eshi or EshEleCleave
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" u can 2 shot merc vaal ;P |
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" Sorry for being negative, but both ideas are not gonna work. Reason: 1. Clearing levels lower than your is not worth since chaos recipe is upped to ilvl 60+ items. 2. Not difficult to level 5 characters to lvl 50-60 and then use same mb to get that extra IIQ that is so hard to come by... On the other hand if really wanna Grind (in GGG) why not make the grind in killing evey single mob on a map (like fetid pools with counter) and make samothing else spawn in map that you can kill for loot - that is what this is all about after all. click-kill-loot. There are tons of excellent ideas floating around. This is not one of them. |
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Ok, so for example:
Someone would need to level 6 characters to level 60, and kill content in a lvl 60 instance to get optimal loot. This is not meant to be a complete solution to multiboxing, just a compromise that forces people to farm content their own level with characters they leveled. ign: Eshi or EshEleCleave
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Do you ever stop to think why people multibox?
I don't they do it because it's fun. They mostly do it because you need to do it to have enough currency to roll maps. The problem with the game isn't the multiboxers, but the systemic issues in the game that force players to multibox in the first place. Up currency drops across the board and increase the likelihood of higher level map drops and the problem disappears. |
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" OR they continue to multibox with even greater success. Making solo play completely negligible and a waste of time. No thanks. IGN: Opburst Last edited by Ryan1755#2833 on Mar 13, 2013, 5:58:54 PM
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" As opposed to suggestions of completely gimping party play? No thanks either. Raising currency and map drops helps solo players more because quantity doesn't scale 1 to 1. |
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" If i were able to run high level maps with the currency that i get out of that map, why would i ever run lower level stuff again? To gain some wealth? I am running lower level stuff with multiboxing because i need the currency to roll my higher level maps, if i were somehow able to sustain it with the currency that i got out of that map, i would never look back and exclusively do maps. Last edited by gh0un#3019 on Mar 13, 2013, 6:53:31 PM
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"To sell it on D2jsp or Ebay. |
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