can we please stop the power creep, already? (or better - reverse it)
" in some ways its almost worse right? In the wider sense of the game, if you play trade league you can theoretically trade for higher tier content access way before you would naturally be able to farm your way into it. If you play ssf you are forced to wait until rng grants u access to given levels of content, which ensures that by the time you get anywhere even close to unlocking it you can already lolcopter stomp it. You can buy a chayula breach stone day 2 of a league, ssf? ur like 50 hours in and u got 50 splinters, but ur build i already strong enough to beat it. when u eventually get it complete, regardless of if u can beat it or not, its only 5 minutes of content anyway, took you 80 hours to farm it... lol... you know what i have to do to get 5 minutes of gameplay like that from other games I play? I load the game up and play it for 5 minutes. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Let's say 10 nowadays, loading screens! But yes, that's exactly the core of it. We want content, always shoving the next 'op item' down out throat in ANY manner, with no care of how... that's nothing people want. Sure, new items are nice, though they don't have any meaning behind them anymore. Why care for them if they'll just be there while you're stuck at T10 for a week? Just because no maps drops to progress or sustain, or your currency runs out to make it sustainable after all those changes. Or you get bad RNG to even get to things which we've already out-performed half a week ago? GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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its a poor show for sure. this idea of just giving everyone godlike power, for what feels to me like free, and then saying "now work really hard and farm for no life quantities of time to get access to some content that is appropriate for your character"...
holy shit, what moron thought up that concept? theres a lot wrong with this game, but by far the biggest problem since open beta is people sitting around in feedback forums asking why they dont have access to content that makes sense for their characters. it feels like we bully them into giving us access, but they always walk away thinking they were right but they had to bend because we cried like entitled babies over it. They bent on maps and decided ok, we will allow you to get some more maps so ur not stuck in literally lvl70 zones with a lvl90 character, but I dont think they really understood that what they were doing was idiotic, they thought we were idiotic and it was a shame they had to let us play harder content just to shut us up. the reason it feels like that is because its a recurring theme. If I trade properly in a league Im gonna need tier 30 maps by the end of week 2, and im gonna need 24/7 chain all day access to tier 30 maps. Its not the xp, i dont care if the xp was the same as a t10, its not the items, its that my character will be 1 shotting rare mobs offscreen with virtually no chance of dying outside of some freak balance fuckup or gigantic misplay where i fall asleep in a puddle of frostbearers in anything less than that level of content. the reality is that im still gonna be spending a lot of time running t9/t10/t11 maps, most of my time no doubt. well, i say thats the reality, the reality is actually im gonna be playing overwatch, or grim dawn, or messing in photoshop, painting the new slaanesh models, probably listening to an audio book, watching netflix... doing anything other than playing this awful joke they have let their beautiful game become. Even when I load up into a league by day 2 or 3 I can feel in my heart im done, theres just no game, no purpose, its an item picking up simulator where you dont even need the items to do anything rly. Somewhere in the distance theres a game on the horizon and it just feels like man, lifes too short, u want me to spend 100 hours walking all the way there for a little bit of gameplay? you know what, fuck your game, its 2019 and people value their time. Even the devs wouldnt waste their time 'playing' this game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" The time for me playing this game was 3 weeks, sure I didnt kill shaper or uber elder but how I can do such thing if I depend on RNG to get certain maps constantly? Trade is a wait and hope simulator. Endgame 'gearing' is crafting simulator, uniques are mostly junk unless they come from the very top end bosses or you get VERY lucky with drops. Some of the people here is stuck on the 2007 where games 'were hard' according to them, indeed people value their time these days.. dev's can't just do content mindlessly like before and call it a day and wait for the next paycheck anymore. There's a line between "effort" and grinding for no true goal and along the path there's alot of junk in between where you don't really have a choice of what you want to persue yourself to have fun. If every single build is based to be 1 screen away from target dummies/bosses and run away like some scared chicken then how's that difficult? "if I get caught I get 1 shotted, it's hard man" /rolleyes I heard alot of things about this game specially how the devs were far different than the big corporation ones, turns out it's basically the same actitude but they get praised 50-100 times more for whatever reason and people keeps rewarding them with thousands of dollars anyway.. the same people that blames on diablo 3 players 24/8 the game is on this 'status' because the money speaks louder than actual feedback. Turns out when I check it by myself it's no better than bigger companies milking players. "Parade your victories, hide your defeats. Mortals are so insecure." Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe2 = ruthless 2.0 = bad. Last edited by Xystre#4581 on May 6, 2019, 1:41:41 AM
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" Ugh, the grinding in PoE is to keep you playing so that their player retention graphs look presentable. Grinding is not hard in any way; this is not a 2007 mentality. “We are the race of flesh, We are the race of lovers.”
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" You know why classic WoW was so extremely successful? Because it HAD this effort versus reward thing. You didn't necessarily care about the end-result... well... sure, a bit, but what was the important part was the journey towards there. Something completely trivialized in PoE. Our journey is 'click right button long enough in lower content until you reach the higher content'. That's no journey, that's a chore. Engaging gameplay... interesting mechanics... an enticing background story... changing pace... we don't have it anymore. And I'm saying anymore because... we hat it, fitting to the amount of gameplay delivered by GGG. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" I dont think wow's quest based system is a good comparison for poe's drop based system. Two are completely different. Trust your mind and strengthen your abilities!
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" But not mutually exclusive. Or why do we have quests in the first place then? It's the only thing making it an RPG after all, allowing you to get into an actual role. In PoE you are the savior of Wraeclast, you take care of the issues which most thought weren't able to be tackled, or didn't even want to be tackled at all. Eramir is a good example of that. Don't you think the similarity between in-game story and the actual behavior in the forum is fairly striking? This huge looming problem where half the people say 'it's fine' half the other people say 'I'm unhappy but don't know what to do about it' and only a few people are actually trying to tackle the underlying issues? That's exactly it. If an ARPG isn't offering action then it's garbage... we have that plenty. If an ARPG isn't offering Roleplay... it's garbage too, we don't have that a lot right now... hence PoE is in a fairly bad state for the genre, even with all the awesome mechanics we have. They are trivialized, nearly bumped into oblivion by now. But you're right, we don't need 'kill x of that' and 'fetch me x of that' type of quests, what we need is engaging story-telling to make every action matter and immerse ourself into the game-world. Why so? Because otherwise the game is nothing more then arcade-type loot-simulator. And if you're only out for loot then lootboxes do the job just fine as well, there's a difference between that and why an ARPG is successful though, and PoE doesn't do a fine job in this regard, absolutely not. You see... most MMOs have a looter-aspect like PoE does, this doesn't make PoE what PoE though, the focus is much more on killing small quantities of enemies and having more tactical choice there. PoE also isn't a looter-type bullet-hell. Though it is very close to one. What it definitely isn't though is a mixture between both, which basically is the hack'n'slay looter-type ARPG which has been established since ages. We have more similarities between complex-structured dungeon-crawlers right now, focusing purely on progressing steadily rather then putting a focus on the things around us. Mobs could be the same no matter which one you pick now, a single 'blob' probably would suffice for most builds, it makes literally no difference. So why have the variety at all? A single melee, caster and archer build would suffice as well by now.. as the majority plays tornado shot, winter orb or molten strike anyway for obvious reasons... could get rid of the others all together by now sadly. Our content offers no play-variance from Act 1 to T16, could basically have the same zone which scales with us over and over as well in this state... and the other type of content unlocked there simply. Though why don't we have that? To literally trick us into thinking we got a large amount of content... which we don't. Grim Dawn offers area-specific enemies and damage types, all of them matter. WoW offers specific story-related things for each area (well.. it did mostly), which we don't have after Act 10 at all and very lackluster from Act 5-10. Final Fantasy XIV offers a massive build-variety, vastly superior to what PoE has as viable options (Probably the reason why it's more successful then PoE, WoW, Grim Dawn and Eve Online taken together shown by Google Trends). Don't get me wrong here though, I absolutely adore the game, and I'm here since years. That's also the reason why I started to write in the Forum after all, the game I knew became ever less rather then more... and since I am invested into it.. I want it to succeed, I want it to get 'better'... but each patch I see the same mistakes being repeated over.. and over.. and over. Well... to be fair sometimes they add new issues. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" ...you were just talking about suing tencent yesterday. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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