[3.6] Big DPS Summoner | 5mil+ shaper DPS | All Bosses | 600+Delve | League Starter + Leveling Guide

>>> NEWS & UPDATES <<<
17 MARCH:
Updated passive tree and gems to now include two auras (Haste and Zealotry).
Added alternate defensive build to main guide.
Revised gear prices.
Added crafting info.
Added wraithlord to levelling guide.
Simplified summoning section.
Added info about level 86 spectres.



INTRODUCTION & SUMMARY
This summoner build focuses on scaling spectre DPS as high as possible while still maintaining a decent amount of life/es and a fast clear speed. It starts off as a 5-chaos league starter and scales all the way to the endgame (Uber Elder farmer/600+ delver/40 challenges).

This build guide includes a full levelling guide with numbered passive tree for each act, videos on how to summon spectres and a detailed breakdown on gear and gem links.

This build focuses on Cannibal Fire-Eaters as they have the highest DPS of all spectres. However, it will work with Solar Guards and other projectile spell spectres.


FEATURES
+ Cheap league starter (5c to start mapping)
+ Highest DPS spectre build - melt all bosses
+ 8k+ eHP (7k life / 1k es)
+ Fast map clearing: 160%+ movement speed
+ Can solo delve to 700+


SHOWCASE VIDEOS
3.5 - Deathless Uber Elder & Elder Guardians

3.5 - Aul @ Depth 451

3.5 - Solo deep delve to 700 + fortify trick

3.5 - Uber Atziri

3.5 - Cannibal Fire-Eater clear speed demo: T16 UGS

3.4 - 5-min 5-key Uber lab run

3.5 - Shaper kill @ level 70 with 5L and gear from Acts


PASSIVES / ASCENDANCY / POB PASTEBIN
Spoiler

Passive Skill Tree & PoB Pastebin
DPS Build - 1.8mil DPS per spectre

Pushing spectre DPS with dual curse, dual aura and 13 jewel sockets.

Level 94, 13 jewel sockets, dual curse


Path of Building Pastebin
https://pastebin.com/xGLXES3f


Defensive Build - 1.1mil DPS per spectre

Building defensively with phase acrobatics (50%/40% dodge) & 45% evade chance.

Passive Skill Tree
Level 95, 11 jewel sockets


Path of Building Pastebin
https://pastebin.com/XPwNzgQ6



Bandits
Kill all

Ascendancy

1st: Invoker
2nd: Soul Weaver
3rd: Commander of Darkness
4th: Puppet Master

Useful Pantheons
Major:
Soul of Lunaris - use this 99% of the time
Soul of Solaris - use this against bosses without adds, eg. Aul
Minor:
Soul of Shakari - poison immunity
Soul of Yugul - use this against end game bosses with cold damage
Soul of Abberath - useful in delve when there is burning ground


GEAR / ITEMS / CRAFTING
Spoiler

Gear
Spoiler

Boots:
Boots gives +1 spectre. Start with Bones of Ullr (cheap (1c) / many available on day 1).
After the first weekend, you can craft boot with +1 spectre and high movement speed. See: crafting section.

Shield:
Victario's Charity (+ Necromantic Aegis) gives you and your minions frenzy charges. At full charges, your minions have 45% increased cast speed, 12% more damage and 15% increased movement speed. The charges will increase phase run duration to 9s.
Cheap (1c) and many available on day 1.

Chest:
Chest gives +1 spectre. Vis Mortis is the default choice.
Many available on day 1 (20c falling to 1c after a few days). Look for a Jeweller's Touch prophecy (25c) to 5-link it. 6L will be around 5ex. Tabula Rasa is a good choice if you don't have much currency (11c). A crafted +1 spectre rare chest is the best in slot.

Weapon:
Weapon gives extra minion damage. You can start with any wand.
By the second week, look for a 1-handed weapon with 90-95% increased minion damage (15c+). It needs 1 open suffix for crafting 'trigger a socketed spell when you use a skill'. See: crafting section.

Belt:
Stygian Vise. Look for highest total life and any resists you need.

Helmet:
Bone Helmet is best in slot, but any helmet is OK. Look for highest total life and any resists you need.

Gloves:
Any gloves. Look for highest total life and any resists you need. Needs 1 open prefix for crafting 'minions deal 20% icreased damage'.

Jewellery:
Amulet: Look for highest total life and any resists you need.
Rings: Look for highest total life and any resists you need.
You will need 1 unset ring for defensive build, or 2 unset rings for DPS build.
Try to get as much dex as possible from jewellery.*


Items
Spoiler

Jewels:
This build focuses on jewels, and there are a 11-13 jewel sockets to fill.

You'll need two unique jewels (1c each):
Anatomical Knowledge - 23 flat life & 8% increased maximum life
Unending Hunger - 50% chance for minion to gain Soul Eater


Then buy/craft the remaining 11 jewels. Look for ghastly eyes.
Start with 25 life + % cast speed (1-5c each).
Upgrade to 46-50 life and %damage or %cast for end game (20c to 1ex).
NOTE: You must have at least one ghastly eye with 'minions deal additional fire damage'. Any amount is fine. (See: GEM LINKS, 3L(Shield) for explanation)

Flasks:
Blood of the Karui - fast life recovery + instant life recovery
Bubbling Divine Flask of Staunching - instant life flask & remove bleed
Chemist's Quicksilver of Adrenaline - 70% increased movement speed
Experimenters's Quartz Flask of Heat - Dodge chance & remove freeze
Experimenter's Jade Flask of Dousing - Evade chance & remove burning


Crafting a Trigger Wand
Spoiler


This is a syndicate craft for your weapon. It is a suffix craft. It will auto-cast anything in your weapon when you use another skill, eg. storm brand.

Starting out:
Look for: one-handed weapon, 90%+ minion damage, 1 free suffix. Craft 'trigger' (3c)


End game:

Look for: one-handed weapon, 95% minion damage, 1 free suffix & 1 free prefix.

[if there is only 1 free suffix]
pre-1. craft 'prefixes cannot be changed' (2ex)
pre-2. scour (1 scour)

[if there are 3 free suffixes]
1. craft 'can have multiple mods' (2ex)
2. craft 'trigger' (3c)
3. craft 'minion attack/cast speed' (4c)
4. craft 'blind' (8c)
5. vorici betrayal research craft (white sockets)

>>> NOTE: Avoid any weapon that adds fire damage to spells. <<<


Crafting +1 spectre boots
Spoiler

ilevel 55 boots allows 30% ms / ilevel 86 allows 35% ms
bound fossil: +1 spectre
pristine fossil: life roll
shuddering fossil: movement speed




GEM LINKS
Spoiler

6L / 5L / 4L (Chest)

4-link

4 blue sockets.


5-link

4 blue sockets + 1 green socket


6-link

5 blue sockets + 1 green socket


Alternative Gems for 5/6-link

You can swap Phantasms for Elemental Focus. This is useful if the Phantasms are causing graphic stutter/FPS drops.

You can also change the green gem for a variety of different modifiers:




4L (Helmet, Gloves, Boots)

>>> Do not put the Phase Run group in your boots. <<<
If your Dex drops below 155, it will unequip your boots and you will lose 1 spectre.

Colours: 3 red and 1 green, 3 blue and 1 red, 3 blue and 1 green.

Defence / Movement:


Movement Skill / Zealotry + Generosity:


Curse / Elemental Equilibrium:

NOTE: Keep 'Cast When Damage Taken' & 'Immortal Call' at level 1.



3L (Weapon, Shield)

For maximum QoL, you want 'trigger' on your weapon.


Weapon: 2 blue and 1 green. You want green in the top socket.

How this combo works:
When you cast storm brand to apply elemental equilibrium and curses, trigger will auto-cast desecrate, then flesh offering, then skeleton. This eliminates the need to self-cast them.

Shield: 2 red and 1 blue.

How this combo works:
Firstly, the Stone Golem passively gives you 105 life/sec regen. Then, if you have at least one ghastly eye jewel with added fire damage to minions, the stone golem can do fire damage and apply combustion (49% chance to ignite, ignited enemies have -19% fire res). Lastly, multistrike makes it hit three times with 94% more attack speed, which almost guarantees it will apply combustion to any boss.


1L (Unset Ring)





LEVELLING GUIDE
Spoiler
This levelling guide is a full walkthrough, and it has been written from the perspective of a 0-hour league starter (new economy, no currency).

The walkthrough tells you exactly where to go and when to portal back to town, and also includes info on key gem links. Additionally each Act has a numbered passive tree, so you know where to path.

The walkthrough skips unnecessary optional quests. The overall aim is to finishes the acts as quickly as possible (by level 62). You can take more time if needed.

Note: The early switch to spectres (level 28) could be very challenging!

Useful Tips & Crafting for Levelling

Quick town portal trick

To teleport back to town when you don't have a portal scroll:
press 'esc' on your keyboard
select 'exit to character selection'
open your character again
you will now be in the town

Needed gear

Always check the vendor when you are back in town.
In Act 1, you're looking for one 3L wand with 2 blue and 1 green.
Also useful will be a 3L 3 blue socket item.


Craft 10% ms boots

If you find a Orb of Augmentation, you can sell any white boots + augmentation orb + quicksilver flask to a vendor to get 10% ms boots. Socket links and colours do not change.


Craft +1 socketed element gem wand

If you get an Orb of Alteration, you can craft a +1 cold gem wand (we will use freezing pulse for Act 1):

First: buy/find iron ring + cold spell. Sell both to a vendor to get a sapphire ring.


Second: sell a magic wand (blue) + Orb of Alteration + sapphire ring to a vendor to get +1 cold wand. Socket links and colours do not change.


* Your magic wand should be 3-linked, with 2 blue and 1 green.

Craft +1 socketed chaos gem wand (for desecrate)

If you need to boost the level of your desecrate gem, you can craft a +1 chaos gem wand very easily: Sell any magic wand (blue) and any chaos gem to a vendor to get a +1 chaos wand. Socket links and colours do not change.


* Your magic wand must have 1 green socket.



>>>>>> Pre-levelling: Getting Onslaught Support Gem <<<<<<

Onslaught Support Gem grants 8 seconds of onslaught (20% ms boost). However, Witches can't buy this until Act 3.

So before you start your witch, start a scion.

Give it any name.
Pick up the onslaught support gem from the large crate.
Kill Hillock.
Put Onslaught into your stash.
Check vendors for gear (3L wand with 2 blue + 1 green), put wand into stash.
Exit to character select screen.
Now you can create your Witch!


Act 1 - Levels 1 to 13

In this act, we will be using zombies and freezing pulse. Spectres don't come until Act 3. Don't forget to start a Scion to get 'Onslaught Support Gem' first.

Passives:
We will path towards the Storm Brand node because we will that to clear Act 2.


starting zone: pick up wand. pick up 'fire ball'. ignore all monsters. open chest. pick up 'arcane surge'. link: fireball + arcane surge. kill hillock. enter the town.
town: talk to tarkleigh. take raise zombies. talk to nessa. buy freezing pulse.
link: freezing pulse + arcane surge + onslaught
the coast: get waypoint. go to tidal island.
tidal island: kill hailrake. take medicine chest. [quick portal trick*]
town: talk to nessa. take summon phantasms. waypoint to coast.
link raise zombie + summon phantasm.
the coast: go to entrance to mud flats
mud flats: break eggs. find entrance to submerged passage (ignore fetid pool for now)
submerged passage: go to entrance to flooded depths (should be close to entrance)
flooded depths: kill deep dweller. [quick portal trick*]
town: talk to tarkleigh. take skill book. waypoint to submerged passage.
submerged passage: find entrance to the ledge.
the ledge: find entrance to the climb.
the climb: find entrance to lower prison.
lower prison: find waypoint, head back to town.
town: talk to nessa. take minion damage support. buy combustion. waypoint to lower prison.
link raise zombie + minion damage support + summon phantasm.
lower prison: labyrith trial, find entrance to upper prison.
upper prison: find entrance to boss. kill boss. exit to prisoner's gate.
prisoner's gate: waypoint to town
town: talk to tarkleigh. take flame dash. waypoint to prisoner's gate.
prisoner's gate: find entrance to ship graveyard.
ship graveyard: find entrance to cave.
cave: find the dead slave. get the allflame. exit to ship graveyard.
ship graveyard: find fairgraves, kill. [quick portal trick*]
town: talk to bestel. take skill book. waypoint to ship graveyard.
ship graveyard: find entrance to canvern of wrath.
cavern of wrath: get waypoint, find entrance to cavern of anger.
caver of anger: find merveil's lair.
merveil's lair: kill boss.

Finish act 1: level 13.


Act 2 - Levels 13 to 23

In this Act, we will switch from fireball to storm brand. We will still use zombies.

Passives:
We will path towards the life nodes at the top, as well as the jewel node, then we will path towards the centre of the tree.


southern forest: find entrance to forest encampment.
forest encampment: waypoint to act 1 town
act 1 town: talk to nessa. take 'flesh offering'. buy 'storm brand'. link: storm brand + arcane surge + onslaught. portal to act 2 town.
town: go to old fields.
old fields: find entrance to the den.
the den: kill old beast. find exit.
old fields: find entrance to crossroads.
crossroads: follow path to find waypoint. continue following path to the top-right of the map.
broken bridge: find kraityn. kill kraitlyn. portal to town.
town: talk to yeena. take heavy belt (the strength is needed later). go to riverways.
riverways: follow path to find waypoint (use flame dash to jump over the streams). follow path to find entrance to western forest.
western forest: follow path to find waypoint. continue following path to the bottom of the map. kill blackguard. pick up thaumetic emblem, open path. find alira. kill alira. find weaver's chamber. enter.
weaver's chamber: kill weaver and get maligaro's spike. portal to town.
town: waypoint to riverways.
riverways: head to the left of the map to find entrance to wetlands.
wetlands: find oak. kill oak. find waypoint (usually on the left of the map). waypoint to town.
town: talk to eramir to get 2 passive pts. talk to silk. get 'elemental focus'. talk to yeena. buy 'faster casting' and 'controlled destruction'. waypoint to act 1 town.
act 1 town: talk to bestel. take skill book. waypoint to crossroads.
crossroads: go to the right to find entrance to felshrine ruins.
felshrine ruins: follow path to find the crypt.
crypt level 1: complete labyrith trial
crypt level 2: get golden hand. portal to town.
town: talk to yeena. take 'survival instincts' (we need dex!) and book of regrets (2 respec). waypoint to crossroads.
crossroads: head left. find extrance to chamber of sins
chamber of sins: go to level 2, kill fidelis. grab baleful gem. find labyrinth trial. portal back to town.
town: talk to helena. talk to greust. 'take desecrate'. portal to wetlands.
wetlands: poison the tree roots.
vaal ruins: just run as fast as possible to exit.
northern forest: find waypoint, don't go to town. find entrance to caverns.
caverns: find waypoint. find entrance to ancient pyramid.
ancient pryamid: kill boss

Finish act 2: level 23.


Act 3 - Levels 23 to 31

In this Act, we will start using spectres at level 28. We will still use storm brand and zombies.

Gear:
You must start looking on trade site for Bones of Ullr boots (+1 spectre).
>>> This is a build defining unique; you must get it. <<<
It should cost 1-2 alch or 1c.
You must look for item level 25. Less than 25 is 3-socket maximum.
Try to get 10%+ movemement speed and at least 3 linked blue sockets.

Passives:
We begin by pathing towards the spectre notable near the centre (1). Then, when we reach level 28, we need to respec 6 passive points (2a); we put these points in the top spectre notable (2b). Lastly, we path into the spectre notable near the centre (3).


city of sarn: save clarissa. find entrance to town.
town: head straight to entrance to slums.
slums: find the crematorium.
crematorium: take the waypoint. complete labyrinth trial. find piety. take tolman's bracelet. portal to town.
town: talk to clarissa. get sewer keys. buy elemental weakness. talk to maramoa. take convocation. go to entrance to slums.
the slums: find the sewers entrance (close to town exit).
the sewers: find waypoint. find 3 quest items (yellow !). find entrance to marketplace.
marketplace: find waypoint. go to town.
town: talk to hargan. take skill book (2 passive + 2 respec). waypoint to marketplace.
marketplace: find the entrance to catacombs.
catacombs: complete labyrinth trial. portal to town.
town: waypoint to marketplace
marketplace: find entrance to 'the battlefront'
battlefront: find waypoint. take ribbon spoon (yellow !). find entrance to solaris temple level 1.
solaris temple level 1: find waypoint. find entrance to level 2
solaris temple level 2: find waypoint. talk to dialla. take jade amulet (we need dex!). waypoint to the battlefront
battlefront: find the entrance to the docks.
docks: find supple container (yellow !). pick up thaumatic sulphite. ignore fairgraves. portal to town.
town: waypoint to solaris temple level 2
solaris temple level 2: talk to dialla. take infernal talc. waypoint to the sewers
sewers: clear the undying blockage. find entrance to ebony barracks
ebony barracks: find waypoint. kill gravicius. find entrance to lunaris temple.
lunaris temple: find waypoint. go to town
town: talk to maramoa. take raise spectre. take waypoint to 'act 1 - the coast'.
act 1 - the coast: go to the mud flats. go to fetid pool.
act 1 - fetid pool: clear. portal to town
act 1 - town: talk to tarkleigh. take book of regrets. change passive tree at level 28.

refund 6 passives and re-do tree
link: raise spectre + minion damage + summon phantasm + elemental focus (if 4L)


act 1 - town: waypoint to battle front
battle front: use desecrate to find 'flame sentinel'. use raise spectre to create spectre minions. portal to lunaris temple.
lunaris temple: find portal. kill piety. take the tower key. portal to town.
town: talk to grigor. take skill book. waypoint to ebony barracks
ebony barracks: head towards top-right of map to find entrance to imperial gardens
imperial gardens: head to top of map to find waypoint. head left to find the library.
the library: find siosa and waypoint (close to each other). find 'loose candle'.
archives: find golden pages (yellow !). portal to town.
town: waypoint to library.
library: talk to siosa. we don't need the quest reward for this build. buy 'added fire damage' and 'haste'. waypoint to town.
link: raise zombie + combustion + added fire damage

town: waypoint to imperial gardens.
imperial gardens: heard to top-left to find the labyrinth trial. complete trial. head bottom-right. find 'locked door' (yellow !). open door.
scepter of god: go up two levels. find waypoint. find entrance to upper scepter of god
upper scepter: go up two levels. find entrance to tower roof top. kill dominus (bleed immunity flask will help). talk to dialla to open portal to act 4

Finish act 3: level 31.


Act 4 - Levels 31 to 40

In this Act, we will get 'spell echo' for our spectres, which is a big dps boost. We replace zombies with a stone golem (strong aoe hit and life regen). Storm brand will now be used to apply elemental equilibrium (-50% fire res) and elemental weakness curse (-20% elemental res). We will also do normal labyrinth at level 38.

Gear:
Start looking on trade site for Wraithlord
>>> This is a levelling unique. It will greatly improve spectre survivability. <<<
It should cost 1-2 alch or 1c.

Passives:
We finish the spectre notable, then take Elemental Equilibrium, then path down past the big life notable.


aqueduct: find the entrance to the town.
town: go to dried lake entrance.
dried lake: head to the bottom-right of map to find boss. kill boss. get deshret's banner. portal to town.
town: open mines entrance. don't enter. talk to oyun. take stone golem.

link: summon stone golem + combustion + added fire damage (stone golem replaces raise zombies).

mines level 1: find entrance to level 2.
mines level 2: find deshret's spirit. find entrance to crystal veins.
crystal veins: find waypoint. talk to dialla. waypoint to town.
town: talk to tasuni. take skill book (1 passive, 2 respec). waypoint to crystal veins.
crystal veins: enter kaom's dream.
kaom's dream: find entrance to kaom's stronghold.
kaom's stronghold. get waypoint. find boss room. kill kaom. take 'eye of fury'. portal to town.
town: waypoint to crystal veins.
crystal veins: talk to dialla. enter daresso's dream.
daresso's dream: find entrance to the grand arena. kill daresso. take 'eye of desire'. portal to town.
town: waypoint to crystal veins.
crystal veins: talk to dialla. take waypoint to town.
town: talk to dialla. take spell echo.

link: raise spectre + minion damage + spell echo + summon phantasm

You are now ready for the labyrinth. It's possible to do it sooner, but it will be much easier now.

normal labyrinth: swap 'summon phantasm' with 'elemental focus' for boss fight. kill izaro. ascend as necromancer. take invoker.

crystal vein:
enter belly of the beast.
belly of the beast level 1 & 2: find entrance to bowels of the beast.
bowels of the beast: defeat piety. enter the harvest.
the harvest: find waypoint. find & kill doedre, maligaro & shavronne. talk to piety. enter the black core.
the black core: fight malachai + piety. go into second boss room. defeat malachai. portal to town.
town: talk to petarus and vanja. buy 'curse on hit support'

link: storm brand + curse on hit support + elemental weakness

the ascent: head top-left of map to find portal to oriath.

Finish act 4: level 40.


Act 5 - Levels 40 to 44

In this act, there are no major gem links or gear. Just finish the act as quickly as possible.

Passives: With the passives, we get some resists at the bottom and path towards a jewel slot in the middle.


the slave pens: find entrance to overseer's tower (town).
town: talk to lani. take whichever ring helps you balance your resists.
control blocks: head top-left/left of map to find miasmeter (yellow !). head top-right/right to find entrance to oriath square.
oriath square: get waypoint. waytpoint to town.
town: talk to vilenta. take skill book. waypoint to oriath square.
oriath square: head to top-right to find entrance to templar courts.
templar courts: get waypoint. find entrance to chamber of innocence.
chamber of innocence: find boss room. defeat avarius. talk to sin. exit boss room. enter torched courts.
torched courts: find entrance to ruined square.
ruined square: head to the left part of the map to find entrance to the ossuary. get waypoint.
ossuary: find sign of purity (yellow !). exit to ruined square.
ruined square: head to bottom/bottom-right to find entrance to reliquary. ignore utula.
reliquary: get waypoint. find the 3 quest items in the corners of the map (yellow !). portal to town.
town: talk to lani. take skill book (1 passive + 2 respec). waypoint to ruined square.
ruined square: head to bottom-left/left of map to find entrance to cathedral rooftop.
cathedral rooftop: find and kill kitava. talk to sin. talk to lilly roth.

Finish Act 5: level 44.


Act 6 - Levels 44 to 49

In this act, there are no major gem changes. Try to finish the act as quickly as possible.

Gear:
You should start looking for Victario's Charity (frenzy/power charges for minions)
>>> This is a build defining unique; you must get it. <<<
It should cost 1-2 alch or 1c.
Look for 2 red, 1 blue sockets. 3-link prefereably.
If you can't get 2 red + 1 blue. try to get any 3-link. and recolour with chrome orbs.

Passives:
We grab more life from the ascendant life wheel and path towards Necromantic Aegis and another minor life node.


town: talk to lilly. go to twilight strand.
twilight strand: kill all monsters.
town: talk to lilly. take book of regrets. go to the coast.
the coast: find the entrance to mud flats. get the waypoint. enter mud flats.
the mud flats: find boss (usually right side of the map). kill boss. take quest item. head to top-left to find entrance to karui fotress.
karui fortress: find boss arena. kill boss. head to the top of the map to find entrance to the ridge.
the ridge: find entrance to lower prison.
lower prison: grab waypoint. portal to town.
town: talk to tarkleigh. take skill book. portal to lower prison
lower prison: head to bottom-left to find labyrinth trial. find entrance to shavronne's tower.
shavronne's tower: find entrance to prison rooftop.
prison rooftop. kill shavronne and brutus. talk to sin.
warden's chambers: find entrance to prisoner's gate.
prisoner's gate: you can switch to goatman fire-raiser spectres here (more single target dps). find entrance to valley of the fire drinker (top-right).
valley of the fire drinker: kill abberath. talk to sin. return to prisoner's gate.
prisoner's gate: head to bottom/bottom-right to find entrance to western forest
western forest: follow path to top to find waypoint. grab waypoint. continue upwards to find entrance to riverways.
riverways: follow path upwards to find waypoint. grab waypoint. go left to find entrance to wetlands.
wetlands: head to the left of the map to find entrance to spawning ground.
spawning ground: kill rysratha. talk to sin. portal to town
town: talk to bestel. take book of skill. talk to tarkleigh. take book of skill. waypoint to riverways
riverways: follow path to the top-right of the map. when you hit the edge of the map. follow the edge to the right to find the entrance to southern forest.
southern forest: head towards the right of the map to find the entrance to caverns of anger. grab the waypoint.
caverns of anger: open flag chest. take black flag.
passage: find entrance to beacon (top of the map).
beacon: grab waypoint. head to the top-right of the map. complete 'refuel the beacon' escort puzzle (yellow !). light the beacon (yellow !). click on beacon (yellow !). talk to weylam.
brine king's reef: find the brine king's throne.
bring king's throne. kill boss (TIP: try to stay behind him at all times). talk to sin. talk to weylam to go to act 7.

Finish act 6: level 49.


Act 7 - Levels 49 to 52

In this act, we will hit level 50 and equip our endgame shield: Victario's Charity. This combines with Necro Aegic will allow spectres to generate frenzy and power charges.

Gear:
Start looking for two important jewels.
'unending hunger' and 'anatomical knowledge'.
>>> Unending Hunger is a build defining unique; you must get it. <<<
They should be 1-2 alch or 1c each.

Passives:
Firstly we take Necromantic Aegis. Then we grab the minor life node nearby. Lastly, we get two jewel sockets.


broken bridge: follow path to entrance to crossroads
crossroads: follow path to the waypoint. grab waypoint. head to the right of the map. find entrance to fellshrine ruins.
fellshrine ruins: follow the path to the crypt entrance.
the crypt: grab waypoint. find labyrinth trial (usually right side of map). find sarcophagus (entrance to next area). enter stairs. search map for 'container of sins' (yellow !) usually on left side of map. take maligaro's map. portal to town.
town: take waypoint to crossroads
crossroads: head to top-left of the map to entrance to chamber of sins level 1
chamber of sins level 1: find silk. grab the waypoint. use 'maligaro's map' in the map device. enter portal to maligaro's sanctum
maligaro's sanctum: find maligaro's workshop (head to the right of the map, then go up, then go left).
kill maligaro. take black venom. portal to chamber of sins level 1
chamber of sins level 1: talk to silk. take obsidian key. head to the top-right of the map to find entrance to level 2
chamber of sins level 2: complete labyrinth trial. find entrance to the den (yellow !) - usually on far left of the map.
the den: grab the waypoint. find entrance to the ashen fields.
the ashen fields: grab waypoint. follow path to the bottom left of the map. find entrance to fortress encampment (boss room).
boss room: kill greust. talk to sin.
northern forest: head to the far left of the map to find entrance to dread thicket
dread thicket: collect fireflies. find entrance to den of despair.
den of despair: kill gruthkul. portal to town.
town: talk to eramir. take book of skill. take second book of skill. waypoint to northern forest.
northern forest: head to the top-left of the map to find the entrance to the causeway.
the causeway: find waypoint. find kishara's star - it will be close to the entrance to the vaal city.
vaal city: find waypoint (in the centre of the map). portal to town.
town: talk to weylam. take book of skill.
vaal city: talk to yeena. enter temple of decay level 1.
temple of decay level 1 & 2: try to get through this as quickly as possible: find entrance to arakaali's web.
boss fight: kill arakaali. talk to sin. talk to yeena. enter sarn ramparts.

Finish act 7: level 52

Act 8 - Levels 52 to 57

In this act, we acquire our mapping spectre - Solar Guards. They are a much stronger spectre than Flame Sentinels and Goatmen, so we can finally do Cruel lab (lab 2).

Passives:
We path to the left towards 'Tireless' notable.


sarn ramparts: grab waypoint. find entrance to town.
town: enter toxic conduits.
toxic conduits: find entrance to doedre's cesspool.
doedre's cesspool: find boss room ('loose grate').
the cauldron: kill doedre. enter 'sewer outlet'.
doetre's cesspool: head to the top of the map. find entrance to the quay.
quay: not far from the starting area, there is a side area with 'sealed casket' (yellow !). open and take 'ankh of eternity'. head all the way to the bottom-right of the map to find entrance to ressurection site. talk to clarissa. kill tolman. backtrack a little to find a path going towards the top. follow the map to find entrance to the grain gate.
grain gate: grab waypoint. head toward the top-left of the map. kill gemling legion. find entrance to 'the imperial fields'.
imperial fields: follow path to the top-left. grab waypoint. continue towards top-left of map to find etrance to solaris temple.
solaris temple level 1: desecrate and search corpses for 'solar guard'. raise three. these will be you spectre until you find 'fire-eaters' in maps. find waypoint. waypoint to town.
town: talk to maramoa. take skill book (1 passive). talk to clarissa. take skill book (1 passive 2 respec). waypoing to aspirant's plaza.
aspirant's plaza: do cruel lab: take Soul Weaver. portal to town.
town: waypoint to solaris temple level 1.
solaris temple level 1: find entrance to level 2.
solaris temple level 2: find portal to boss room. kill boss. take sun orb. portal to town.
town: waypoint to toxic conduits.
toxic conduits: head to the bottom-left of the map to find entrance to 'the grand promenade'
grand promenade: run through the map to the entrance to 'the bath house'. don't waste time to clear all monsters.
bath house: complete labyrinth trial. find entrance to 'high garden' (on left side of map). ignore the yellow ! quest here.
high garden: run to the boss room. kill yugul. portal to town.
town: talk to hargan. take skill book (1 passive point). waypoint to bath house.
bath house: find entrance to lunaris concourse (on right side of map).
lunaris concourse: grab waypoint. continue toward top-left of the map to find entrance to lunaris temple.
lunaris temple level 1: find waypoint. find entrance to level 2.
lunaris temple level 2: find portal to boss room. kill boss. take moon orb. portal to town.
town: waypoint to lunaris concourse.
lunaris concourse: head to the bottom-right of the map to find entrance to the harbour bridge.
harbour bridge: find the entrance to the sky shrine. kill both bosses. talk to sin.

Finish act 8: level 57

Act 9 - Levels 57 to 59

In this act, there are no major changes. Try to finish the act as quickly as possible, as we want to start mapping ASAP.

Gear:
By the end of this Act, you will have reached level 59, thus you could equip the build defining unique Vis Mortis. If you're playing on day 1, it will cost about 20-30c and probably be too expensive. By week 2, the price will be on its way to 1c.

Passives:
We finish off the 'tireless' notable and continue pathing up the left side toward 'devotion'.


blood aqueducts: find entrance to town.
town: find the entrance to 'the descent'
descent: run through this zone to the exits. you can stick to the edges of the map to run past most monsters.
vastiri desert: find the waypoint (near the far left of the map). head towards the top of the map. find 'storm-weathered chest' (yellow !). take storm blade. continue towards top of map. go to the right. find blocked entrance to 'the oasis'. go back towards the left. find the entrance to 'the foothills'.
foothills: find the waypoint (go to the right of the map and then go towards the top). close to waypoint is the entrance to 'the boiling lake'.
boiling lake: hug the right side of the map all the way to the boss. kill boss. take basilisk acid. portal to town.
town: talk to petarus and vanja. ignore items. talk to sin. talk to petarus and vanja again. take 'bottled storm'. waypoint to vastiri desert.
vastiri desert: go to entrance to 'the oasis'.
oasis: hug the right side of the map all the way to the boss room. kill boss. portal to town.
town: talk to irasha. take skill book. waypoint to foothills.
foothills: huge the right side of the map and follow it all the way to the entrance to the tunnel.
tunnel: complete labyrinth trial (it should be close to the entrance). find waypoint. find entrance to 'the quarry'.
quarry: find waypoint (head to the top-left direction, waypoint in middle of map). head to the top right of the map to find entrance to 'the refinery'.
refinery: go the left and find the boss room (yellow !). be careful here. the boss room does not have a portal and the boss encounter will start when you enter. kill boss. open theurgic precipitate machine. take trarthan powder. portal to town.
town: waypoint to quarry. head to the bottom-left of the map to find entrance to 'shrine of the winds'. kill boss. talk to sin. portal to town.
town: talk to irasha. take skill book. waypoint to quarry.
quarry: enter belly of the beast
belly of the beast: run to the entrance to 'the rotting core'
rotting core: find entrance to 'the black core'. talk to sin. kill shavronne, maligaro and doedre. talk to sin. enter 'the black heart'
black heart: kill depraved trinity. talk to lilly. sail to oriath.

Finish act 9: level 59.

Act 10 & Epilogue - Levels 59 to 62

In this act, we will attempt merciless lab (lab 3) before the final boss. It can be a difficult fight, so you can postpone it till after you level up more. I start mapping early, but you can level up more here if you need.

Passives:
We get 'Devotion' for more life, and continue towards 'Righteous Army'.


town: enter cathedral rooftop.
cathedra rooftop: head to the top of the map. enter cathedral apex. kill monsters. talk to bannon. portal to town.
town: talk to NPCs. go to cathedral rooftop
cathedra rooftop: find entrance to 'the ravaged square'
ravaged square: head to the bottom-left of the map and follow the left wall. find entrance to 'the control blocks'.
control blocks: find waypoint. find arena. kill boss. portal to town.
town: talk to lani. talk skill book (1 passive). waypoint to control blocks.
control blocks: enter ravaged square
ravaged square: hug the wall and head to the right. ignore reliquary entrance. head to the top of the map. find entrance to 'the ossuary'. take waypoint. enter ossuary.
ossuary: complete labyrinth trial. find 'sealed chest' (yellow !). take elixir of aullure. portal to town.
town: talk to weylam. waypoint to ravaged square.
ravaged square: head towards the right to find entrance to 'the torched courts'.
torched courts: try to run past mobs. find entrance to 'desecrated chamber'.
desecrated chamber: take waypoint. find 'sanctum of innoncence. kill avarius. take 'staff of purity'. portal to town.
town: talk to bannon. talk to innocence.

do merciless lab before killing final boss. you want to be level 62 with level 15 desecrate and raise spectre. finish lab. take commander of darkness. portal to town.

town: waypoint to ravaged square.
ravaged square: find innocence (Yellow !). talk to innocence. enter 'the canals'
the canals & feeding trough:
make your way to kitava. kill kitava. go to oriath.
oriath: talk to lani. talk skill book (2 passive).


Finish act 10: level 62.

Tips for Maps and beyond - Level 62+

Passive Trees Focus
After finishing the Acts, you can decide how to focus the build. SEE: PASSIVES for 'DPS' and 'Defensive' builds. I recommend the defensive build for start of mapping.

Gear
Upgrading your chest, in this order of importance:
1. 4-link Vis Mortis

2. (a) 5-link Vis Mortis
{b} Tabula Rasa

3. 6-link Vis Mortis

4. Craft 6-link rare chest with +spectre

Craft your boots:
SEE: CRAFTING, boots

Gems
Use a +1 chaos gem wand to boost level of Desecrate. SEE: SUMMONING, Important Notes for explanation.

Jewels
Check the trade site regularly for 'ghastly eye'.
When starting out, search for 25+ life and % cast speed. The price ranges from 1c to 10c.
Later, as you gear up for endgame, search for 46+ life and % damage. These can cost 20c to 1ex (but never pay 1ex).




SUMMONING CANNIBAL FIRE-EATERS
Spoiler

Important Notes (read this first)

Spectre level is incredibly important - a level 73 spectre has half the dps of a level 84.

The level of your spectre is limited by 'Raise spectre', 'Desecrate' and the zone you raise them in, whichever is lowest.

Example 1: Both gems at level 19:
1) Shaper's Realm, map level 84
2) Raise Spectre can raise spectres up to level 100
3) Desecrate can create corpses up to level 81

Result: Your spectres will be level 81

Example 2: Both gems at level 11:
1) Start of Act 9 (Blood Aqueducts), map level 61
2) Raise Spectre can raise spectres up to level 61
3) Desecrate can create corpses up to level 53

Result: Your spectres will be level 53

Use a +1 or +2 socketed any/spell/chaos gems item to boost your Desecrate gem level, allowing you to desecrate higher-level spectres. You can put this in your off-hand slot.*


Now, Desecrate has been boosted to level 13 (11+2) and can create corpses up to lvl59. Your spectres will be level 59.

Credit:@consecotaleo

Cannibal Fire-Eater Information




Highest DPS spectres
Short range incinerate spell. Shoots 4 piercing projectiles.
No cast delay.
Attacks from melee range: good against fast moving bosses and shielded monsters.

Only spawn in maps.

High chance to spawn in Shore. Not guaranteed.
Next best chance is in maps with beach tileset.
They also have a chance to spawn in any map or maps with 'humanoid' mod.


Video Guide

Video demonstration: https://www.youtube.com/watch?v=UmuYyzk0vpA
Step-by-step description
In this video, I use my delve to raise level 83 spectres. You should use the highest zone available to you. FEs have a high chance to spawn in Shore, but it's not guaranteed.

1. grab a 'shore' map from your stash. open your map and enter
2. first clear the area of any monsters

>> remove your trigger wand (if you use one) <<

3. remove spell echo from raise spectre
4. create corpses with desecrate + spell echo
5. search for Cannibal Fire-Eater while holding 'a' on your keyboard
6. while still holding 'a' raise your spectre
7. return to your hideout
8. talk to niko and go to the deepest part of your mine
9. remove and requip your 'raise spectre' gem to despawn the low-level solar guard
10. create corpses with 'desecrate' + 'spell echo'
11. hold 'a' on your keyboard to highlight Cannibal Fire-Eater corpse
12. raise new spectre. repeat until you have 4 spectres.
13. don't forget to put all your gems back into their correct places!





LEVEL 86 SPECTRES!
Spoiler

In Synthesis league, it is possible to create level 86 zones. Spectres raised here will be level 86 and have 13-15% more DPS compared to level 84.

To get a level 86 zone, you need to place a level 83 memory in a +3 yellow bonus zone.



Last edited by kayella on Mar 18, 2019, 11:46:53 AM
Last bumped on Mar 19, 2019, 12:20:11 PM
ALTERNATE BUILD
Spoiler

Tanky + DPS by ff3 (960k dps / 9.1k life)

"
ff3 wrote:

https://pastebin.com/JRyiZPs2

A few random tips. If you can afford a double craft on the weapon, 14-15% Cast speed is a lot of dps. -# Total Mana Cost on jewelry solves the no regen map problem completely. Minion Life and Minion Damage on a bone helmet is easy to craft with fossils and is also a good boost to the spectres. Cooldown Recovery on the belt also lowers the cooldown for the skills in the weapon slot (3.57 sec at 12%). To apply Combustion, you can also use Sadima's Touch gloves on your Guardian. I swap Controlled Destruction for GMP and run 2 Cannibals with 2 Solar Guards for everything but Uber Elder. With this setup, I'm at 960k dps / 9.1k life.


Phase Acro (50%/40% Dodge) + 40-sec Fortify

Going beyond 600 needs a more defensive build to mitigate the large amount of incoming damage combined with multiple mods.
PoB Pastebin: https://pastebin.com/XgemQWEj


50% ATTACK DODGE & 40% SPELL DODGE

We drop 'whispers of doom', 'profane chemistry' and the nearby jewel socket. Instead, we path all the way to 'Phase Acrobats' and take the jewel socket near that. Combined with a 'Quartz Flask' to get 50% attack dodge and 40% spell dodge.
Quartz Flask




40 SECONDS OF FORTIFY FOR YOU AND YOUR MINIONS



You will need these 5 items:
Ichimonji
The Vigil
20/20 Vigilant Strike
20/20 Fortify
20/0 Ancestral Call

Equip 'Ichimonji' in your offhand slot. Put 'The Vigil' near 'Devotion' in the passive tree.


How it works:
'Ichimonji' + 20/20 'Vigilant Strike' give 12s of Fortify.
'Ancestral Call' makes it easy to hit melee targets to proc Fortify.
'The Vigil' increases Fortify to 36s and shares with minions.
20/20 'Fortify' increases the time of to 40s.




TIPS FOR PUSHING DEEP DELVE
Spoiler

Deepest Summoner in Betrayal League


Video demonstration: Solo deep delve to 700 + fortify trick

Firstly, as you go deeper, you will die. A lot.

Delve has extremely high monster density and rippy mods. There are many one-shots ready to kill you. So, here are some tips to make delving easier:

1. Run as fast as possible between encounters. Use phase run + quicksilver. If you go slowly, there is a large chance of getting one-shotted.

2. Completely clear around any encounter before you start (if possible). Once you start, random monsters can wander in and kill you from behind.

3. Offscreen clear the encounter. Summoners do not have leech/regen, so send your spectres in by attacking the encounter from distance. Stand at the very edge of the darkness and cast 3 storm brands; your spectres will attack anything that storm brand hits. (see: video)

4. Use 'Vaal Summon Skeletons' at the encounter. They will body block monsters, keeping your safer.

5. Use fortify trick (see: next section). At the start of the path, use your offhand 'Ichimonji' to proc fortify, then weapon swap back to your wand & shield to run the path.

6. Use phase acrobatics (see: next section).

7. Use alternate build with phase acrobatics and 40-second fortify. (see alternate build section)



QUESTIONS & ANSWERS
Spoiler

How do I see the difference between Fire-Eater and Cannibal?

"
negroneme wrote:
i feel so noob, but i cant get the Cannibal Fire-eater

the body in the floor is "Cannibal Fire-eater" or just "cannibal"?



How about Bitterbind instead of Victario's Charity?

"
DjParagon wrote:
What do you think about the new Bitterbind Point spectre shield, could it be useful for the build ?


Bitterbind only gives level 1 arcane surge, which gives 10% more dmg + 10% increase cast speed.

Victario's Charity with Necro Aegis gives 12% more dmg + 45% increased cast.

Can I use Anger Aura?

"
SoulCrxsh wrote:
Anger aura worth it with fire-eaters?


Anger Aura adds a nice damage boost. However, you must use Generosity Support. If you do not use Generosity, the Anger aura will apply fire damage to your own spells. This will affect EE (and give monsters +25% fire res!)

"
consecotaleo wrote:
Hey just an FYI, Anger-Generosity has been the classic answer for summoners who want to apply EE. There are a ton of summoner build guides that use this concept.

So in your build you apply EE with Storm Brand (no flat spell dmg to yourself on any gear/jewels), which scales directly with your own damage modifiers. Storm Brand has no life/res stats of its own, so this is case 1.

For your PoB setup it actually shows that Anger-Gen is less DPS, but Anger is getting a buff in Synthesis so it could be a viable option then? Depends on how big the buff is (which will get scaled by Generosity). I do like Haste for personal QoL + VHaste + overall clearspeed on spectre summoner characters as well, so it'd have to be a significant buff.

Great build guide overall, I particularly like the "How this combo works" bits!

If you do add the option in your build guide to run Anger-Gen, you should add a note that the jewel with minions deal +fire dmg becomes superfluous for the Stone Golem Combustion mechanic.

You could even consider Haste AND Anger-Gen with mana reservation passives for a league start, since it might take a while to acquire Aspect of the Avian -- I like to take Leadership on the passive tree anyways because aura radius is laughably small otherwise, so the spectres won't even be in buff range half the time.


How much damage do I lose if I don't use Victario's Charity

"
P1nKert0n wrote:
how much damage i would lose if i won't use this victario's charity shield? can i still do shaper/ guards? I kinda need my shield for hp (playing hardcore).

Unfortunately, you are looking at about 25% decrease in damage. However, you still have a lot of DPS, so it's still viable!

To demonstrate, I recorded a minotaur kill with no shield equipped and just 4L: https://www.youtube.com/watch?v=V73ZErEff3c

Which curse should I use if I don't go dual curse?

"
P1nKert0n wrote:
which curse is the best if i don't go for dual


For single curse, I recommend Projectile Weakness:

Elemental Equilibrium passive will apply -50% fire res, and the Stone Golem with Combustion and Multistrike (and ghastly eye with flat added fire) will apply -19% fire res. So you've already got -69% fire res. Elemental Weakness (and Flammability) give -44% fire res. Once any monster reaches 0% resistance, the negative restistance just becomes a more multiplier.

Projectile Weakness makes enemies take 54% increased damage, which works as a more multiplier. So, if a monster is at 0% fire res, Projective Weakness adds more damage (54% vs 44%) AND give extra benefits - 25% knockback chance (Fire-Eaters cast 20+ times/sec).

How to activate 'Increased Minion Damage If You've Used A Minion Skill Recently'?

"
djlilman wrote:
Question - I have several of the gems that say increased minion damage when you've recently used a minion skill. What is the best way to activate this?


Any gem with the 'minion' tag will activate the minion jewels. Using Convocation and Flesh Offering are two main ways. This works before you craft your wand.



After crafting 'trigger' on your wand and slotting Flesh Offering there, it will not activate the minion jewels. They can only be activated by self-cast gems. So, the only way to do it is with Convocation. Luckily, a 20/20 Convocation + 3 Frenzy charges has a cooldown of 4 seconds which matches the jewel buff activation time.


How much hp do I need? Is 5k enough?

"
WildKeeper98 wrote:
Hey man, thanks for your leveling guide! I reached the maps, but I feel with 5k still a lil bit squish... did I do sth wrong?


I think 5k is really good. The last time I finished the Acts, I had 2.8k hp. It's important to remember that the summoner herself is really squishy, so you need to keep her safe by sending your minions ahead, try to have phase run up as long as possible, etc. Also, be ready to tap you life flasks to keep your hp constantly topped up.

Are there any map mods that cannot be done?

"
Melinda01 wrote:
Are there any map mods we can`t run? (maybe ele reflect? or phys. reflect?)


Elemental Reflect will instantly kill your spectres. Against non-bosses, a single Fire-Eater can do 2-3mil DPS.

How do I craft an end game wand like the one in the guide?

"
Melinda01 wrote:
how did you craft your weapon?
See the main guide, under crafting.
(crafting instructions were in the original reply, but have been added to the main guide).


What's going on with 'The Vigil' jewel? Isn't that for melee characters?

"
Melinda01 wrote:
why do you have "The Vigil"? In which situations you need it? do you then switch the weapon?

It's for fortify snap shot. See the main guide, under deep delve.

Why do you use Storm Brand? Why not Orb of Storms or Arc?

"
Why use storm brand?

Traditionally, summoners have used Orb of Storms or even Arc to apply EE and curses. Both have weaknesses:
Orb of Storm: the spell is dropped at your feet, so you have to be next to the monster(s) to use it. This will get your killed very quickly.
Arc: Requires line of sight and there is a maximum range. After using it, your minions will return to you if you move. This is because minions attack what you are attacking, but you stopped and moved away.

Storm Brand solves both problems. It acts like an unkillable totem. You can place it anywhere within range and it will attach to a monster. It then hits that monster and 2 nearby friends every 0.5 second. Because it continues to attack, you can freely move around and your minions won't return to you. You can cast three brands.

Can you give some advice for 300+ delve?

"
Skillitek wrote:
I have a couple of questions .
I’m currently sitting at 6200 life, working on getting more , 1k energy shield , level 93.
My tree is identical to yours if that helps.
Res is maxed .
1) deep delves , I find even as low as depth 300 the random ice spikes sometimes 1 shot me . Does this happen to you as well or is there something I can do to defend myself against this .
2) playsryle. When delving , do you hide behind your minions ? And ignore flame dash unless your in trouble ? Or do you flame dash into a pack , hit convocation immediately and rinse/repeat.
3) is running rumi flask and taste of hate recommended at all for defence or do you feel the other flasks in the guide are better defensively.


Ice spikes can also one-shot me, so the best answer is to avoid them. I recommend running between encounters as fast as possible. For pushing deeper, I recommend using phase acrobatics and a quartz flask. See the delving section in the main guide for more details.

How quickly can I reach red maps?

"
Reflejio wrote:
I'm looking forward to starting this build as my league starter. How long would you say it takes a spectre summoner to reach red maps?


It really depends on how much time you can pump into the game. It's possible to no-life it to Shaper by the end of day 2.

You can do white and yellow maps with a 4-link chest. A 5-link Vis Mortis will take you all the way to Shaper. 6-link for Uber Elder and deep delve.

Why do you use Fireball in Act 1?

"
lososnitunca wrote:
Why in leveling guide u advice to use fireball in 1st act?
And zombies+phantasms+miniondmg = 1shot trash. zombies are useless before u take some mandatory nodes. they are one shot trash in 1-4 acts..

It looks like a masochism.

Fix it and add something like:

srs+minion damage+melee splash
freezing pulse+arcane+frostbomb


There are a couple reasons.

1. Avoiding unnecessary currency spending is pretty important if you play from 0-hour. Currency is tight in the early Acts. Fireball and Arcane are free.

2. Minion Damage and Melee Splash are only available after finishing the prison. So you still need to use something until then. Fireball and Arcane have been with your since the beach. Fireball also does splash damage and can ignite.

3. You could buy freezing pulse and frostbomb. They're pretty good, but I recommend avoiding buying gems you will throw away soon after.

4. Outdated necro levelling guides advise SRS or Freezing Pulse because, back then, they were your main skill until getting Flame Sentinels in Act 3. Storm Brand is much better than SRS and you get that as soon as you finish Act 1, so buying melee splash, freezing pulse or frost bomb are a waste of currency.

5. Raise Zombies and Summon Phantasms are free rewards, so why not use them? The zombies follow you around and are a meat shield, if they kill a monster, you can get a phantasm. Every source of damage helps.


Fireball is just my recommendation. You can breeze through Act 1 deathless with Fireball. But, you can use whatever feels good for you.




MORE VIDEOS

GEAR ARCHIVE
Spoiler

Betrayal League



Last edited by kayella on Mar 7, 2019, 2:55:55 PM
Gz on the build guide!
Nice build,

and nice dps

How Uber elder is with this build ?
"
Nice build,

and nice dps

How Uber elder is with this build ?


The DPS is definitely there for a deathless kill, but I have yet to do it deathless, though. Working on it.
This is a strictly worse version of a SG+Skele build. Your fire-eaters clear slower than pierce+faster proj SGs, and your single-target is worse than pseudo 5-linked skele. Plus walking around in 3.3 with 1.4k HP sans Visage/Wrappings is just asking to die.
cannibal fire eaters are available on the coast, when i played with them 2 seasons ago
"
Sher101 wrote:
This is a strictly worse version of a SG+Skele build. Your fire-eaters clear slower than pierce+faster proj SGs, and your single-target is worse than pseudo 5-linked skele. Plus walking around in 3.3 with 1.4k HP sans Visage/Wrappings is just asking to die.


SG+Skele is certainly a good build, I agree with you there. However, the point of this build was to see if FEs could replace TVs without needing FGs or some other minion as clear speed helpers. I think it succeeds; it certainly feels a lot better than TVs without Dyadus.

1.4k HP without shav's is asking to die in any league. It's managable though - I've done a full deathless chayula, for example. Also, the build is really meant for T16+Shaper+Uber Elder, so I never really considered getting a shav's. But, I'll see if I can borrow a 6L shav's to link to the build, when I can. Thanks for the suggestion.





"
prospecial wrote:
cannibal fire eaters are available on the coast, when i played with them 2 seasons ago


Oh. I didn't see them there, I'll have to check again, carefully. Thanks!
Last edited by kayella on Jul 10, 2018, 12:38:34 PM
Interesting build. I will try those spectres for a change.


The pastbin for the High DPS version returns an error: 'This page has been removed'
"
kayella wrote:
High DPS
https://pastebin.com/KjR5JF6H

"
Hamallainen wrote:
Interesting build. I will try those spectres for a change.


The pastbin for the High DPS version returns an error: 'This page has been removed'
"
kayella wrote:
High DPS
https://pastebin.com/KjR5JF6H



Hi, sorry for the late reply. I've been busy tweaking this build for Uber Elder.
As a result, I've had to update the guide because 'High DPS' wasn't viable for Uber Elder.

I've simplified the build to just one setup: https://pastebin.com/a5L8k51t

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