Adder's Touch
Deals chaos damage equal to 10% of the damage done by the hit per second, for 2 seconds.
EDIT:Yes, chaos damage - clarified my description. Last edited by Mark_GGG on Mar 10, 2012, 9:07:00 PM
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"For future reference, this can't happen. Buff/Debuff durations apply to buffs/debuffs applied by skills, and it's not possible for them to be applied without skill duration also being applied. The poison in this case is treated as a status effect like burning, so is not affected, although it could technically be called a "debuff". "No, each instance replaces all previous instances of it. Also, it's the same poison as poison arrow creates, so it replaces that too. | |
"This is false. The dot, and all affects happening over time life that, are updated every game engine frame, pretty much as often as they can be. They aren't locked to a specific time, except for some exceptions. The only exception I can think of at the moment is auras, which only recheck which things have moved in/out of range ever 0.25 seconds, because that's a moderately expensive operation and doing it that often still gives pretty good results due to things not moving fast enough for it to be a problem. Basically, every time the game engine knows some time has passed, the correct amount of damage is applied. "I never mind answering questions about this stuff. | |
"The dot does not have defined points at which it 'ticks'. It's actually dealing damage over time constantly, not dealing on second's worth of damage every second or anything like that. If time is passing, the thing is taking damage. It's not possible to attack again before they take damage because your attacks take at least some time. | |
"Yes, it's all damage dealt by the hit. | |
"There is a visual effect on the poisoned enemies. "That seems reasonable. I'll make that change, thanks for the suggestion. | |
"Poison stacks with Viper Strike charges, yes. Poison from Poison Arrow and from Adder's Touch are the same debuff, and will not stack. | |
"It will apply to anything taking critical weapon damage from a dagger. This includes anything you hit with a critical lightning strike (projectiles or melee). | |
"Because Poison arrow's cloud initially worked by applying the debuff to anything in range every x milliseconds. It would have caused anything in the cloud to be counting thousands of unused buffs if they stacked up, it worked because each replaced the last. Poison arrow now works using ground effect/aura tech (we didn't have that when it was implemented), which requires that it does work like ignite (or just stack and have all active at once). So in the modern game, Poison arrow, just like ignite, maintains all the buffs but lets only the strongest be active at any given time. "Previously, yes. Since 0.9.12 when poison arrow was changed, no. | |
Both are applying poison, just as a crit with fire damage and a burn proliferated from a nearby ally are both applying burn. Multiple instances of poison do not stack.
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