Why Diablo went mobile
"lol zero difficulty yet people farmed ledge and docks for gear. players had no power, which was GREAT as opposed to now where you steamroll everything and everyone. no recipes were known, ton of information not in wiki so people had to find out themselves. uniques dropped only on holidays. it was far harder to reach 90% of content as opposed to now when you can throw shit on the wall and still clear up to t15 maps lol at thinking someone who plays an arpg cant be a hardcore gamer lol at me being a nostalgia gamer when all I play is 80s/90s/early 00s games. nostalgia gamers dont actually play 80s and 90s games. you are trying to bait me so hard and steer away from what you initially said, it's hilarious. the discussion isnt even whether or not Im hardcore, although my knowledge of games should already tell you. again, 1) your statement was a farce, because you dont care enough about niche and hardcore games. I do. Im a dev myself and I dont care about them getting more money, I care about niche gaming surviving. 2) all I play is games Ive played back when I wasnt able to drink legally. and hey - most of those games didnt have multiplayer if you dont count hot seat and first instances of LAN 3) no response on how is flight simulator on console or mobile. and why was it cancelled - obviously doesn't help your cause 4) no response on why a gamer who likes solving problems and plays dolo against computer in games needs a console in the living room seriously, if one thinks casual games are fun, again, nothing wrong with that. but if one think that they should swallow the last non-casual single player games left out there, I would be ok with him choking on popcorn or getting hit by a car while caught staring into his phone. *shrugs* the 'future' and technology makes kids lazy af nowadays and yet they have 'little time'. hilarious. | |
" This is decent bait tbh. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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There's a reason why most mobile games offer an "auto" feature, as in the game plays itself. And Diablo Immortal will have that feature too, I guarantee it.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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"at this point, sadly, yes (hence I said RIP) " and that was pathetic " no, Im in offtopic land, where the biggest discussion topic seems 'alt right' vs 'sjw'. its funny looking at those discussion from scoreboard, way above the game. but I digress. " perhaps, but then I play 90s games and listen to 90s music and read 1800s literature. " theyve been casualized because of multiplatforming. fuck consoles and a special fuck you to halo, piece of shit game. " I agree, this is why I support devs who openly say their games arent made for retards (and catch expected flack for it) " not time, but average audience changing and reliant on handholding. people nowadays cant drive 3 blocks without gps. cant solve a problem without cheating and looking at solution online. me, I memorize the fucking streets. " you didnt get my point then, because I dont really disagree - but its multiplatforming and accessibility of pcs to the masses that were the eventual cause of casualization. pcs has very very few niche games at this point, sure. it still has some though. a game like dwarf fortress wont ever, ever be released on console or mobile as not an emulator/port. because thats not the demographics. | |
" certainly most developers who wanted games to be by us for us didnt wish any gaming on the go, because we sit in front of monitor all day long anyway dont lump cynic computer 'nerds' together with hopeless romantics there is nothing 'elite' about what I want from games either. being unforgiving, giving zero handholding and presenting complex problems is enough. tons of pc games in the past has provided it yet you consider 'shitty' pc gaming. not enough polish for you ? a 5 people team could create a masterpiece a 500 people team cannot come close noways with 100x the budget because "non-elite" needs some cool graphics to fap to and have an 'immersive experience' ? | |
" People farmed ledge and docks for gear because it was easy. Because it was easy to get rushed to an area where you could farm easily. Its not becuase the game was hard. The fact you think old triple difficulty PoE was harder blows my mind. It was an easy ass game. Current PoE is far harder than back then. You could farm those areas way underleveled and way undergeared, because the mobs were easy, the layout was easy. Not because PoE was too hard. PoE is an easy game. I guess we have to agree to disagree, but I won a ladder contest back then that I could not win today I can tell you that much. The game is harder, the players are better. I still think Arpgs are a casual game mode regardless of current difficulty. Its not that I care. I like casual games. I like hardcore games. But to have this chip on your shoulder acting like you are somehow a more "hardcore" gamer because you like 2013 PoE(which was far easier than today's PoE) and you dont play mobile games is a joke when Arpgs don't even compare in the slightest to actual difficult games versus human opponents like League, CS:GO, Quake, Overwatch, Starcraft, you name it. PoE is a glorified Clicker Heroes compared to those games. PoE isn't even as hard as D3 is. Just this notion you are somehow of a superior class of gamer is a joke when you dont play multiplayer games. You dont play competitive games. You dont even play difficult genre's of games. Get off your high horse son. Last edited by Destructodave on Nov 14, 2018, 1:55:11 AM
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"good; it's meant to be unpleasant. I dont do passive aggressive shit, emphasis on passive. I reread everything that I wrote and I stand by it. and I stand twice by what I said about popcorn | |
" of course poe was harder back then, I outlined why. it was also WAY more time consuming and more of a grindfest - a casual couldnt chain shrines. a casual player couldnt delete shrine trash like nothing with any build, stop it. invasion was actually scary as fuck and is to this date my favorite league because of that. the tiny amount of power players had against an unfriendly game was my definition of niche. " Im going to correct you one more time, because you keep switching the subject. This is also the last time I do this because I'm going in circles here. My first post to you in this thread was about you shrugging about the future and saying 'it cant be stopped what youre gonna do' as if you're even sympathetic to my plight. I called it what it was - a fucking farce. You don't care about niche games surviving, because for them to survive you need an audience that will care about them. An average modern gamer doesnt care about those games. I said I care about niche AND hardcore games surviving. niche games arent appealing to the masses. overwatch, starcraft, csgo and such arent niche games. they might take a lot of skill to master, sure - but none of them (NONE) are niche games. also - if you actually read my post, I like problem solving in games. in twitch-based games for most time there is no real problem to solve, its all about honing execution skills. I'm about problem solving, just like I do in real world. I like it when I'm stuck for 5 hours in one spot in an adventure game - it makes me think and explore logical chains. I like it when maze is loopy and I lose all senses and am in a loop. This is type of games that are not made anymore, because they alienate casual gamers and make them quit. This (people quitting) is the biggest fear of developers nowadays. Not so much back then, hence way more risk in projects and way better game ideas back in the day. a niche game nowadays is dwarf fortress. age of decadence. maybe even underrail. wizardry iv was even a niche game back when it was released - the fucktard devs then said they would never make such a niche and hardcore game again because (lol) it was too niche. a niche game is too hard/complex/confusing/unfriendly for an average gamer " Ive never said Im a superior class of gamer. you made it up yourself. in fact, my first post addressing your post had nothing of the sort. I explained why your notion of change is utter bullshit and is picked up by people who treat gaming as a cash cow, not a platform for ideas they're willing to make niche games in lieu of losing cash. I asked you to name a reason for ME to play a game on console in a living room (you havent answered) I asked you to tell me why did m$ flight sim - a quite popular game in the 80s and 90s get cancelled if gaming didnt go all casual at early to mid 2000s (you havent answered) I can ask you again why problem solving games in which you can get stuck (p&c adventure games) were replaced by interactive movies by telltale and dontnod - I know the answer, but do you ? hint: modern gamers stopped learning how to solve shit THEMSELVES and DONT WANT TO PROBLEM SOLVE "you dont have to play competitive games to like niche games that arent appealing, how is that not clear ? age of decadence is a fucking turn based game, but its super niche. dwarf fortress has zero competitiveness yet mobile users will never play it in masses. never ever. unless it gets ascii graphics facelift and dont tell me what to do so I wont have to tell you where to go | |
shiiit, by Destructodave's logic, all games pre-multiplayer aren't hardcore lol
Preposterous. A genre that rose up during the twilight of pc gaming (moba) is used as an example of hardcore gaming. We might as well call chess a hardcore game eh ? the fact that you confuse competitive and esports-tailored games for games that are unfriendly to newbies/have large learning curve/are unforgiving/arent made for lowest common denominator, says a lot. | |
I really wanted to answer. But i think it's unnecessary. You are on fire. Keep on burning. I sincerely think that this is the wrong place for this type of tonality and behaviour. Nobody attacked you like you attacked others. If this comes along with being "hardcore", i don't want to be a part of it.
The Sirus fight is a disgrace.
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