Is this bannable?

Still waiting for a cain-like npc that ids everything but takes the appropriate amount of scrolls from your pockets.

Oh and some kind of Kanai cube too, why not?! heh
Last edited by teksuoPOE#2987 on Apr 7, 2018, 11:17:55 PM
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teksuoPOE wrote:
Still waiting for a cain-like npc that ids everything but takes the appropriate amount of scrolls from your pockets.

Oh and some kind of Kanai cube too, why not?! heh

That wouldn't be a Cainlike, that'd be stealing. :D
Joking aside, that'd be a nice NPC. Couldn't Sin do it, being a God and all? Or couldn't Navali use her crystal ball to ID the stuff?
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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peachii wrote:
Generally as a rule of thumb you cannot do anything in this game that puts more than 1 action into a keybind and makes it an auto run action, even if it is just IDing things in your stash.


Ya? Explain how things like POE Trade Macro or Lab Compass, or any of the other myriad of add-ons are all approved by GGG?

So I set a command that calls /hideout (via POE TM and autohotkey) and then bind it to a mouse click. People send long winded trade messages using them. You can even setup a shortcut to boot yourself from a party.

Then what about log out scripts? They call many actions and are called upon by one key.

GGG keeps saying that only something will call two or more actions simultaneously will get you banned. So long as they are all separate actions, then everything is fine.

But then someone from GGG posts that calling multiple, but single actions will also warrant a ban. So which is it? Is POE Trade Macro not okay then? Because every single streamer uses it and none of them got banned.

So which is it? If I make a macro that presses 1,2,3,4,5,1,2,3,4,5 by clicking on a mouse button, how is that different from hitting a click and having /hideout typed out for me (or whispering someone "t4t, have a nice day and good bye")?
Deliver pain exquisite
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_Tiem wrote:
Explain how things like POE Trade Macro or Lab Compass, or any of the other myriad of add-ons are all approved by GGG?

GGG don’t really get to tell you how you may access websites any more than they get to tell you what to eat for dinner. I’m not entirely sure why you think that should be up to them.

I’m not familiar with Lab Compass or GGG’s apparent approval of it.


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_Tiem wrote:
So I set a command that calls /hideout (via POE TM and autohotkey) and then bind it to a mouse click.

A single action bound to a single button, yes.


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_Tiem wrote:
People send long winded trade messages using them.

GGG regard sending the message as being an action.

Send one message one time in one chat channel = okay.


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_Tiem wrote:
You can even setup a shortcut to boot yourself from a party.

Another chat command - identical to /hideout which you have already mentioned.


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_Tiem wrote:
Then what about log out scripts? They call many actions and are called upon by one key.

The only one I am familiar with does not perform multiple actions in-game.


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_Tiem wrote:
GGG keeps saying that only something will call two or more actions simultaneously will get you banned.

This is the most prominent rule, but it is not the only one.


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_Tiem wrote:
So long as they are all separate actions, then everything is fine.

No, not necessarily.


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_Tiem wrote:
But then someone from GGG posts that calling multiple, but single actions will also warrant a ban.

Some things are judged on a case-by-case basis.

If you want a single rule to stick to, avoid all macros. Otherwise nuance will apply.


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_Tiem wrote:
So which is it? Is POE Trade Macro not okay then?

It is still okay. GGG are not the internet police.


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_Tiem wrote:
So which is it? If I make a macro that presses 1,2,3,4,5,1,2,3,4,5 by clicking on a mouse button, how is that different from hitting a click and having /hideout typed out for me (or whispering someone "t4t, have a nice day and good bye")?

Using multiple flasks is performing multiple in-game actions, thus partially automating gameplay.

Clicking one button to perform one action (going to your Hideout) is not automating anything.



Edit: Y’know, you could dial back the hostility. Peachii does not work for Grinding Gear Games or dictate policy to their staff. There’s no need to have a go at her.
Last edited by Sarno#0493 on Apr 8, 2018, 4:01:14 AM
The lab Compass is an overlay, but from the sound of the installation process it sure does seem like it wants to read game data and then manipulate it to function - not something i'd be ok with if I were calling the shots and cared about cheating, because that is essentially a cheat; if it is only a simple overlay it should not matter which directory you install it to nor wether or not you open the executable file before or after the game.

Here's the description for the installation and usage of the Compass:
https://www.poelab.com/?page_id=17583

Here's the github page where it's mentioned how as an example it reads from game memory or captures screen footage to determine that a portal has been clicked and then displays an altered route after that if you look in the changelog; strongly indicative that it should perhaps be considered a cheat, though it doesn't seem to automate gameplay, but rather provides an unfair advantage:

https://github.com/yznpku/LabCompass/releases
Why don't you try it and let us know, OP?
One thing most people don't seem to realise is that some actions requiring multiple inputs, such as alt + f4 or ctrl + v, are still only 1 action because of the result. That meaning, there is only 1 result occurring on the server side of things, being either terminating the program or pasting something from your clipboard.

2 keyboard inputs with 1 server-side result being bound to 1 key for input is allowed because you are binding 1 action to 1 key. Having 1 input key use all of your flasks is entirely different to this, even if it might not seem different to everyone, because 1 key is resulting in potentially 5 server-side results.

Pasting text from the clipboard is allowed because it results in a single server-side action. Generally, this would be something such as moving to your hideout, any party commands, and in the older days monsters remaining and manual syncing. These are all 1 server-side function, they do 1 thing, even if they require 2 input keys to execute, ctrl + v. Adding a loop would instantly become a breach of the terms of service, as it then becomes multiple server-side actions, being multiple chat messages or commands. Players can have multiple of these commands bound at one time, because the scripts do not manually type out anything, they simply set a string of text to the clipboard and paste it using windows functions, which is 1 server-side output. This applies to every example of a windows ctrl, shift or alt shortcut.

As far as log out scripts are concerned, the most widely used ones are done through either pressing alt + f4 or are TCP connection timeouts. Both of which operate as I've explained, 1 server-side action, either being closing the window or terminating the connection and resulting in a log in screen. Hence why whenever you see a streamer or content creator use one, it says "An unexpected disconnection occurred".

I can't say much for any of the Labyrinth of the trade macros that are sort of extensions, I don't use them and don't really care enough to use them. However the old "trade" macros, if that's what you'd even call them, that simply generated text in a small window, is a function in the game that can be executed through 1 server side action. I can't remember exactly what it involved, but it copied a string of text from the game regarding item information and displayed it in a text window outside of Path of Exile. Which as far as I'm aware they don't police. I think the current generation of external macros works in the same fashion, being an overlay window and not an actual extension to the games code, but I'm not entirely sure. Just assuming.

Like Sarno and others have said, if you're not sure, don't. Anything that can be described involving the word "auto" is a no go. Whether that be full automation such as botting, or partial such as automating multiple outputs from a single input, is irrelevant.
GGG is very specific about what cheats you are and are not allowed to use.
"Life isn't a problem to solve but a reality to experience." - Frank Herbert
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If you are finding yourself spending a lot of time identifying stuff in your stash, why not identify them while they are in your inventory before hand? You can right click a wisdom scroll, hold the shift key down and click on everything in your inventory that you want to identify. It only takes a second or two, and you don't need any macro.

You may already have known this, but I thought I'd mention it just in case.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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zoneslash wrote:
The lab Compass is an overlay, but from the sound of the installation process it sure does seem like it wants to read game data and then manipulate it to function - not something i'd be ok with if I were calling the shots and cared about cheating, because that is essentially a cheat; if it is only a simple overlay it should not matter which directory you install it to nor wether or not you open the executable file before or after the game.

Here's the description for the installation and usage of the Compass:
https://www.poelab.com/?page_id=17583

Here's the github page where it's mentioned how as an example it reads from game memory or captures screen footage to determine that a portal has been clicked and then displays an altered route after that if you look in the changelog; strongly indicative that it should perhaps be considered a cheat, though it doesn't seem to automate gameplay, but rather provides an unfair advantage:

https://github.com/yznpku/LabCompass/releases


I've never used Lab Compass, so I'm not very familiar with it, but the source code is on github and I'm a programmer, so I thought I'd take a look at what it's doing.

It, like most of the other 'add-on' style programs out there, gets all of its information from the client.txt log file that's updated by PoE when the game is running. All of the stuff that displays in the chat window is written to this file, and these programs watch this text file for when it changes and uses the information to display something to the user.

(You can see this yourself if you use a text editor to read it; it's usually located somewhere like C:\Program Files (x86)\Grinding Gear Games\Path of Exile\logs)

As for the "it reads from game memory or captures screen footage to determine that a portal has been clicked" part... It's literally watching the log file to see if the text "A portal to Izaro appears" is written to it. There's nothing magic about it; no screen footage capturing necessary.

GGG seems to be perfectly OK with programs that monitor this log file to do their work, because if that's all they do, then they are not interacting with the game client in any way. They are not watching the screen, reading computer memory, or altering anything in the gameplay.

- here's my sig

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