Summon Skeletons

Does it work to create a skeleton totem to just spawn them and send them towards the enemy while I go about killing other enemies?
I heard they keep summoning them and the old ones vanish before they reach the enemy?

Edit: I nearly wanted to answer myself, there.
Totems mostly summon them right next to the enemy, so that's less of an issue.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Last edited by UnDeaD_CyBorG on Oct 14, 2012, 6:35:28 AM
I have noticed recently that the skeletons simply do not follow the player, even with a minion move speed support they often stay near where they are cast, is this intentional?
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Last edited by DarkNRG on Oct 14, 2012, 4:43:37 AM
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DarkNRG wrote:
I have noticed recently that the skeletons simply do not follow the player, even with a minion move speed support they often stay near where they are cast, is this intentional?
yes, they are cast into a spot with a duration so they'll only hang around that spot following things to attack.
I can only call 2 sleketons each time until the full 12, is too vulnerable, I think there should be increased to 4 because sleketons quite weak and no one wants to do more necromander while few people in this way.
IGN: DungDajHjep
My shop:
http://www.pathofexile.com/forum/view-thread/234026
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sorry click dup
I can only call 2 sleketons each time until the full 12, is too vulnerable, I think there should be increased to 4 because sleketons quite weak and no one wants to do more necromander while few people in this way.
IGN: DungDajHjep
My shop:
http://www.pathofexile.com/forum/view-thread/234026
http://www.pathofexile.com/forum/view-thread/176707
Last edited by congdiem on Oct 28, 2012, 1:29:20 PM
I plain don't understand your sentence;
I honestly have no idea what exactly you're saying there. I do, however, suspect you are asking for raising the amount of skeletons for summons to 4.

I'd like to strongly oppose that.
The time it takes is about the only trade-off for summoning them before every fight, which every character no matter what specialization can do to supply diversions.
Furthermore, it gives pure summoners something to do.
Put them on a Totem if you really need your hands free for spells.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Last edited by UnDeaD_CyBorG on Oct 28, 2012, 3:32:55 PM
"
UnDeaD_CyBorG wrote:
I plain don't understand your sentence;

I'd like to strongly oppose that.
The time it takes is about the only trade-off for summoning them before every fight, which every character no matter what specialization can do to supply diversions.
Furthermore, it gives pure summoners something to do.
Put them on a Totem if you really need your hands free for spells.


i know but when fighting the boss just called 2 sleketons/times is too weak and my all strength depends on it and what happen if pvp :(, very weak
IGN: DungDajHjep
My shop:
http://www.pathofexile.com/forum/view-thread/234026
http://www.pathofexile.com/forum/view-thread/176707
Last edited by congdiem on Oct 30, 2012, 10:53:37 AM
"
congdiem wrote:
"
UnDeaD_CyBorG wrote:
I plain don't understand your sentence;

I'd like to strongly oppose that.
The time it takes is about the only trade-off for summoning them before every fight, which every character no matter what specialization can do to supply diversions.
Furthermore, it gives pure summoners something to do.
Put them on a Totem if you really need your hands free for spells.


i know but when fighting the boss just called 2 sleketons/times is too weak and my all strength depends on it and what happen if pvp :(, very weak


up
IGN: DungDajHjep
My shop:
http://www.pathofexile.com/forum/view-thread/234026
http://www.pathofexile.com/forum/view-thread/176707
"
congdiem wrote:
"
congdiem wrote:
"
UnDeaD_CyBorG wrote:
I plain don't understand your sentence;

I'd like to strongly oppose that.
The time it takes is about the only trade-off for summoning them before every fight, which every character no matter what specialization can do to supply diversions.
Furthermore, it gives pure summoners something to do.
Put them on a Totem if you really need your hands free for spells.


i know but when fighting the boss just called 2 sleketons/times is too weak and my all strength depends on it and what happen if pvp :(, very weak


up

Link skeletons with Spell Totem and try to get the Templar passive for the extra spell totem. Then socket a second skeleton gem without Spell Totem, and you can effectively summon 6 skeletons at a time.
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I would love for a Summon Skeletons Skill that's modable like the totem. So that we can make archer Skeletons or Mage Skeletons. That would be awsome and amazing.

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