chromatic orbs on items 0% success makes ppl quit or not? so frustrating

"
Biggloblin wrote:
What is the exact chance of getting BBGGR?

is it 3^5 + bias factor? Roughly 1/400?


No, first of all 3^5 is the chance to get BBGGR if its 1/3 chance per color(which its not) but you are forgetting all the other combinations which are (5!-1) i think, not the best at math here.

And even if op would get BBGGR he needs BGGRR.
IGN: Skuggomann
I feel your pain. I've tried Chromatic Orb and Orb of Fusing many times too and it seems that the chances that the devs have programmed into PoE are just way too low. I hate the stock answer that it is RNG and that RNG is/can be a bitch. That answer is true but it doesn't help. It all comes down to getting the PoE devs to take notice that there are lots of players saying that the % chance on these orbs is too low and need to be adjusted a little higher.

I sure hope the PoE devs do a better job responding to major player frustrations and then tweak the formulas than the D3 devs ever did. One of the main reasons right now that D3 is history for me is the fact that the devs. didn't respond to the players collectively crying out on play balance and item problems. All they cared about was the game currency and then they went off on a tangent with nerfing this and that to try to get players to make new builds. All that ever succeeded in doing was make me and millions of D3 players quit permanently. Only time will tell if GGG as an indie company will listen to us and do the right thing or take the same road that Acti-Blizzard and other arpg game devs. have done.

If posting of the forums doesn't work there is always Obiwan ... err ... sigh ... probably not because earth is in the wrong galaxy for Obiwan to hear us.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
Ludvator wrote:
"
GameQB11 wrote:
I do think the devs need to make game mechanics more visible to players. We need more tool tips, loading screen tips and in-game guides. I'm sure there are many like the OP who don't truly understand the probabilities of rolling specific items in this game.

While i wasnt as stubborn as the OP, i myself wasted orbs on items that couldn't get the mods i wanted. Difference is that i came to the forums to research after wasting about 20 with no results. You cant expect everyone to do that though.


I would prefer devs working on issues/features than on tooltips.. Maybe this loadsreen tip would be enough "Read the Game Mechanics and Crafting threads before asking dumb questions"

Regards


relax. no one is asking the devs STOP EVERYTHING and address this issue.

This is merely a suggestion, and one that may be at least a bit more important than your self righteous attitude may think. The more people understand the game and the way it does things the more they will learn to love it for its quirks. The less we see people complaining about builds, classes, loot etc,
"
Arrowneous wrote:
I feel your pain. I've tried Chromatic Orb and Orb of Fusing many times too and it seems that the chances that the devs have programmed into PoE are just way too low. I hate the stock answer that it is RNG and that RNG is/can be a bitch. That answer is true but it doesn't help. It all comes down to getting the PoE devs to take notice that there are lots of players saying that the % chance on these orbs is too low and need to be adjusted a little higher.

I sure hope the PoE devs do a better job responding to major player frustrations and then tweak the formulas than the D3 devs ever did. One of the main reasons right now that D3 is history for me is the fact that the devs. didn't respond to the players collectively crying out on play balance and item problems. All they cared about was the game currency and then they went off on a tangent with nerfing this and that to try to get players to make new builds. All that ever succeeded in doing was make me and millions of D3 players quit permanently. Only time will tell if GGG as an indie company will listen to us and do the right thing or take the same road that Acti-Blizzard and other arpg game devs. have done.

If posting of the forums doesn't work there is always Obiwan ... err ... sigh ... probably not because earth is in the wrong galaxy for Obiwan to hear us.


while i would like it if we could guide the RNG a little bit more, i wouldnt want the best items to be something that a high rank player can guarantee themselves. I think there should be an element of chance and good fortune involved. I think the community shouldn't base their builds on the highest tier items. These items should be a bonus to your build not a requirement.

Its really a different way of thinking. In most ARPGs you pretty much are guaranteed to get the best items sooner or later for any build you create. I think in PoE the mentality is different. Some characters you build may be lucky and get that perfect set, others will have to make do with what they have, I think its part of the game, and makes you appreciate items far more than just seeing a bigger numbers.

i know this may be a foreign idea to some, but i dont think that "grinding" for the absolute best item is truly the focus here. Playing over and over for fun, and hoping for the best seems to be more the theme.
"
GameQB11 wrote:
"
Ludvator wrote:
"
GameQB11 wrote:
I do think the devs need to make game mechanics more visible to players. We need more tool tips, loading screen tips and in-game guides. I'm sure there are many like the OP who don't truly understand the probabilities of rolling specific items in this game.

While i wasnt as stubborn as the OP, i myself wasted orbs on items that couldn't get the mods i wanted. Difference is that i came to the forums to research after wasting about 20 with no results. You cant expect everyone to do that though.


I would prefer devs working on issues/features than on tooltips.. Maybe this loadsreen tip would be enough "Read the Game Mechanics and Crafting threads before asking dumb questions"

Regards


relax. no one is asking the devs STOP EVERYTHING and address this issue.

This is merely a suggestion, and one that may be at least a bit more important than your self righteous attitude may think. The more people understand the game and the way it does things the more they will learn to love it for its quirks. The less we see people complaining about builds, classes, loot etc,


Im pretty relaxed and did not intend to be mean. I think game machanics are too complex to describe even the core ones via ingame tooltips. Searching for answers in threads mentioned above and/or in wiki is the fastest way to understand the game IMO. Thats what I did a what Id suggest to other people to do as well. It took some time ofc but how long would it take if I asked at forums about everything I dont understand?

And I think many people simply dont know these great written threads exist..

edit:typos
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Mar 7, 2013, 10:37:23 AM
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koben79 wrote:
Yeah i made this thread cuz im very frustrated right now...i got my 5L ES chest which is BBBBB and after 100+ chromatics its still BBBBB...i understand its "farm game" as some ppl says to me but... does someone think about how many ppl quit cuz of frustration? u get 1 stupid item which u farm months then u cant even make proper colours for power siphon+chain+gmp+life leech+weapon elemental dmg cuz its "mage item ES" and its never been GGGGG/RRRRR/GGRRR(no blue) always 3-4b and 1:50 try BBGGR WOW...sry but im almost done with this game which i like so much...cant farm docks for 1 year to make colours on 1 item...(which i believe still cant get proper colours even i put 1000 chromatics) its ridiculous... every single mmorpg i played had higher success rate but not here... no gathering no other things to do here except maps/docks farm seriously opens my eyes this game is only for who? tell me pls cuz im adult think about younger players they never make good set here...cuz nobody spend 1 year to make proper colours in one single chest...at least not me...accepting every hate right now qq BubbleTrouble


you're doing it wrong, or not with enough mats. Time to farm for the armor/evasion 5L piece...
"
Ludvator wrote:

Searching for answers in threads mentioned above and/or in wiki is the fastest way to understand the game IMO. Thats what I did a what Id suggest to other people to do as well. It took some time ofc but how long would it take if I asked at forums about everything I dont understand?

And I think many people simply dont know these great written threads exist..

edit:typos


This is what i do too, the problem is sometimes you dont even realize you have a question. For example- I didnt know that i had to find out about RNG before wasting my currency on a set of gloves, but i did know to look up how a passive node changes my build before selecting it.

This game is very nuanced, certain things that appear obvious are not. You may think RNG affects all items evenly, but it doesnt. Only way you would even think to ask about an items probability to gain certain traits is through trial and error. You may think armor is a flat reduction, but the only way to realize there are diminishing returns is through trial and error.

This isnt a flaw with the game, its just that it is new way of thinking to many of us. Many of us dont even know the questions we want to ask when playing.

Last edited by GameQB11#0938 on Mar 7, 2013, 11:19:03 AM
"
GameQB11 wrote:
"
Ludvator wrote:

Searching for answers in threads mentioned above and/or in wiki is the fastest way to understand the game IMO. Thats what I did a what Id suggest to other people to do as well. It took some time ofc but how long would it take if I asked at forums about everything I dont understand?

And I think many people simply dont know these great written threads exist..

edit:typos


This is what i do too, the problem is sometimes you dont even realize you have a question. For example- I didnt know that i had to find out about RNG before wasting my currency on a set of gloves, but i did know to look up how a passive node before selecting it.

This game i very nuanced, certain things that appear obvious are not. You may think RNG affects all items evenly, but it doesnt. Only way you would even think to ask about an items probability to gain certain traits is through trial and error. You may think armor is a flat reduction, but the only way to realize there are diminishing returns is through trial and error.

This isnt a flaw with the game, its just that it is new way of thinking to many of us. Many of us dont even know the questions we want to ask when playing.


agree.. and different people think differently. Some love to think about mechanics and theorycrafting (as I do), and some dont want to think at all just kill monsters:)..
IGN: Eric_Lindros
CET: Timezone

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