major end game design flaw (map drop rates / currency dump)

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thepmrc wrote:
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obadonke wrote:
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Slinkston wrote:
Ran 2 maps yesterday with 30-50% quantity on both, as well with my farming gear of 140 quantity and did not get a SINGLE map from either of the maps. /facepalm.


What if every map guaranteed to drop ONE map of similar level?


Then maps would no longer be a valuable commodity.


Wouldn't maps with good stats still be valuable?

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Courageous wrote:
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>> What if every map guaranteed to drop ONE map of similar level?
> Then maps would no longer be a valuable commodity


That much is obvious.

How about -2 levels?



This. When I said "similar", I didn't mean "the same". Courageous expressed the idea more succinctly :)
There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013
Last edited by obadonke#0693 on Mar 5, 2013, 8:02:31 PM
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Add an endless dungeon that increases level per floor or something


All problems solved.
Is the so called "end-game" content now really "end game"?
Won´t they add more acts?
If they would add more acts and the map drop system wouldn´t be in place like it´s now wouldn´t there be a huge player base that´s allready over leveled for the next content?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Whoever said I was a fanboy. I am not. I like this game, not up to being a fanboy. :]

I know how to play, happened to roll the right class on my first char, and steamrolled through most of the game until I reached early maps and realized I was getting my butt hurt by undying alchemists and undying grapplers like most mappers out there, I invested into survival, now I run maps in 5~10 minutes when they are under lvl 70. Above 70, it's harsher, I need to take my time a little more, which makes the farming much less efficient generally.

I am much happier farming 66-69 maps in 5 minutes, dropping mass uniques and helping people that have less performance but more fun factor builds. Then again, I am 79, I am not into the frustration of risking dying in lower maps for like .5% xp for a full clear, and seeing my map chains broke.

And yes, if you farm docks for maps, you're doing it wrong. I personally farm solaris because half the mobs are weak to fire and I get my specters there, but yes, most reliable way to get maps is lunaris lvl 3 and piety right now.

Also, if the map system does not change from what it is currently, you can at least expect to drop more maps in act IV merciless once it is release. I am pretty certain these will balance things out :]

Also, find people like me that are willing to run your lowbie maps with you. To me, it's free exp since I don't invest in the map and it's done by the rule, if you open the map, you loot your map.

Most often than not, I get more maps this way as tips than I would get from farming story mode.
Last edited by Tugzor#3729 on Mar 5, 2013, 8:32:39 PM
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killbilly wrote:

what l2p has to do with RNG? man you fanboys are the worster ones (close enough with the d3 fanboys sorry)

ok i will tell you a true story

180mil exp at solo docks, killing every fu**g mob, skipping NOTHING (not even multi proj,immune to curse voids) and i have YET to see a MAP drop (A N Y level)....

now if you CANT' see that the endgame is a HUGE Grindfest and i mean HUGE grindfest to have ACCESS (JUST ACCESS!!) to end game content...if this ISNT' sloppy design for endgame...i really cant' imagine what it is.....

end game is a grindfest JUST to access the end game area....if you find that fine...well go check the destiny of every other grindfest game (MMO And Non-MMO) in the EU audience...just go see...

we are not chinese peoples here (i am not insulting anyone, chinese players love to grind it is fine for them)....

but please please stop saying that end game is right....you just make you look

a)fanboy
b)fanboy
c) st**d
d) fanboy

PoE is the Path of Grindfest in this state

ps. i take 3-3.5mil exp per dock run


I don't know man, my first character just reached 73 and I already have some maps, the first one dropped in Fellshrine Ruins (yeah, very lucky). I spent ~10 hours in the last two days farming docks and now I have ~10 maps, even a rare one dropped. You are either very unlucky or very blind :)

To the guys complaining about not being able to sustain the highest level maps: I don't think the game is intended to progress beyond the high eighties level range at this point. You are spending an inapropriate amount of currency for meager XP. And endgame is only one of many points an GGG's agenda right now. From what I've seen so far, broken things WILL get fixed in this game and more content WILL be added.

Now call me fanboy or some other names.
Deutscher Chat: /global 4745
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SL4Y3R wrote:


GGG, you've ALWAYS stated you WANT people to run hard maps and be rewarded. Make it happen.


Standard Forever
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iamstryker wrote:
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SL4Y3R wrote:


GGG, you've ALWAYS stated you WANT people to run hard maps and be rewarded. Make it happen.




That is completely off the point. High level maps happen, and are rewarding. You would say the same thing if high level maps were commonplace. Because average human being doesn't consider something common and casual as something hard and rewarding.
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Tugzor wrote:
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iamstryker wrote:
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SL4Y3R wrote:


GGG, you've ALWAYS stated you WANT people to run hard maps and be rewarded. Make it happen.




That is completely off the point. High level maps happen, and are rewarding. You would say the same thing if high level maps were commonplace. Because average human being doesn't consider something common and casual as something hard and rewarding.


I would actually be pissed if high lvl maps were commonplace. My point was that many low IIQ but high drop rate mods aren't hard. But are seen by many, and rightly so, as necessary.

People would rather run maze + magic with an IIQ of 80% over a 120% map that had neither. Which shouldn't be the case.

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Melkrow wrote:
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Add an endless dungeon that increases level per floor or something


All problems solved.

Thats essentially what maelstrom of chaos was. It was removed. One of the devs more unfathomable decisions, similar to removing color blind shapes on item sockets.
IGN: KoTao
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SL4Y3R wrote:

I would actually be pissed if high lvl maps were commonplace. My point was that many low IIQ but high drop rate mods aren't hard. But are seen by many, and rightly so, as necessary.

People would rather run maze + magic with an IIQ of 80% over a 120% map that had neither. Which shouldn't be the case.



Well, agreed on that. I believe you were misquoted or I was oblivious to the context the comment was posted in the first place :]

Either way, sorry.

Aaaand I don't feel an endless dungeon is necessary. I think the map system is meant to control and slow down progression at higher levels, so that it actually means something to be up on the leaderboard. Instead of being only a "I don't work, I play 20 hours a day" race, it involves a lot of skill, strategy, some planning.

As Slayer said, there is indeed a problem in the relation quantity - difficulty of mods of maps.

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