Delve Balance Changes

hahaha.
- even more stupid overpowered Minions ? more stupid Zombie/sprectre armys
- Nerfing traps would have been Ok, they where overpowered, but again like you always do i guess its far over the goal and you killed em.
- KB .. no clue, never played. but i guess its a dead horse too now.


Sounds like its time for the next longer break in PoE. We will soo. i already start hating delve.
Last league update we were promised changes to curses... Where are they?
Does it mean that overall Sunder damage was decreased? Or only the distance where sunder could damage enemies?
hope act traps are still viable :( really loved that build man xd
then again guess this will be the summoner league xd
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
Easy instant warcry for Duelist! Yay. You can warcry while attacking!
Was having fun with Lightning Trap Saboteus this league.
It was not as strong as Arc Traps, and it had severe side effects:
- Couldn't tell what is going on with all the spell effects on screen,
- Didn't know where is item X dropped by a broken containter off-screen.
Still, I liked it.

And here we are.
Arc itself is untouched, or even buffed with new items.
Every trap viable skill will be even more lacking compared to Arc.

Thanks, I guess?
Rolling Arc elementalist this league.
There's no reason to stop playing Sunder, right?

With multistrike it's perma-autoaim-fest.
Instead of touching 3times the same minions, we're gonna touch it 2 times wich is enough.
Any bigbadaboss will still takes the full damage.

"
Gamr23 wrote:
I also kinda get the feeling...they really want us to play Summoners

Summons are now in a very poor state and I don't think it is going to be changed. In fact, incoming changes are likely to nerf them even more. At least one massive nerf is already announced - skelemancers would be hit pretty hard, and it's not like they were OP to begin with.

"
mic01851165 wrote:
I use lv4 enhanced 28% quality phase run + quicksliver flask and it works perfectly fine in incursion for my arc trapper, and he's dual wielding wands. I never need shield charge.

You have free frenzy charges and a ton of skill and shortcut slots to spare.

"
KaiserBlade42 wrote:
thanks for improving minions ... am glad that finaly u did a good thing to necro.

I wouldn't be so enthusiastic. Not every rework is an improvement.

"
Sirais01 wrote:
hahaha.
- even more stupid overpowered Minions ? more stupid Zombie/sprectre armys

It would be nice to have some decent minions. As for now summoners are played only by hardcore class enthusiasts.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
"
Oblitus wrote:
I wouldn't be so enthusiastic. Not every rework is an improvement.

As The Scourge was pretty much the only thing in the game tuned towards minion hybrids it can't really get any worse for that particular summoner type. Not really expecting this will turn the playstyle competitive but it should make going that route a bit less dumb.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Hurrah! Didn't nerf ele hit!

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