[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

any mino/chimera videos?
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duabijitelur wrote:
any mino/chimera videos?

Yeah here's minotaur: https://www.youtube.com/watch?v=7lTnIKXGafU (forgot to add it)
The hardest/longest of all since he actually slams Golems to death, so gotta drop Anger, just in case you need to recast Flame Golems.
And here's Chimera
https://youtu.be/PSBuHAjgbUI
Forgot to upload these two!

I also added another mapping video: https://www.youtube.com/watch?v=SfrACpeHDaE
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer on May 30, 2018, 2:33:20 AM
Flashback and bestiary just ended; so took a very old self cast flameblast elementalist, already full respeced with bad gear, and I always wanted a golem build so... Bought all the jewels but only 1 harmony to try it out since stash tabs were a mess. Patch notes dropped the next day and

"Primordial Harmony: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb."

and

"Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial Harmony. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well."

so any changes to the build or save up/trade divine orbs or wait a few months after incursion when standard has had more new Harmonys for sell? You know before I buy 7 more.
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bustacap wrote:
Flashback and bestiary just ended; so took a very old self cast flameblast elementalist, already full respeced with bad gear, and I always wanted a golem build so... Bought all the jewels but only 1 harmony to try it out since stash tabs were a mess. Patch notes dropped the next day and

"Primordial Harmony: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb."

and

"Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial Harmony. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well."

so any changes to the build or save up/trade divine orbs or wait a few months after incursion when standard has had more new Harmonys for sell? You know before I buy 7 more.

3.3 CHANGES:
I am pretty sure we will have to buy new Harmonies (for as cheap as possible lol).
As far as i could understand the golem skills cooldown contributed to the actual golems' skills they were casting. So it was kinda (OLD Harmony's):

Golem Skills have (20-30)% increased Cooldown Recovery Speed
Golems have (10-15)% increased Cooldown Recovery Speed

in 3.2: 30+15=45% to golems (supposed to be just 15) and 30% to golem skills.
in 3.3: 45% to golems and 30% to golem skills. So basically the same, just properly working.
the 3.2 ones will be "fixed" and will only have 15% cooldown (not 45%).


https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer on May 30, 2018, 5:42:55 AM

a life base golem build is way easier than an es build. this helmet gives you more damage than the 6 link chests you suggest.
Es builds were better before the nerf i used to do es version of golems before the nerf so life version is better and cheapernow.

you dont need an eminence in your tree actually only time you need an eminence is while vendoring harmony+eminence+might for anima stone.
eminence drops your golem dps.

its really not a boring build its a good map cleaner and a good boss killer at the same time. + you are not even in danger while killing most of the bosses (except uber elder)

your 5link suggestion is wrong:
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-Controlled Destruction

you dont gear off ele focus with 5l you remove controlled destruction with 5l so proper setup with 5l is ;
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-elemental focus
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_ on May 30, 2018, 7:46:21 AM
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tomatopotato wrote:
I would say minion speed is very solvable and not a big issue.

Yeah it is, by stacking two speed rings and bisco's leash. Or by dragging them over through teleports, running ahead on a quicksilver flask just like you did in the video. But minion speed is still crap tbh and i really want it to be improved.
Actually, you don't need Biscos or speed rings. Minion Speed Gem and Frenzies are enough, both of which synergize well with melee golems. Minion Speed is like a pseudo-Increased AOE Gem for the Ice Golem Cyclone (can also easily swap with MinionDmg vs. bosses, or stick with Speed full time if you like, since they do decent damage already).

The golems keep up fine, whether your style/goal is efficient xp with lots of running/Shield Charging/whatever, or just want to chill out and play one-button style. Here's an example of mapping without abilities and flasks, just simple walking:
https://youtu.be/6tLBgRiav6Y (only Left Click/Default Move)
(sorry, Zana and Abyssal Depths made it kinda long)

In other words, Ice Golems are more than possible without sacrificing build quality. Anyway, hope you don't mind me chiming in. Not trying be argumentative or anything, just wanted to provide what I feel is accurate info. I definitely agree with you that more minion speed would be nice for melee-style minions, but I think Ice Golems at least are working okay even without an MS buff.



As a side note, Stone Golems have a bad habit of using Default Move to approach mobs instead of just doing the rolling attack. This makes them unpleasant to play with imo, even with Melee Splash. Ice Golems never do that, which is why the two aren't really comparable. I think Ice is actually the only decent melee golem, even being stuck with one non-melee ability that messes up gem synergy/consistency.
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
"
MrsDeath_ wrote:

a life base golem build is way easier than an es build. this helmet gives you more damage than the 6 link chests you suggest.
Es builds were better before the nerf i used to do es version of golems before the nerf so life version is better and cheapernow.

you dont need an eminence in your tree actually only time you need an eminence is while vendoring harmony+eminence+might for anima stone.
eminence drops your golem dps.

its really not a boring build its a good map cleaner and a good boss killer at the same time. + you are not even in danger while killing most of the bosses (except uber elder)

your 5link suggestion is wrong:
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-Controlled Destruction

you dont gear off ele focus with 5l you remove controlled destruction with 5l so proper setup with 5l is ;
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-elemental focus

Thanx for the input!
This is not a ES build, this is hybrid build. Much easier than pure life and pure ES (or CI).
Life-based version looks ez on paper but the helm requirement is too much. And you won't really get one with FLame Golems damage on it.
And damage from helm WON'T be higher than the 6l. Immolate is pretty worthless for Flame Golems for example. All the "increased" mods are also way less damage than a single "more" gem in a 6L.

Controlled Destruction is there on purpose. Since all Golems damage is fire they will burn down enemies quite effectively with DoTs.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
"
"
MrsDeath_ wrote:

a life base golem build is way easier than an es build. this helmet gives you more damage than the 6 link chests you suggest.
Es builds were better before the nerf i used to do es version of golems before the nerf so life version is better and cheapernow.

you dont need an eminence in your tree actually only time you need an eminence is while vendoring harmony+eminence+might for anima stone.
eminence drops your golem dps.

its really not a boring build its a good map cleaner and a good boss killer at the same time. + you are not even in danger while killing most of the bosses (except uber elder)

your 5link suggestion is wrong:
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-Controlled Destruction

you dont gear off ele focus with 5l you remove controlled destruction with 5l so proper setup with 5l is ;
Flame Golems-Minion Damage-Greater Multipler Projectiles-Spell Echo-elemental focus

Thanx for the input!
This is not a ES build, this is hybrid build. Much easier than pure life and pure ES (or CI).
Life-based version looks ez on paper but the helm requirement is too much. And you won't really get one with FLame Golems damage on it.
And damage from helm WON'T be higher than the 6l. Immolate is pretty worthless for Flame Golems for example. All the "increased" mods are also way less damage than a single "more" gem in a 6L.

Controlled Destruction is there on purpose. Since all Golems damage is fire they will burn down enemies quite effectively with DoTs.


how come 7Linked golems are worse than 6l ? can you explain that to me ? a 20 lvl immolate adds way more than a generosity supported anger to golems. which is why i use 2 burning spectres to imply burning on bosses. controlled destruction is worse than conc effect so even a minion damage + conc effect helmet can be better than a 6l controlled destruction chest. the chests you suggest or any es gear that at high value will be 10 times more expensive than the life base. a life based golementalist can reach to 8-9k health with the tree i created. its not efficient to create es based golementalist anymore. an accultist could be nice with es regen node but not elementalist.
to conclude my post as a minion user and golem lover i really do not recomment doing es based golementalist.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:
Curious why you are using Elemental Focus with an Immmolate helm. Doesn't EF kill the burning interaction?

Edit: NVM, saw your next post. Didn't know you were playing Spectre hybrid.

re: 6-link vs. 7-link
It's actually more like 6-link vs. 6.5 link. And you have to give up a good chunk of EHP for the helm. Also not possible to get LVL 21 pseudo-links on Elder/Shaper helms, so the dmg gap isn't as big as it might seem for that particular helm.
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
Last edited by tomatopotato on May 30, 2018, 7:23:35 PM
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to conclude my post as a minion user and golem lover i really do not recomment doing es based golementalist.

Then you should consider doing a hybrid based golementalist (since this one is hybrid, no pure ES), as it works really well, and at least as good as a life based one: you have ES recovery in every maps(as shield can "recover" even in no regen maps), you can achieve 9.5-10+k ES and 2.5+k Life if you want to.
Downside of ES is that you don't have potions, but that's where Vaal Discipline comes to save us.


"
how come 7Linked golems are worse than 6l ? can you explain that to me ? a 20 lvl immolate adds way more than a generosity supported anger to golems. which is why i use 2 burning spectres to imply burning on bosses. controlled destruction is worse than conc effect so even a minion damage + conc effect helmet can be better than a 6l controlled destruction chest

For your "7L" helm:
- concentrated support only seemed the mortar aoe when I tested it, but as you lower the aoe size, you might also miss more monsters / take more time on groups. So yes, dps increase, but with some probable downsides.
- immolate support: if you play with tukohama vanguard, yes it'll work, at the cost of at least 2 to 3 links (summon spectre, minion life and/or minion resist), else they'll die often (especially in elementalist). If you don't boost their damage, going for EE + ball lightning (which is buffed in speed and aoe) is a really better option.

But already, you looks far from what (I think) Angry_Roleplayer wanted to achieve with his "simple build without complex things".

@Angry_Roleplayer: what about removing "Discipline" for 3.3, since Vaal Discipline will have both vaal and non vaal skill ? This would leave a slot for an utility (portal, self cast convocation, EE trigger skill) or movement gem for example
My version of golementalist: https://www.pathofexile.com/forum/view-thread/1827487/page/276#p15615251
Last edited by Anakhon on May 30, 2018, 7:05:25 PM

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