Is syndicate grossly overtuned?

too hard early on, especially endurance charge asshole but at around 30~ its become pretty standard for difficulty so feels alright.
yes
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
I had Hillock with an item that allowed him to consume corpses to heal h8imself. And then he got into Intervention with near infinite adds. Was a right bitch to take down.

But now that I got Bonechill on my Vaal Cold Snap everything dies pretty well. Me, too. Still quite the glass cannon.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
It feels like they have have 20 levels more on the scenario They Much harder then Final bosses from the acts
if you dont play op meta skills is waste of time to kill them Wait for maps
Last edited by MruczekM77 on Dec 8, 2018, 7:25:15 AM
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Last edited by rzuk892 on Dec 9, 2018, 11:57:22 AM
I started with good old BV Elementalist. It was pretty sketchy before, but once my build started to get going, about as soon as level 12 when I equpped BV, it become much better. When I started they were really hard, I would fail Escort missions for example. They still can be, it depends on what buffs they have, do they have assistance and it seems like some of them are just like that - way stronger than others. For example Haku can easily smack you I think. I move quite a lot this time and don't try to tank everything though.

I am more worried with just how random and confusing everything is and just how fucking long it takes. I completed half of the story and still no hint at Master mind fight. Mastermind challenges are gonna be a bitch my boys...

Servers ripped right when I was clearing my first safehouse. When I had second safehouse ready, Tora overtook it or something and I lost progress here idk. Seems like a lot of stuff (and it's basically gonna be like with Incursion - get this one, give him rank, interrogate others until Safehouse is ready or something very simple generic and without any real planning) doesn't have much effect like if Syndicate members rivals or friends - seems like it only affects if they will assist them or try to attack them as well. That RNG element as well..my second Safehouse stay at 96% for like entire act and I do all the missions >_>
This game is always like that. You have to understand what's going on, and until you do it's seems "overtuned". Once you do, things seem too easy. Knowledge and skill are underestimated by players. You currently have very little of both. Later, you'll find the encounters easier to handle.
When I encountered it at lvl 2 it was rough. I thought to myself; 'oh look, it's warbands again - grossly overtuned and 0 fun while leveling'.

It ended up being not quite that bad, but I do think it's a bit on the strong side.

Oh well. You only level up once. In a few days we'll be gods and forget all about how hard it was during leveling. Most will graduate into complaining they're too easy in maps.
Complaining league mechanics are overtuned while still in the early levelling stage, this is a new and interesting whine thread. You guys must be D3 refugees who have never played a league before?
"You want it to be one way, but it's the other way"
only the wagon was annoying until i got item that allow me to facetank all the dmg.The other 2 were pretty easy. If you have good life sustain without potions, its pretty easy.

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