[3.7] WINDS OF WINTER: Endgame Low Life Freezing Pulse Occultist | All Content | Magic Find | $$$$

3.7 Update
ES got nerfed pretty hard and Occultist got gutted.

Occultist is still the best ascendancy for this, as it still helps the most with improving survivability and mechanics for this build. However, Trickster would be roughly as good; it's not different enough that I want to test it, but it might be *slightly* better or *slightly* worse - you'd have to test it to know. I put a link to a Path of Building Trickster variant under "Explanation of Core Build Choices" below. My gut is that it's like +5% raw numbers for -5% mechanical consistency. And I'll choose mechanical consistency over numbers.

The build is still really strong with GG gear, but now, unless you have really good gear, this build is a glass canon. It lost about 20-40% total ES compared to 3.6, depending on your exact gear and passive tree.

Updated the guide to include updated links and path of building, to clarify a bit more the philosophy behind this build (so you know if you ought to try playing it), and to clarify a few mistakes I've seen people make.

old patch changes

3.6 Changes TL;DR
  • Build has roughly twice the damage and 5-10% more ES than 3.5. It should feel a LOT better with average gear and it feels broken now with GG gear.
  • Drop Haste and Herald of Ice. Run Hatred + Zealotry (one on Mana, one on Blood Magic). You will probably need to lower the level of your Clarity on Blood Magic
  • Passive tree significantly reworked. Here's the new suggested tree.
  • Hatred watcher's eye with +crit chance is now insane. Get an ES/clarity and Crit Chance/Hatred Eye if you can.
  • Added a section to the guide discussing options for building this on a budget, before you can afford the expensive items


3.7 Aul Kill (depth 684)

3.6 Uber Elder Kill


Hello everyone! I'm tackle70 and I want to show you how you can have some silly fun pushing Freezing Pulse to its limits. Those of you playing Path of Exile for a while may remember my old Rainbownuke build (press F to pay respects to Mjölner). This is the build I have played as the successor to Rainbownuke.


CLICK FOR TL;DR, BUT PLEASE READ THE GUIDE IF YOU ARE SOMEWHAT NEW TO POE; trying to copy-paste this is a bad idea if you are new


GOAL: Which League?
  • Standard

Temporary leagues, hardcore leagues, and solo self-found leagues do not appeal to me at all. I don't like playing games where all my progression gets reset.

GOAL: What Content is This Build Designed For?
  • All Endgame Maps
  • All Endgame Bosses & League Content (Uber Elder / Delve Bosses / etc)
  • Deep Delving (depth 1000+)

GOAL: What Content Is Ignored?
  • Leveling
  • Uber-Lab

GOAL: Time and Currency Investment Into the Build
  • I want a build that I can play for 1000+ hours. Level it to 100 and keep playing a long time
  • I want to invest $$$$ into the build, with opportunity to farm and use GG chase items. 1000-ish exalts expected investment.
  • Chase uniques are preferred to mirrored rares; I don't like mirroring rare gear, because it's a bad investment long-term, since GGG constantly power-creeps rare gear.

To Accomplish These Goals, We Need a Build With:
  • High Mobility and AoE DPS (for fast map clears)
  • High Single Target DPS (bosses, deep delves)
  • Good Magic Find (need to finance expensive upgrades, and playing 1000+ hours on a build without magic find feels bad)

Everything in this build is designed around achieving the above goals. IF YOU HAVE DIFFERENT GOALS (like playing in a temp league) YOU WILL HAVE TO CHANGE THINGS IN THE BUILD ACCORDING TO YOUR OWN NEEDS, AND YOU MIGHT WANT TO PLAY A DIFFERENT BUILD ENTIRELY


Low Life (instead of Life, CI, or Hybrid)
Low-Life allows for maximum DPS, and free 100% IIR (increased item rarity) from Wondertrap. So, it’s the perfect choice for this build – high DPS provides good clear speed and ability to delve, and provides an easy source of Magic Find. The main downside to Low-Life is that it is very expensive, because you rely on expensive uniques (Shavronne's Wrappings) and need several expensive gear pieces to provide enough Energy Shield to survive. But this build is not made with a tight budget in mind.

Occultist is not a very strong class in 3.7, but it’s still the strongest ascendancy for this build. It grants a power charge, some ES regeneration, some DPS, and stun + freeze immunity.

Trickster would be a close second choice for me. I think I'm going to stick to Occultist for now, though; I think the ES regen is valuable, and it seems a bit more consistent than trickster. On paper, however, you can build a Trickster that is numerically superior to Occultist. Feel free to try it if you want.

Path of Building link for what a Trickster alternative would look like

Freezing Pulse
In my opinion, this is one of the best all-around spells mechanically. It has great clear potential AND decent single target. The ability to freeze things also makes it a very defensive skill. Our goal is to have a jack-of-all-trades endgame build, and Freezing Pulse is a fantastic jack-of-all-trades spell.

HELP! I Don't Know How to Level to get to this build! I'm poor and don't have Void Batteries or a Shavs... What do I do?
Go play another build. Seriously. I don't say that to make you feel bad, but this is not a build that is new player friendly. And it's definitely not meant to be played on a budget under 10 exalts.

If you aren't sure how to level a character, or farm to buy items valued between 1 and 10 exalts, you should be playing something else.

Build Pros/Cons

  • Very good "Jack of all trades" build. This build has a really nice combination of both single target and AoE damage, survivability, movement, and magic find. It's expensive, but it never feels bad to play.
  • DPS that scales up to insane DPS with enough gear. Unbuffed ~2M DPS shaper DPS with good gear, ~4.5M shaper DPS with GG gear.
  • DPS for this build is just pure, raw, unconditional DPS. I got sick of looking through build guides claiming millions of DPS in Path of Building but then you find out that it's only under super specific conditions. With this build, there are no conditional tricks like flasks or Frost Bomb or any other nonsense that people use to artificially inflate Path of Building numbers. The DPS you see with this build is the DPS you get. All the time.
  • Top Tier clear speed for mapping.
  • Freezes almost everything in the game, including T15 bosses
  • Can run decent Magic Find without sacrificing anything while clearing up to T16 maps. 44% IIQ/100% IIR + Bisco's Collar possible in Standard. 16% IIQ/70% IIR + Bisco's Collar possible in leagues.
  • Can do all maps/map bosses/map mods except Elemental Reflect maps
  • Farms red Elder and Elder Guardians effortlessly.
  • Farms Shaper and Uber Elder easily, as long as you know the mechanics
  • Can delve pretty deep when well geared. Still feels very easy (except bosses - see below) in the mid 600s on my gear

  • As a "Jack of all trades", this build is also master of none. If you want to specialize in something very specific (farming a specific boss, or pure pack clear speed while ignoring bosses, going maximum magic find, etc), you can probably find a more specialized build.
  • Expensive
  • Survivability is linked purely to the ability to freeze things, regenerate ES, and avoid damage. There's almost no mitigation. Righteous Fire Juggernaut, this is not. Surviving endgame bosses (T16 Guardians and others that cannot be frozen) requires knowing the mechanics, avoiding the damage, and killing the boss quickly. Sometimes this means you have to skip map or delve bosses with bad mods that make avoiding damage impossible
  • Because of ^^ above, the build isn't really able to kill Delve bosses below depth 500-550 or so, unless you are so skilled that you can avoid 100% of their abilities. Everything they do can 1-shot you even from 10k ES at a certain point. Depth 559 Kurgal is my current record Delve boss kill (and it took many tries).

Ascendancy & Class Choice: Occultist (Witch)
  • Take Vile Bastion, Forbidden Power, Void Beacon, and Frigid Wake.
  • Occultist is still the best choice, even after heavy nerfs, with stun & freeze immunity, up to 10% ES regen, free charge generation, and some %ES nodes

Required Gear:

Shavronne's Wrappings is required to run this build on Low-Life. It does not need to have a legacy Energy Shield Roll or be corrupt. Double-corrupt with +1 Gems and +2 Projectile Gems is the best possible gear piece for the build, but a single corruption of either is also very valuable.

Dual Void Battery is Best-in-Slot for this build and are mandatory. Get the best rolls you can afford. They’re better than mirrored wands if you use Precursor’s Emblem rings.

The Pandemonius is the Best-in-Slot amulet. Huge damage boost. Decent survivability boost also. A corrupted one with Cold Leech is nice for boss fights that don’t have adds, but not necessary.

Defensive Alternative

Presence of Chayula is the defensive equivalent of The Pandemonius. If you'd rather have extra Energy Shield than extra DPS, this is your go-to amulet instead.

Two First Snow jewels are mandatory

Energy From Within is also mandatory. Get a legacy one if you are in Standard.

Watcher's Eye with a "Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity" mod is a massive power boost for the build and is almost mandatory. It adds about 750-1000 ES to the build depending on your exact setup.

Here's the top 5 rolls... try to get #1 and at least one of the others if possible:
  • 1) Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • 2) +(1.2-1.8)% to Critical Strike Chance while affected by Hatred
  • 3) (20-30)% increased Energy Shield Recovery Rate while affected by Discipline
  • 4) (30-40)% faster start of Energy Shield Recharge while affected by Discipline
  • 5) (1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline

There are other rolls that can be useful (e.g. some of the Zealotry mods), but these are in my opinion the top 5.

Gear Slots With Options:

Headhunter is Best-in-Slot, and ideally you will get one with like this with the +All Elemental Resistances corruption. It's BiS not only because it's Headhunter, but because it happens to give massive Strength and Dexterity boosts. This saves you from wasting passive points picking up enough Strength and Dexterity.


A budget option, or an option to fix your resistances, is a decent Crystal Belt.

I don't recommend spending $$$$ on a shaper/elder belt or a high end Stygian Vise. Save your exalts and buy a Headhunter


Two Precursor's Emblem rings with three Power Charge mods are Best-in-Slot. NOTE THAT YOUR RINGS ARE MEANT AS DEFENSIVE ITEMS... A %ES per power charge mod is MANDATORY if you are using these.

I REPEAT: DON'T WASTE MONEY BUYING CRAPPY PRECURSOR'S EMBLEM RINGS. This is a chase unique that is only good with %ES along with +Charges and/or +Crit Multi.

You will have problems capping your resistances if you run these rings; I solved it by getting additional resistances on my jewels and by getting a corrupted Headhunter with +16 all res.


The more normal option is to run two rare rings with flat Energy Shield and any Resistances, Strength, or Dexterity you need. You will have to balance this with what Resistances, Strength, and Dexterity you are able to get on your Helmet/Boots/Gloves. Legacy %ES rolls are nice, as are the new master crafted % faster start of ES Recharge.

Another interesting defensive option would be Shavronne's Revelation in the right ring slot for a lot of Energy Shield and Energy Shield regen, though you would have to solve the mana regeneration downside (Vaal clarity? Lavianga's Spirit?).

Helmet, Gloves, and Boots

These are the most straightforward rare items in the build. You want as much Energy shield as you can get, while balancing your gear so that your resistances are capped and you have sufficient Dexterity and Strength. Try to get at least +20 Movement Speed on your boots. Getting an open suffix for master crafting on each of these items is a HUGE plus so you can adjust your gear as needed over time.

NOTE ON BOOT ENCHANT: You really want a pair of boots with the "% of Damage leeched as Life and Mana if you've Killed Recently" enchantment. It's a huge improvement to quality of life while mapping because otherwise you have to manage your mana more actively with your flask. It's very close to mandatory. 0.4% or 0.6% will both be fine.

A Helmet with high Energy Shield and +1 Power Charges implicit is best-in-slot and very highly desirable.

Magic Find Gear

In Standard League, these are your swaps for mapping with Magic Find:

In a Temporary League, you can run Item Rarity and Greedtrap instead:

other options

Goldwyrm are an option for boots, but I think the extra Energy Shield and movement speed on Greedtrap are better. In Standard, you already have so much item quantity that you benefit more from the item rarity of Wondertrap than even a legacy Goldwyrm

Aurseize or Sadima's Touch are options if you can manage to get enough defenses elsewhere to run them. I am running a legacy 23% Sadima's Touch in Standard, but only because I'm level 100 and don't mind an occasional death. My resistances are not capped with them equipped.

Ventor's Gamble with good rolls is an option on your rings if you want to make that work.

Remaining Jewels (up to 4)

Get a Militant Faith jewel with the "Dominus" roll, so that you can use the Inner Conviction Keystone for 3% more damage per power charge. It's OP OP. I placed my jewel North-East of the Witch to convert the CI keystone:

You want to pick up any remaining resistances or Dexterity/Strength you need, and get as much crit multi as you can.

I recommend adding a Unnatural Instinct jewel north-east of the Witch. It's not OP anymore, but 14% movement speed is nice, and it's still an OK amount of damage.

There are other interesting things you could do with unique jewels, like getting a Transcendant Mind for Energy Shield regeneration north of the Witch starting area. However, I still think two well rolled rare jewels are ideal. Your mileage may vary; feel free to experiment if there's a unique jewel that interests you.

Desirable Jewel Corruptions
Try to get the following Jewel Corruptions:
  • Cannot be Cursed with Silence
  • Corrupted Blood Cannot be Inflicted on You
  • 1% Reduced Mana Reserved (try to get two)

Flask Setup

Mandatory Flasks:
  • Cinderswallow Urn (incredible defensive boost with ES recovery on kill; onslaught is nice
  • Eternal Mana Flask (mandatory for many bosses without adds and for no-leech maps)
  • Quicksilver Flask (so slowwwwwww without it)

Mandatory Flask Suffixes:
  • If you don't have a Jewel with "Corrupted Blood cannot be Inflicted on You", then you need a flask "Of Staunching" (zero physical mitigation = all bleeds will kill you)
  • "Of Warding" (temporal chains and elemental weakness will get you killed)

Recommended Flasks:
  • Diamond Flask (good DPS boost, especially with mediocre gear)
  • Dying Sun (feels good in big open maps)

My almost-ideal Gear



I use these for map clearing and only swap in the "real" gear for hard bosses (like Uber Elder):

NOTE: I spent roughly 1150 exalts acquiring all this gear. Please don't try to copy my setup on a budget. Start with more modest gear and work your way up. The build still feels really good on a 20-30 exalt budget. Just not crazy OP.


Main Freezing Pulse Link: Freezing Pulse+Spell Echo+Power Charge on Critical+Hypothermia+Cold Penetration+Empower

This will be your optimal setup if you have a +1 Gems Shavronne's Wrappings and a level 4 Empower. If you don't have that, and you don't have an Item Quantity gem, you can use Energy Leech instead of Empower. If you use a red slot and are in Standard, swap in Item Quantity for mapping; if you use a blue slot and are in a temporary league, swap in Item Rarity for mapping.

Movement Skill: Flame Dash

Flame Dash is a very nice movement skill and it also allows us to use Arcane Surge.

NOTE: Make sure you don't over-level your Arcane Surge; you want it to trigger on every use of Flame Dash.

Supporting Auras

Use one of your 4-Links for Zealotry - Clarity - Enlighten - Blood Magic. A level 4 Enlighten will help a lot with being able to level Clarity. Use as high a level Clarity as your life pool can fit.

Blood Magic MUST BE LEVEL 20

Use one of your weapons for Hatred - Vaal Discipline - Enlighten. Enlighten is helpful at level 4 but you can get by with a level 3 if you have to.

Cast When Damage Taken Support, Lightning Golem

A high level Cast When Damage Taken linked to Vaal Cold Snap and Projectile Weakness, supported by Bonechill. This is a great offensive and defensive toolkit for the build.

Note on Curse Choice
If you run Projectile Weakness, make sure you don't overlevel it relative to your Dexterity. It's the only item in the build with a high Dex requirement.

You could also run a defensive curse if you prefer, like Enfeeble or Temp Chains.

A high level Cast When Damage Taken linked to Immortal Call and Increased Duration is helpful for the build. The level of the Immortal Call should be as high as your Strength will allow.

Put a Summon Lightning Golem in where you can

Being at least level 85 is STRONGLY recommended for playing this build.

Bandit Rewards
Help Alira to get a bonus to your Crit Multiplier, Mana Regeneration, and Resists.

Pantheon Choice
Major God: Soul of Lunaris (avoid chained projectiles is helpful)
Minor God: Soul of Shakari (very helpful to be poison immune)

Note About the Passive Tree
The passive tree got much more complex to min-max since 3.6. I recommend using Path of Building and checking what is most optimal for your particular gear setup, as it might be slightly different from mine. Note also that you should only take Zealot's Oath if you have some form of life regen on gear and/or tree.

Misc. thoughts:
  • I don't recommend taking Wicked Ward. Too much downside. But you can try it if you want
  • If you don't have a level 4 Enlighten, you might find it helpful to take the "Influence" aura cluster north-east of the Witch. It's a decent node without significant drawbacks.
  • My tree is more optimized for DPS than ES, but you could change it up if you wanted and optimize for more ES. My instinct is that would feel worse, since freezing everything is how you stay alive
  • If you are level 85 or 90 and wondering what 10 points to save for last, it doesn't matter too much. Just make sure you get all the Jewel slots and Power Charges.

The 352nd character to hit Level 100 in Standard
Last edited by tackle70 on Jul 6, 2019, 2:08:00 PM
Last bumped on Jul 16, 2019, 12:34:54 PM
The 352nd character to hit Level 100 in Standard
standard build, let's move on
Video overview up. Will add a shaper kill and maybe some other videos as I get around to it.
The 352nd character to hit Level 100 in Standard
Beautifully written.
freezing pulse is amazing for levelling.

2x tasalios sign + 2 tulborn + some additional power charges / duration + tabula

5k-60k dps throughout levelling
Sha0Kahnn wrote:
freezing pulse is amazing for levelling.

2x tasalios sign + 2 tulborn + some additional power charges / duration + tabula

5k-60k dps throughout levelling

Interesting thought. Maybe after I get a few more levels I will take a new character through maps with it and make some leveling advice if it works out. My impression last time I tried to level a build like this is that it's too dependent on having amazing low level ES gear. There's almost zero life nodes taken and %ES nodes don't do much when you just don't have very decent gear.
The 352nd character to hit Level 100 in Standard
Last edited by tackle70 on Jun 9, 2018, 10:22:00 AM
I guess you meant lvl 70-90+

with these uniques freezing pulse will get you comfortably to at least lvl 60 tho I think
Another build of yours I enjoy.
Just did Guardians, Shaper, and Uber Elder

1st try deathless and pretty easy on Guardians and Shaper

1 death on Uber Elder because I was an idiot and ran into an elder ice shot + shaper ball at same time

Uploading vids overnight and will try again for a deathless Uber Elder

I'm not experienced or particularly good at any of the fights so I'm certifying this build as capable of all content without too much difficulty.
The 352nd character to hit Level 100 in Standard
Last edited by tackle70 on Jun 19, 2018, 12:13:13 AM

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