Primeval ruins are way too overtuned
So the Primeval ruins ? Yeah they're not funny.. Every 5 seconds an orb spawns with allies have increased phys and don't even get me started on those spinning things that basically one shot without mods. 6.5k life to 0 at depth 283 ? Seems completely COMPLETELY fair..
Before anybody says anything I don't want the game easier. I want the game to stop spawning allies have increased phys every 5 god damn seconds just to F with us. Also the rewards ? WTF!?! You've put it that rippy for that little reward. Why aren't I just sitting up in depth 20 farming fossils all day if this is the way the rewards are at this level ? This makes ZERO sense. You want to make the content that rippy, reward the player. Last bumped on Oct 17, 2018, 2:14:00 PM
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While I'm on the top of reward vs depth... Somebody was at depth 900+ recently and they checked out a map tab. They got a shore and wharf... I'm sorry but at this depth I THINK they should be rewarded. 1 single shore, 1 single wharf at depth 900+
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Rewards are more than fine down to 300 I think. Currency drops are good, fossils are the same everywhere. But the rewards scaling has to stop at some point, otherwise we would just have to rush delve 1000 to get rich.
I agree on the one shot thing in the mine. It feels like you have to give up exp to delve, which I don't like at all, and for hardcore I'd guess it's unplayable for most builds. Crits are a big part of the issue I belive. |
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Primeval ruin map chests can drop t16, and it isn't even a rare occurence .... so regarding reward, it seems pretty enough.
And if one single case is enough to convince you that rewards are not good, then you should really spend a little bit of time learning how RNG, probability and statistics work. I have yet to be one shot in primeval ruins, but I have some mitigation and slightly higher buffer, you might have been crit too, idk. But Pohx did, and the way he riped seemed pretty stupid to me ( as : not his fault, but the way the game killed him was ... silly ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Well, shit happens. But T16s are VERY common in Vaal Outposts, Abyssal Cities and Primeval Ruins at depths 270+. |
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Yeah T16's are very common actually in delve outpost for sure there's literally no reason to nerf it if the reward is there.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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For a place which is 2-3 times harder than abyss/vaal areas they sure don't drop 2-3 times the rewards.
Last edited by Johny_Snow#4778 on Oct 17, 2018, 5:44:22 AM
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" Well i dont think so. Primeval ruins have at least 3 map stashes which means at least 3 tier 16 maps. i think they are worth the risk. Trust your mind and strengthen your abilities!
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" Just have to rush to 1000 to get rich, its that easy? hmmm .... By your proposal reward scaling should stop after you hit max lvl at 270 or 300. So we punish player for playing harder/challenging content: - They have higher time investment for there delve through sulphite costs/ tougher mobs/ more deaths. - Forced azurithe upgrades to proceed further - Higher fail chance on valuable city notes. - Tougher bosses with (maybe next to impossible) crazy mods. In return they get nothing? Maybe that's cool for for streamers or the top 1% who have infinite currency on their bank. But I would say most players want to see a fair balance between risk/challenge and rewards. So the average Joe has still reasons to further upgrade his char after he beat UberElder or whatever he would describe his final obstacle. Else we just play the same old MF + Speed meta game at delve 270 instead of Burial Chambers. Even though I would say your wish is actually status quo. Between 270 to 450 to only Upgrade my delve received was "blue city notes". All other notes seems to remain static reward wise. |
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" This is BS pulled out of an ass that was not wiped in a long time. You might have only one map stash tab in a ruin. You can also get tier 11 or 12 map instead of tier 16, it is not guaranteed. |
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