Healing/Healers

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Stinkypinky78 wrote:
Personally I love being a healer and/or support class in most games, however I don't think this style of game caters to that type of play style.


Agreed.
"Invincibility lies in the defense; the possibility of victory in the attack." - Sun Tzu
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Stinkypinky78 wrote:
Personally I love being a healer and/or support class in most games, however I don't think this style of game caters to that type of play style.


Pretty much this.
Healer class would most likely ruin the game balance completely.
But a support class in a shape of buffer/debuffer could fit in, and it would give more depth to PvM and PvP metagame.
Wow, wasn't expecting such a response. TY for the info guys, appreciate the fast and eloquent responses :)

♥ Detri
I'm also someone who likes playing as support, I think there should be at least auras in this game, just like in d2 :)
all for a healing class, but I don't see ARPG's supporting them.
Is there a class taht gives buffs at least?
There are buffs and damage migitation skills in the game, but I'm not sure whether healers in an ARPG are needed.
A dedicated Healer would be strange in this genre, but a skill that lets you turn mana into health would seem conspicuous by its absence.

I would appreciate the option of making a character who can heal decently well at the expense of reduced damage output, as long as I could still run through lower-level zones on my own.
A dedicated Healer isn't necessary, but there should be nothing wrong with 1 or 2 healing skills. Not just for your party, but also for your minions.

Maybe something like this:



Skill: Heal Wounds
Adds a Heal Over Time Effect to a friendly target. Something around 4-8 seconds duration. With Duration and Effect increasing with Level.

Reasoning:
Single instant heals are probably impossible to time properly and hard to balance. With a HoT there should be no problems.
- The player won't get stuck in a fulltime healerrole.
- The player basically applies a "potionlike" effect on himself or a friendly target, which costs mana in return.
- It offers a way to convert Mana into Health for characters focusing on manapool or with improved Manaflasks.
- It allows ppl to offer a small heal to teammates, allowing supportive players to finally play a small role in groups without making their target invincible.



Skill: Sanctuary
A small Area is declared sacred. Friendly Players and Creatures will slowly be healed while in that area.

Reasoning:
Think of it like PoisonArrow, but instead targeting friendlies, doing heal instead of damage and shimmering blue/white instead of green/black.

This would be extremely nice even for Soloplayers, because they could directly support their minions. And in partyplay a player could support his frontbashing pals.

This skill would also make an excellent totem.



We don't need a dedicated healer class, but a few skills allowing a group of friends to feel beneficial to each other, can only help this game to grow...

just my 2 cents
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