[3.5] "Herald of Asenath" | Physical Bow Summoner | Barrage / Herald of Purity / Asenath's Chant




This Deadeye build balances both "bow" and "summoner" aspects by attacking with Barrage and Sentinels to deal pure physical damage. The majority of utility skills are triggered through Asenath's Chant. Inspiration for this build comes from two previous features on Build of the Week: Dariidar's Blink/Mirror Arrow Summoner and Insobyr's Volley Fire Barrage Deadeye.

The name Herald of Asenath is a blend of Herald of Purity (one of the build's main skills) and Asenath's Chant (the build's cornerstone item). According to lore, "Asenath" was a heroine and legendary archer who united the Maraketh tribes in rebellion against the Eternal Empire. Not only does this build don a unique item with her name, but also wields a bow and commands a contingent of followers - very akin to Asenath. I like being corny with my builds (^-^);;

As of now, the build can handle Uber Labs and T14 Maps. Things start getting a little dicey at T15 - I believe this build might not be Shaper/Elder viable, but you're welcome to try!


Pros & Cons
+ Easy to play! You only use active two skills, minions are auto-summoned, and most utility skills are triggered.

+ Unique! Seriously, how many "bow summoner" builds do you see?

+/- I made this build purely for fun :) As such, I take a more casual approach to this build and I don't intend it to do insane amounts of damage. You can view this as either a positive or negative (lol).

- The build might be difficult for new players or league starters as it requires/suggests very specific and potentially expensive items.

- I strongly advise avoiding maps or enemies with physical reflect; I'm trying to find a way around this.

Why Deadeye?
I chose Deadeye because, again, this build is designed to balance "bow" and "summoner" aspects. Assuming an ascendancy is not selected, the build is clearly more "summoner" oriented - Guardian and Necromancer lean more towards "summoner" and, without Deadeye, you'd miss out on a bunch of goodies:

* Built-in Pierce
* 70% increased Projectile damage
* 180% increased Critical Strike Chance
* +30 Life Gain on Hit
* Reduced Bleeding damage on you
* 20% more Action Speed for you
* 10% more Action speed for minions
* Blink Arrow with 1.5s Cooldown

Of course, choice in ascendancy is ultimately up to you. Just remember you may have to compensate for consistency in the build's mechanics that the Deadeye simply has a much easier time doing.

// SKILLS //

Path of Building

* PoB Code: https://pastebin.com/MiUXQiay

Here's a screenshot of non-Shaper DPS (I haven't tried Shaper yet) from PoB. All player buffs, enemy debuffs, and 20/20 gems are accounted for. The Sentinel's damage should be higher due to Tailwind, but PoB doesn't calculate this yet. For single-target, multiply the Sentinel's DPS by 4 (since there are four Sentinels).

Skill Gems
Barrage + Mirage Archer + Greater Multiple Projectiles + Faster Attacks + Maim (5L) + Brutality (6L)

If you use other sources of additional projectiles (i.e. Dying Sun), I suggest swapping Greater Multiple Projectiles for Vicious Projectiles.

Herald of Purity + Multistrike + Faster Attacks + Brutality + Minion Damage (5L) + Maim (6L)

Flesh Offering + Desecrate + Blood Rage + Vulnerability

This setup must be in Asenath's Chant. If you have corrupted gloves with "Curse Enemies with Vulnerability on Hit," change Vulnerability to Increased Duration.

CWDT (Max) + Immortal Call + Summon Stone Golem

This setup should be in Tombfist. I prefer Stone Golem for its AoE taunt, but it can be swapped to any other golem of your choice.

Blink Arrow + Faster Attacks + Faster Projectiles + Blood Magic

Build Attributes

Passive Skill Tree

[Here] is the current passive tree for approximately Level 90. Much of the tree focuses on minion, socket, life, and resistance nodes.

Place two Volley Fire and one Lioneye's Fall in the appropriate sockets. If your bow has a high Dexterity requirement, consider placing one Fluid Motion in the socket between the Templar and Marauder starting areas. The rest of the jewels are up to you - I have a jewel with "5% chance to Blind" and another with "Minions have 4% chance to Taunt" for extra layers of defense.

Leveling Guide & Leveling Tips
* Level 1-15
* Level 16-32
* Level 33-46
* Level 47-57
* Level 58-67
* Level 68-79
* Level 80+

When leveling, head straight to the Sovereignty notable to allow use of Herald of Purity. Until then, focus more on supporting your bow attack than Herald of Purity. I suggest Caustic Arrow, eventually switching out Caustic Arrow for Toxic Rain after killing Merveil in Act 1. Switch to Barrage only after allocating the "Powerful Precision" Deadeye passive.

Ascendancy Allocation


Bandit Rewards

Go with Eramir's reward (+2 passive skill points). You can never have enough passive skill points as a bow summoner.


For the major god, use Brine King to prevent getting stun- or freeze-locked. The minor god is more flexible. Since I have a life flask, I use Ryslatha to regain charges during boss fights, but feel free to select any other minor god.

// ITEMS //


Required Item

* Asenath's Chant: This item is an undeniable requirement for this build as it permits automatic casting of up to four utility skills. For the helmet enchantment, go with either "Flesh Offering grants an additional 21% increased Attack Speed" or "+1 to maximum number of Sentinels of Purity."

Recommended Items

* Lioneye's Glare: "Hits Can't Be Evaded" is fantastic for bypassing accuracy and an embedded "Far Shot" provides more damage. However, you can use any other rare bow with decent physical damage.

* Belly of the Beast: Offers a considerable amount of increased maximum life, resistances, and life flask recovery.

* Tombfist: With a Murderous Eye jewel socketed, hit enemies are intimidated, thus increasing attack damage they take by 10%. Corrupted gloves with "Curse Enemies with Vulnerability on Hit" is not necessary; it's merely quality of life for easier curse application.

* Thief's Torment: Combined with Barrage and high attack speed, you will quickly recover a ton of life and mana. Resistances and "50% reduced Effect of Curses on you" is also great.

Other Items

The rest of your items should focus on core stats: Life, resistances, defense, etc. You can craft rare jewelry and quivers with Deafening Essence of Fear for the increased movement speed for minions.


Flasks are flexible; use whatever works best for you. However, I strongly recommend having at least one mana flask for when your arrows miss and you're low on mana.



Working on it!


Frequently Asked Questions
Why not Guardian/Necromancer?

I understand the Guardian streamlines the Sentinels from Herald of Purity and the Necromancer provides a ton of minion damage. Please revisit the "Why Deadeye?" subsection for further details.

Why not Null's Inclination?

Null's Inclination is often considered the quintessential weapon for bow summoners. However, I didn't want to use it for a number of reasons:

* First, the bow is more for chaos damage and its physical damage is way too low.

* Second, the high intelligence requirement puts great strain on a build that's already low on intelligence.

* Lastly, the "Trigger Socketed Minion Spells on Kill with this Weapon" mod is not boss-friendly. Moreover, it's inconsistent because your Sentinels will inevitably score kills. Of course, one can use Speaker's Wreath with Null's Inclination, but that would remove Asenath's Chant, which is obviously the cornerstone of this build.

Why not other minions?

Most other minions do not align with the mechanics of this build. Raise Zombie, Summon Skeletons, and Raise Spectre need a bit of micromanagement, which goes against the build's auto-summoning nature. Likewise, Summon Raging Spirit and Animate Weapon require investment in skill duration (which this build does not). Animate Guardian can fit in the build, but you may need to rearrange some skill gem setups.


Change Log
* 1/2/2019: Initial guide posted in the Ranger forum.

* 2/2/2019: Major update. Passive tree changes (reduced focus on critical strikes in favor of more consistent damage). Skill changes (Vaal Haste removed due to reduced use during boss fights; Greater Multiple Projectiles added to Barrage to further scale various on-hit mechanics; Lightning Golem swapped for Stone Golem for increased defense). Equipment changes (Tombfist added for more balanced damage; rare amulet/belt changed to compensate for loss of resistances from equipping Tombfist). Flask changes (reduced number of life flasks from 3 to 1; included Basalt and Jade flasks for increased defense). Guide changes (updated images; restructured layout; fixed grammatical errors).


While this build isn't the strongest in the game, it's certainly a different take on a "bow summoner" that is fun and exciting. Overall, I thoroughly enjoy Herald of Asenath (particularly how it ties into the game's lore) and I hope you try it out. Thanks for reading!

With 3.6, this build is outdated. You're more than welcome to try it, but remember to make the necessary updates! Feel free to message me if you have any questions.
Last edited by kaype on Mar 16, 2019, 11:05:37 AM
Last bumped on Jan 31, 2019, 8:13:27 AM
really like this build idea, i'm very new to the game so im still quite on the fence about how to even go about choosing a build, but this is a pretty unique one that sticks out to me (this is very similar to the blood archer summoner i wanted to do back in launch before i realized how impossible that was)

My question is, what is your ms like, whats your boss damage, your clear speed on maps, how high can you handle, etc

im afraid this build even after pouring a ton of money into it could not really clear red maps quickly, thus making it a pretty novel build, but just a novelty

also i find it strange you're playing on standard lol
Last edited by kaydiechii on Jan 8, 2019, 6:35:37 AM
I will admit this build is definitely a novelty. I've gotten into T15 maps recently, aaaaaand it doesn't do too well (as I expected, haha). As such, I don't suggest my build for end-game content, but it certainly holds entertainment value [at least for me].

And I play Standard because I dislike having to start over every few months. I have a busy personal schedule and I, for the most part, play PoE in short bursts whenever I have large gaps of free time.

Regardless, thanks for checking out the build! Let me know if you have any other questions :)
Last edited by kaype on Jan 9, 2019, 11:27:29 AM
Why are there so many skills on tree referencing using a staff instead of a bow?
I'm probably missing something but, how do you generate endurance charges? You took 2 extra endurance charges on the tree. Thanks for the update on the lioneye's fall :).
Last edited by JorganWindcaller on Jan 9, 2019, 7:48:24 PM
The "staff" nodes are converted to "bow" when they're in radius of Lioneye's Fall, which is placed in the jewel socket right above "Resolute Technique." This also means the "Disemboweling" node wheel [and a few nodes in the "Bone Breaker" node wheel, if you choose to use them] will convert to "bow."
Last edited by kaype on Jan 9, 2019, 5:51:30 PM
Nice guide looks sweet and straight to the point. you said the video was coming soon no video yet...have you had any success with the build. what are the defense layers to stay alive in t16's?
My apologies - the semester just started, so I've been very busy with classes lately. I'll try to get a video in as soon as possible. For now, I'm changing "Sometime this week" to an indefinite "Working on it," heh.

As mentioned in other comments, the furthest I've pushed to was T15, but it gets a bit challenging. I do not expect this build to be viable for end-game bosses (i.e. Shaper or Uber Elder), but you're certainly more than welcome to try.

Regarding defenses, the build itself doesn't heavily invest in any of the armor stats. However, according to PoB, evade chance is about 64% and physical damage reduction is about 31% (with all buffs/debuffs accounted for). Additionally, life recovery is roughly 3,200 life per second thanks to Thief's Torment. Immortal Call lasts approximately 3 seconds when augmented by Endurance Charges. Other indirect layers of defense include frequent knockback from "King of the Hill," taunt applied by your minions (which redirects aggro, as well as provides 10% less damage taken for you), and your Sentinels (which are good for body-blocking).
Last edited by kaype on Jan 27, 2019, 9:21:23 PM
Problem: Currently the 2 Volley Fire gems have less than 40 Dex in radius, thus only providing +8% Damage boost and not the additional projectiles.

Any suggestions for replacement gems or tree adjustments ?
Threshold jewels do not require stat points to be allocated on the passive tree. In other words and in the case of Volley Fire, there just needs to be at least 40 Dexterity (both allocated and unallocated) within radius of the jewel.

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