[3.4] Occultist Herald of Agony Brainstorming
Having here a hybrid tree. This one seems pretty solid.
Aiming for calamity On the edge for resolute technique would appreciate a look over it. https://pastebin.com/bhGZwT0D Last edited by OhneFlachs on Aug 31, 2018, 11:00:57 AM
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" I was truly going for a hybrid build around my character doing damage/buffing Scorp and added damage of Scorp. I like your idea, so that I don't have to worry about my actual poison dealing damage, just applying poison and debuffs. I'll try to rework my tree to test these changes. " I'm not too familiar with aura reservation multipliers, but using Mikelat's Calculator, they explained local multiplier as (115% + 150% = 165%). Following that I would be at 205% local multiplier for the listed links, putting the HoAg at 51% mana reservation. Am I missing this and it is larger? " Any suggestions on additional support gems? IGN: EmptyPalms
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" PoB was updated so I'm using that to check how much Herald of Agony will reserve. The Core 4 link for me is: - Herald of Agony - Damage on Full Life (if it works - Minion Damage - Vicious Projectiles this pusts HoA at 50% mana reservation. Adding GMP (which I don't think is necessary) puts it a 83%, using Slower Projectiles instead puts it a 70%. In Both cases you're a bit short on Mana to use Discipline for example, unless you invest on Mana Reservation reduction in the tree but I feel like we'll be point-starved seeing as there are so many good stuff for us. It looks like it would be difficult to find a good setup that would put HoA at less than 70% (enough to add Discipline), hence Calamity. | |
" Indeed I was left with 1% mana reserved, which would be a problem. I dropped some self pierce nodes (since you pointed out lack of necessity due to profane bloom) to take 4 aura nodes in the Templar area and 1 node under CI to give me some breathing room. I think that I'm going to try stay with the Hybrid Damage tree (where my poisons do damage) since I couldn't figure much else to invest into my tree. If it doesn't go well I'll try your route before scrapping the character. IGN: EmptyPalms
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"the benefit from minion movespeed, and attack speed are great tho, and you still can have a secondary minion setup for more dmg and survivability as counting only on 1 minion to deal dmg without having a meatshield to protect you may be dangerous, i think that overall necro might be far better early on, later on bow ci build can mitigate a lot of dmg while having very good sustain, corpse explosion become handy in lategame (especially for deep delve) and curses become great very usefull, but until you got a high es with fast recharge start and good enough as and poison chance to make HoAg a reliable minion it will be clunky, definitly isn't a good league starter as for me, anyway in late game respecking isn't that big of a deal | |
I think that avoiding the coming calamity to use atziri's disfavour or IH might be a huge tankyness boost. If you invest into some mana reservation to squeeze a discipline in.
then you'll need a curse setup, toxic rain might be great as it hits a large area and slows, you support this with CoH/2curses, miror archer and aoe/faster attack or poison chance allowing you to curse everything around without having to reserve mana. finally you can use tornado shot/barrage with poison chance, withering touch and gmp on a 4 link(5link gloves with attack speed if you want to make it better) to help sustain the virulence and debuffing bosses chaos res. you had the 5 or 6L herald depending on how much mana reserved you have and you still got helmet and boots sockets for discipline, blink arrow and a cwdt setup. taking coming calamity save you some passive tree points or allows you to use 1 blasphemy (you can get rid of 1 curse gem on your toxic rain or get rid of the whole curse on hit setup if your ok having just one in action, or invest into a third curse) not sure what will be the best i guess their's a lot of testing |