[3.7] Cyclone CwC Blade Vortex CI Trickster

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thomzon wrote:
Very interesting, what cheap unique weapon would you use to make a super cheap version ?


Probably Disintegrator or Duskdawn if you want unique weapon, both should work just fine.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
Last edited by thedeathbeam on May 27, 2019, 11:39:58 AM
im probably playing this instead of pure attack cyclone trickster one

thoughts on league start leveling ?
should i going cylcone as main attack skill until at least get a 5l staff then transition into cwc bv later at lv70+ and start picking spell crit node or going BV as soon as lv12 will be better for shadow early lvling
with cwc blade vortex you dont need to care about accuracy, the only bottleneck might be is mana to keep cyclone nonstop without mana leech, might worth to go with Weave the Arcane first for free Cyclone use

Last edited by Sonidox on May 27, 2019, 11:51:29 AM
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clonehuman wrote:
im probably playing this instead of pure attack cyclone trickster one

thoughts on league start leveling ?
should i going cylcone as main attack skill until at least get a 5l staff then transition into cwc bv later at lv70+ and start picking spell crit node or going BV as soon as lv12 will be better for shadow early lvling


Yeah I would probably not use this setup before at least 5 link staff. before that I was thinking either Ethereal Knives or Wave of Conviction, hell, even Divine Ire works for leveling, as leveling with BV without any increased duration is just horrible (and we do not care about that at all because we just rely on CwC so we will not have any).

Basically, leveling with any phys spell should be fine, except BV :D

The smoothest start will be probably Purifying Flame -> Wave of Conviction, or possibly storm brand. Going wave is nice because we use it in our setup later and levels on it are always good.

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Sonidox wrote:
with cwc blade vortex you dont need to care about accuracy, the only bottleneck might be is mana to keep cyclone nonstop without mana leech, might worth to go with Weave the Arcane first for free Cyclone use



Based on 3.7 changes Cyclone should cost 2 mana at lvl 1 I think, so just keeping it lvl 1 and crafting e.g - mana cost on ring should solve all mana issues with the build.

My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
Last edited by thedeathbeam on May 27, 2019, 11:57:05 AM
Updated both versions again. Added Assassin's Mark ring and Phase Run. Also replaced Sorrow of the Divine with regular Sulphur flask for lightning version and Taste of Hate for cold->fire version. Both versions now also do more damage (11.4M for Phys->Lightning and 16.5M for Cold->Fire version)

Path of building:
Phys -> Lightning version
Phys -> Cold -> Fire version
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
Last edited by thedeathbeam on May 28, 2019, 2:55:33 AM
So I was a bit bored and here is crazy LL version with 27M DPS:

https://pastebin.com/ph6eqvig

It's very squishy compared to others tho.
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
Jade flask only gives you 9% evade. Might want to put the bleed suffix on the diamond flask instead of extra crit and get a free flask over some evasion and 80% crit which doesn't mean anything when we're talking about numbers over a million.
Last edited by a_k_a on May 28, 2019, 10:26:25 AM
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a_k_a wrote:
Jade flask only gives you 9% evade. Might want to put the bleed suffix on the diamond flask instead of extra crit and get a free flask over some evasion and 80% crit which doesn't mean anything when we're talking about numbers over a million.


It is not about the evade chance, it is about flat evasion for ghost shrouds, Jade flask gives me a lot of survivability. I am thinking about adding also Sin's Rebirth instead of Sulphur for even more eva
My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
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thedeathbeam wrote:
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a_k_a wrote:
Jade flask only gives you 9% evade. Might want to put the bleed suffix on the diamond flask instead of extra crit and get a free flask over some evasion and 80% crit which doesn't mean anything when we're talking about numbers over a million.


It is not about the evade chance, it is about flat evasion for ghost shrouds, Jade flask gives me a lot of survivability. I am thinking about adding also Sin's Rebirth instead of Sulphur for even more eva


While the ghost shrouds are useful WHILE YOU HAVE THEM, they don't help you from getting one-shot because ES recovery happens after the hit. In my opinion, mitigation is the most important part of survival and none of your flasks do that in that particular setup. In fact you got 0% phys damage mitigation on all of the builds and ES recovery from ghost shrouds will be merely 800 ES based on 16k evasion. So that won't help you from getting bursted in maps with "dodge is unlucky" and "monsters extra accuracy" mods too.

You made some cookie cutter builds but they don't look too appealing besides the dps numbers. Personally. Tell me, do you plan on playing SC or HC?

p.s. your cold to fire variant is both vulnerable to shocks and curses. =RIP guaranteed at some point.
Last edited by a_k_a on May 28, 2019, 10:53:33 AM
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a_k_a wrote:
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thedeathbeam wrote:
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a_k_a wrote:
Jade flask only gives you 9% evade. Might want to put the bleed suffix on the diamond flask instead of extra crit and get a free flask over some evasion and 80% crit which doesn't mean anything when we're talking about numbers over a million.


It is not about the evade chance, it is about flat evasion for ghost shrouds, Jade flask gives me a lot of survivability. I am thinking about adding also Sin's Rebirth instead of Sulphur for even more eva


While the ghost shrouds are useful WHILE YOU HAVE THEM, they don't help you from getting one-shot because ES recovery happens after the hit. In my opinion, mitigation is the most important part of survival and none of your flasks do that in that particular setup. In fact you got 0% phys damage mitigation on all of the builds and ES recovery from ghost shrouds will be merely 800 ES based on 16k evasion. So that won't help you from getting bursted in maps with "dodge is unlucky" and "monsters extra accuracy" mods too.

You made some cookie cutter builds but they don't look too appealing besides the dps numbers. Personally. Tell me, do you plan on playing SC or HC?

p.s. your cold to fire variant is both vulnerable to shocks and curses. =RIP guaranteed at some point.


I played CI tricksters almost exclusively this league, and what I am doing here, e.g combination of high evasion, high ehp and either leech or recharge worked perfectly for all of them, and that is how you are supposed to build trickster.

Cold to fire and LL versions are not meant to be very tanky, but the phys->lightning version is. Stuff that can one shot you through 9k+ EHP will one shot you with basalt flask too, and there are not many other options for "defensive" flasks that are better than jade and stibnite.

I have update prepared with Sin's Rebirth and Ghost Reaver, what increases the survivability by quite a bit. Also, 800 ghost shroud regen on hit is basically 800 ES gained every second, what is really strong, and if you are building Trickster, you should not ignore how powerful Ghost Shrouds are, and they will be always up with our evade chance. If they aren't, you will just get chainstunned to death anyway and die, no matter how high your HP or damage mitigation is, so you want to make sure they are always up.

I am planning to play this on SC, if you want to play it as HC, you will want to make some changes, like possibly taking Fortify and changing movement setup and also as you said, maybe take Basalt flask, Taste of Hate or Quartz Flask.

EDIT:

Here is updated lightning version PoB:

https://pastebin.com/FVVgYX9e

33K eva, 9.4K ehp, ~10M DPS.

EDIT2:

So I decided to use Smite to apply Fortify and Boost damage. I also managed to get rid of Enlighten gem and moved gem setups around. The end result is:

https://pastebin.com/CcmXnEDY

32K eva, 9.3K ehp, ~11.3M DPS and Fortify and no Enlighten :d

My builds:
[3.9] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.9] Power Siphon/Kinetic Blast Poison Prolif Pathfinder - Very fast and tanky poison wander
Last edited by thedeathbeam on May 28, 2019, 1:22:54 PM

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