Simple and efficient fix of "Fortify support"

Make it "Supported skill has 33% to grant fortify on melee hit". No more movement skill + fortify.
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Last bumped on Feb 14, 2019, 5:38:20 PM
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why fixing something that is'nt broken?
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Mlvado wrote:
why fixing something that is'nt broken?

Can't agree more
Isnt that a straight nerf to a gem that struggles to be usefull?
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HerrImHimmel wrote:
Isnt that a straight nerf to a gem that struggles to be usefull?

Uhm, it's pretty much mandatory in almost every build.
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reprot9x wrote:
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HerrImHimmel wrote:
Isnt that a straight nerf to a gem that struggles to be usefull?

Uhm, it's pretty much mandatory in almost every build.

I guess you play a different game. ^^
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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666lol666 wrote:
I guess you play a different game. ^^

Or maybe you do. ^^ Btw, so is CWDT, IC, movementskill + faster attacks/faster casting etc etc. Hope you learned something. Build diversity at it's finest.
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reprot9x wrote:
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666lol666 wrote:
I guess you play a different game. ^^

Or maybe you do. ^^ Btw, so is CWDT, IC, movementskill + faster attacks/faster casting etc etc. Hope you learned something. Build diversity at it's finest.


What do you mean

He just uses Heavy Strike
Need more brains, exile?
Does that mean something?
it's simple, but unfortunately its neither efficient nor a fix really...

a fast map clearspeed build isnt affected, since 1)it doesnt really need fortify
2)shield charge so much and uptime is enough between packs

a bossing build like a dot occultist will just use the usual vigilant strike

...and youre left where you started, pretty much

not to mention something like charged dash can proc fortify and hit multiple times, and its your choice when you release/move.

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