[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer

Awesome guide I'm excited to try this come friday! Thanks for your hard work.
we have any update with new tree?
Patch notes are out and looks like the build is pretty much untouched.

The only area i would think needs some clarification is the ES leech now. It says ghost reaver now provides double leech rate (so would be 20% as base=10%) and also life leeched at ES. So thats all good, but im concerned about the leech cap based on maximum ES/life. It says something to the affect of cap per instance of leech(a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit.), so my question and im hoping this is correct, does each magma ball count as one instance of leech? Like lgoh, i attack once, x number of balls hit the target and i get x number of instances of leech. That would still be fine for this build then i think
"
Tyetan1 wrote:
Patch notes are out and looks like the build is pretty much untouched.

The only area i would think needs some clarification is the ES leech now. It says ghost reaver now provides double leech rate (so would be 20% as base=10%) and also life leeched at ES. So thats all good, but im concerned about the leech cap based on maximum ES/life. It says something to the affect of cap per instance of leech(a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit.), so my question and im hoping this is correct, does each magma ball count as one instance of leech? Like lgoh, i attack once, x number of balls hit the target and i get x number of instances of leech. That would still be fine for this build then i think

each hit from balls should be individual.

Also what about Arcane Guarding?

Added a new cluster next to Cruel Preparation north of the Witch:

Arcane Guarding - The notable grants +6% chance to Block Spell Damage while holding a Shield, 15% increased Spell Damage while holding a Shield, 60% increased Energy Shield from Equipped Shield, and 20% increased Spell Damage if you've Blocked Recently.

The other passives in the cluster grant a total of 42% increased Spell Damage while holding a Shield, +4% chance to block Spell Damage while holding a Shield, 40% increased Block Recovery, and 40% increased Energy Shield from Equipped Shield.

3 nodes = 100% increased ES from Shield...
I will work on a leaguestarter section tonight and address the patchnotes.

I have no idea if Path Of Building have been updated yet, but if it is I will release a suggested pathing and respeccing.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload
"
Sonidox wrote:
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload


Oh God, you are right.
Might be solved with +1.8% crit to attack corruption on gloves.

The biggest issue is that I am not able to test the changes myself this league, because I am simply not going to build it 3 leagues in a row :p
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Sonidox wrote:
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload


But we don't use Controlled Destruction, so the base crit chance of molten strike stay as it was before, or am I missing something?
"
TheBigMic wrote:
"
Sonidox wrote:
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload


But we don't use Controlled Destruction, so the base crit chance of molten strike stay as it was before, or am I missing something?


Yes, but whether it is enough to sustain elemental overload I cannot say at the present time.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
TheBigMic wrote:
"
Sonidox wrote:
there is one major nerf, 0% base crit chance, it will be pain to trigger Elemental Overload


But we don't use Controlled Destruction, so the base crit chance of molten strike stay as it was before, or am I missing something?


well yes, i'm a bit paranoid, i forgot weapon itself has 6% crit chance and it wont be affected )
that nerf is only for spells with controlled destruction yeah

Report Forum Post

Report Account:

Report Type

Additional Info