After years still no good Endless Endgame ?

This x2!

But besides also not a friend of mechanics which differs completely to the whole level environment (normal, magic, rare, boss, Betrayl!). We're all know how hard it can be to level different endgame builds, to reset the instance/log off not to defenitiv risk your already hour's played progress especially in HC. Early char progress is currently disproportionate and can be deterend for new players.
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Peterlerock wrote:
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Phrazz wrote:

If we compare PoE's endgame to ANY endgame of ANY Hack'n Slash ARPG throughout the history, I fail to find ANY endgame that is comparable to PoE's end game when it comes to amount of content, amount of challenges and the longevity. Hell, people played Diablo 2 for ten years without a real endgame - without whining.


This.


Diablo 2 is over 19 years old, that's just one of a very small proportion of playing compared to other Games.

You do not catch any Players, for a long time.
A large Part of the Seasion Content will play for 1-2 weeks until clear, and then leave again.

This is not much, other Games bring the same Content in 3 Months as PoE and that's bigger than all poe Content in 1 Year.

what about the Patch/Seasion ?: Seasion reset, Buffs/Nervs , I do not even think new Gems. Ah and now the Content, A Hand full casural easy Bosses and an End boss that's easier than anything else.

Did I forget something ?
This is not Content, and way too easy to fahrm Gear for it.
2 Days and done.
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And then, eventually, all players, who want to trade, will join the SAME guild!
And will enjoy global trading, as it was before!

How can you come to such idiotic suggestion?


Nope, since guilds have people limit set. All players can't join one guild!
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock wrote:
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Phrazz wrote:

If we compare PoE's endgame to ANY endgame of ANY Hack'n Slash ARPG throughout the history, I fail to find ANY endgame that is comparable to PoE's end game when it comes to amount of content, amount of challenges and the longevity. Hell, people played Diablo 2 for ten years without a real endgame - without whining.


This.


To be fair, I quickly get bored of D2 endgame in single-player because I need chaos tristram as a grinding motivation. It's the one true endgame fight (even though only two characters, the smite paladin and the skelly+revive necro, can reliably do it--which is also why I stopped playing my old favorite class of sorceress)

But yes, PoE's endgame is completely unmatched.
Last edited by codetaku#0468 on Jan 8, 2019, 9:27:18 AM
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Dethord91652 wrote:
way too easy...


You still moan about "easy", yet you're challenges and achievements tell us that you haven't really interacted with the "real" end game, at least not on a steady basis. Even so, "easy" is very subjective, and even though you find things easy, doesn't mean others will.

It seems that the only thing you consider a "real endgame", is something endless, that you can challenge yourself against for ever. We have that in PoE now, even though it's gated behind maps. But how Delve currently is designed, it needs to be gatet.

Look, I get you: The endgame in PoE can be better. It can be improved. And they have improved it A LOT. Maybe YOU don't consider Breach and its bosses, Abyss and its bosses, Delve and its bosses, Incursion and its boss, Shaper, Elder, Uber Elder (which you seem to have never tried), Izaro, Atziri, Uber Atziri (which it seems you have never tried) etc as "real" or "good" endgame. But it IS an endgame, and it DOES offer A LOT of content and things to do.

Can you tell me a game that offers more to do in the endgame? More content? Please, I'm curious.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jan 8, 2019, 9:51:22 AM
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NeroNoah wrote:
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CapitalPunishment wrote:
I shouldnt have to run pointless low tier maps that are 15-20 levels below me to find other maps so i can recepie them into mid tier maps so i can get semi high tier maps and maybe enough sulphite to last an hour of exploration. There needs to be content that isnt gated, dropped, or found that someone who is lv 75-100 can run reliably as something to do. Maps shouldnt drop in as much quantity as they do but you flood me with crappy T5 and below maps when i want to run 9 or 10, your always behind. Im lucky to find ONE sulphite node every 20 maps.


If maps are more rewarding than that content and more scarce, it'd be a situation similar to 1.0. People felt it was awful then (you'd have a minority of people killing themselves to sustain maps while it'd be inaccessible for the rest).

Also, I think you are doing map wrong if you need to run maps so low in tier to make recipes.


Right people felt that way because there was nothing else, if there was an endgame anchor content that people could reliably do then maps would be more interesting imo.

running the same "irrelevant tiered" maps in 3-10 min content bites gets old when i want to play for a few hours, great when i want a quick run...but not a solid endgame mechanic. Really all your doing when running these lower tier maps is hoping for map drop spam to upsell, a relevant tier or niko nodes that never appear in significant quantity....your not running it because you want to roll fun mods ect...or for pure enjoyment.

Also you run lower tier maps because you have quantity, enough to reliably run the content as endgame content. The problem is it's irrelevant and easy and your only running it because you want to accumulate stuff to do relevant content, which sucks...im farming for content not gear or drops or events....thats why it needs to be reworked no one should have to farm for the chance to do endgame content.
just for try, for see and for know
Last edited by CapitalPunishment#0335 on Jan 8, 2019, 10:10:09 AM
Delve. Just because you cant do just delve doesnt mean its not endless endgame. They will NEVER add endless endgame like in Diablo, it will ALWAYS be gated behind farming maps becuase they just spend to much time on atlas/maps to just forget about them.
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Aynix wrote:
Delve. Just because you cant do just delve doesnt mean its not endless endgame. They will NEVER add endless endgame like in Diablo, it will ALWAYS be gated behind farming maps becuase they just spend to much time on atlas/maps to just forget about them.


You forget Rifts in Diablo is total the same as Maps in PoE.
Only that it Ends in PoE at Map Level 16 and it is far too easy.
Map on 16 are so hard as a Level 40/50 Rift in D3 and that is mega easy.

It is only plugged because the Maps have to drop.

The whole Game is nothing but a big business simulation without content at the moment.

Game:

Finish the Story 1-2 Days
Clear Laby in under 30min.
Now with a little luck try to get 1 ex or 100-150 Chaos ( Nice The Gear is way too good for 16 maps )
Fahrm all Maps to reach Shaper 3-4Days ( Or buy the Fragments 30Min 1 Try )
At the time is the syndicate easy on 100%
Kill Elder.

Everything ready, apart Max level except good Players.

That's the whole game right now.

Why now more Gear farming,
So that you can make it easier again.
This makes the Game easier and easier.

If that were the Case in WoW or other Games you reach the Gear from Patch to Patch always easier and that without Content what you need it for, the players will leave after Months

That was one of the reasons why Diablo got rifts at all, and not to stretch the Content with recycling.

Last edited by Dethord91652#7235 on Jan 8, 2019, 11:09:09 AM

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