Healing/Healers
" Agreed. "Invincibility lies in the defense; the possibility of victory in the attack." - Sun Tzu
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" Pretty much this. Healer class would most likely ruin the game balance completely. But a support class in a shape of buffer/debuffer could fit in, and it would give more depth to PvM and PvP metagame. |
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Wow, wasn't expecting such a response. TY for the info guys, appreciate the fast and eloquent responses :)
♥ Detri |
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I'm also someone who likes playing as support, I think there should be at least auras in this game, just like in d2 :)
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all for a healing class, but I don't see ARPG's supporting them.
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Is there a class taht gives buffs at least?
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There are buffs and damage migitation skills in the game, but I'm not sure whether healers in an ARPG are needed.
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A dedicated Healer would be strange in this genre, but a skill that lets you turn mana into health would seem conspicuous by its absence.
I would appreciate the option of making a character who can heal decently well at the expense of reduced damage output, as long as I could still run through lower-level zones on my own. |
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A dedicated Healer isn't necessary, but there should be nothing wrong with 1 or 2 healing skills. Not just for your party, but also for your minions.
Maybe something like this: Skill: Heal Wounds Adds a Heal Over Time Effect to a friendly target. Something around 4-8 seconds duration. With Duration and Effect increasing with Level. Reasoning: Single instant heals are probably impossible to time properly and hard to balance. With a HoT there should be no problems. - The player won't get stuck in a fulltime healerrole. - The player basically applies a "potionlike" effect on himself or a friendly target, which costs mana in return. - It offers a way to convert Mana into Health for characters focusing on manapool or with improved Manaflasks. - It allows ppl to offer a small heal to teammates, allowing supportive players to finally play a small role in groups without making their target invincible. Skill: Sanctuary A small Area is declared sacred. Friendly Players and Creatures will slowly be healed while in that area. Reasoning: Think of it like PoisonArrow, but instead targeting friendlies, doing heal instead of damage and shimmering blue/white instead of green/black. This would be extremely nice even for Soloplayers, because they could directly support their minions. And in partyplay a player could support his frontbashing pals. This skill would also make an excellent totem. We don't need a dedicated healer class, but a few skills allowing a group of friends to feel beneficial to each other, can only help this game to grow... just my 2 cents DevTracker
http://www.pathofexile.com/forum/view-thread/11549 CPU: Intel Core i7 950 (@3.6GHz) GFX: Asus GTX 570 DCII RAM: 8gb Corsair Dominator MB: Asus Maximus 3 Formula |
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